Nop90 Posted April 15, 2021 Share Posted April 15, 2021 37 minutes ago, karri said: Just out of curiosity. Is the game round-robin broadcasting the joystick byte to all Lynx units during every time-frame? And all Lynx units run identical code for the game logic? So basically you have to receive 7 bytes and send 1 byte when it is your turn? This is possible, but when I experimented the comlynx protocol such configuration was affected by several problems to the sychrony of the game (especially music/sfx start, pause and reset events, other timed events). In the end I decided to have only 1 Lynx to apply the game logic to a game state struct. This is sent from 1 lynx to the others, while the others act only as controllers. Not efficient but much easier to code. I'm curious to know what is the strategy adopted by @sage. Quote Link to comment Share on other sites More sharing options...
sage Posted April 16, 2021 Author Share Posted April 16, 2021 (edited) 13 hours ago, karri said: Just out of curiosity. Is the game round-robin broadcasting the joystick byte to all Lynx units during every time-frame? And all Lynx units run identical code for the game logic? So basically you have to receive 7 bytes and send 1 byte when it is your turn? I use a modified EPXY comlynx code, which is using "mainly" the scheme of sending key presses only. But it was a mess to include sending configuration and level data. ah yes, and i changed the Checksum scheme to use a more stable one. Edited April 16, 2021 by sage Quote Link to comment Share on other sites More sharing options...
+karri Posted April 16, 2021 Share Posted April 16, 2021 1 hour ago, sage said: I use a modified EPXY comlynx code, which is using "mainly" the scheme of sending key presses only. But it was a mess to include sending configuration and level data. ah yes, and i changed the Checksum scheme to use a more stable one. That is really cool! I never had the time to properly dig into the Redeye protocol. Making a ComLynx game is something I would love to do later this year. So any help in making this reality is highly appreciated. Btw. I accidentally stumbled on something called half-height isometric tiled games. Half-height isometric maps And got really carried away with designing graphics in this style. As a matter of fact I finally even bought me a Wacom tablet to speed up shading. To my surprise GIMP appears to have tons of support for low-res indexed graphics designs. It is so intuitive and the results are, well, tolerable. But this is due to my bad graphics skills. I am working on this. The tools would work well even for Bitmap Brothers. So I already know which technique to use for the next competition. But the storyline, gameplay and topics is completely open. 2 Quote Link to comment Share on other sites More sharing options...
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