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go lucky - ABBUC e.V. software competition 2020

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This year is my first time at the competition. Hope you like my 'little' game.

Here is a first impression:

 

The game detects if your ATARI has NTSC or PAL and if it runs with 50 or 60 Hz and adapts color and music speed. 60 Hz machines will have some less graphics at start (PM additions), but everything can be toggled on there, too (SELECT at DICE/SELL/VIEW menu).

 

You have 25 complete different levels with different money aims (+ can adjust the aim at your own). Get rich as fast as possible and then get first to start, when aim is reached.

 

Coding the game took about 3 months and about every day endless testing ;)

 

Many thanks to @miker for great music and some sfx work and @_The Doctor__ for NTSC testing. ... and St. Dorndorf for uDOS.

Edited by pps
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Even if not everyone can actually play this - ABBUC e.V. annual meeting is delayed thanks COVID :( - I want to share informations how to create own levels. Maybe someone has fun doing this.

 

I would be happy, if there will be some more levels :) So share them with us, but don't share the whole game.go lucky - level creation.zip

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By the way, if anyone tries this with H: emulation enabled in Altirra, the game appears to hang on the level select screen. Just disable it and it'll work fine.

 

(I guess the game first tries H: for levels and gets stuck in an infinite loop? @pps can probably explain this better!)

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16 minutes ago, ggn said:

By the way, if anyone tries this with H: emulation enabled in Altirra, the game appears to hang on the level select screen. Just disable it and it'll work fine.

 

(I guess the game first tries H: for levels and gets stuck in an infinite loop? @pps can probably explain this better!)

I don't call for H: but the used uDOS or my game code could lay on top of the code the emulator patches in to use H: device. Sorry for that. But main aim was real stock machine. This issue did not occur to me in the tests, as I seldom use H: in emulation. Not sure if I could patch this. Erhard (from ABBUC forum) discovered another strange thing, I never had: His machines can't load the scores table at end of the game. Don't know if it might be the issue of using more than one device at the SIO bus. Actually this problem is not resolved :(

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3 hours ago, ggn said:

By the way, if anyone tries this with H: emulation enabled in Altirra, the game appears to hang on the level select screen.

This works fine for me.

I emulate a standard 800XL.

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Now, as you all had time to play a bit I would be interested, if there is interest in another version of the game, that has some additions to the rules and of course more levels? Some ideas are in my mind, but I am not sure, if it's worth the work.

 

At least I am interested, if someone created an own level with the instructions?

 

btw: If you want, you can jump over to pouet.net for the game download, too.

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Posted (edited)

I am working on a little tool, which atm allows to explore all the levels of the game just from within Windows.

Maybe it will raise up into a level designer tool or you would be able to play on PC. Don't know how far it will go. If someone is interested to play with the tool, please shout via pm.

It is a uwp app and thus it needs a certificate. Actually I just have a self created one, that will need some "expert" install to run the tool.

some screens:

l1.thumb.jpg.d404b4d4644325caf3964a267944666c.jpg

l19.thumb.jpg.b66bc0b3d5ace7d2b84c251ee27dbeaa.jpg

l27.thumb.jpg.ff583af15e3a1ba57df5e8c612282aba.jpg

Actusally it is just a level explorer, but there can be more, if it is wanted ;) 

 

And I still wait for comments about the game and if someone has created own levels. :) 

Edited by pps
typo :(
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