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MCP90

Shadow Reflex (WIP)

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Hi,

this is my WIP game (and first ever too), Shadow Reflex. The goal is simple: do as many points as you can before getting destroyed by the drone.
Current planned features are:

  • get back some health after a certain amount of points or by collecting a random appearing item;
  • different difficulties based on game speed and triggered by the score;
  • a more erratic and engaging enemy drone movement;
  • general game refinements (graphics, sounds, qol improvements);
  • 1v1 mode (probabily as a different 4k rom/game).
  • PAL60 version

 

Have fun ;)

 

LATEST RELEASE 19_09_2020

  • drone fire speed reduced
  • the drone will try to ram you if you get too close (currently a bit glitchy)
  • after player death the drone will smoothly go out of the play field based of its postition
  • fixed end game timer that allowed restart by pressing fire
  • hidden player missile after death
  • general code optimizations

shadow reflex 19_09_2020.bin

 

######## OLDER RELEASES #######

Spoiler

 

RELEASE 14_09_2020

  • tuned "temporary" default difficulty by slowing down the drone's bullet
  • now pressing FIRE after loosing will restart the game without going back to the splash screen
  • removed background flashes (may be reintroduced as a different rom or as an option by switch selection)

shadow reflex 10_09_2020.bin

 

Flashy version "WARNING"

shadow reflex WIP 10_09_2020.bin

 

No Full Screen flashes version

shadow reflex NO FULLSCR FLASHES.bin

 

 

Edited by MCP90
update 19_09_2020
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It's a pretty good start. The auto-flip whent he drone is on the other side of the screen is handy. I didn't personally mind the screen flashing version since you used a low intensity color for it, but it should be optional if you keep it for those who have issues with it.

 

It's also really difficult as it is right now - it seems the only way to damage the drone is to be in its line of fire, so you are going to get hit at the same rate, unless I am missing something.

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35 minutes ago, Karl G said:

It's a pretty good start. The auto-flip whent he drone is on the other side of the screen is handy. I didn't personally mind the screen flashing version since you used a low intensity color for it, but it should be optional if you keep it for those who have issues with it.

 

It's also really difficult as it is right now - it seems the only way to damage the drone is to be in its line of fire, so you are going to get hit at the same rate, unless I am missing something.

THX! Yes it needs to be tuned, as said one of the future goals is to make difficulty (enemy and missile speed) increase gradually based of the score while also introducing health back after a certain amount of points. My code needs a bit of optimization too, I'm out of variables XD
The auto flip is there to keep the game pacing frantic and the player concentrated on the action, at some point I considered the classic "change direction and press fire/release fire change direction again and press fire" to change fire direction (like predecessors to twin stick shooters) but I realized it can be distracting.

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Cool game! I dig the auto flipping of the ship to keep it facing the enemy. It definitely gave it a unique feel. The drone is pretty tough to hit at any distance. I was only ever really able to get good shots on it while I was dangerously close to causing us to crash into each other. (Though that could just be me being bad at it. :) )

 

It would be cool to see power ups (temp weapon upgrade, shield, etc) that randomly appear in the play area and whoever flies over it first (you or drone) gets the power up for x amount of time. Also maybe the addition of obstacles in the play area at higher difficulties.

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1 hour ago, slacker said:

Cool game! I dig the auto flipping of the ship to keep it facing the enemy. It definitely gave it a unique feel. The drone is pretty tough to hit at any distance. I was only ever really able to get good shots on it while I was dangerously close to causing us to crash into each other. (Though that could just be me being bad at it. :) )

 

It would be cool to see power ups (temp weapon upgrade, shield, etc) that randomly appear in the play area and whoever flies over it first (you or drone) gets the power up for x amount of time. Also maybe the addition of obstacles in the play area at higher difficulties.

Thx a lot! Before adding features I need to sort out my code since I believe it is inefficient (I'm out of standard variables) but it is indeed planned to add more gameplay features as you can read in the main post. I hope I can release a new version during the weekend.

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NEW RELEASE 19_09_2020

  • drone fire speed reduced
  • the drone will try to ram you if you get too close (currently a bit glitchy)
  • after player death the drone will smoothly go out of the play field based of its postition
  • fixed end game timer that allowed restart by pressing fire
  • hidden player missile after death
  • general code optimizations

shadow reflex 19_09_2020.bin

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1 hour ago, TrekMD said:

Man, this is tough! 

I know and it will stay this way until I add the missing planned features... This does not mean it will be easy, just that a match will last longer :P

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