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I completed my 7-year quest to play Thieves’ Guild!


Kirkman

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travel-side-by-side.png

 

Some of you have probably seen posts from me over the years trying to work out how to play Thieves' Guild using its graphical front-end client ... over telnet, inside an emulator, etc. So many failed attempts!

 

But at last I have done it. I finished the game! And I'd like to share with you the fruits of my seven-year labor.

 

Please check out my blog post: https://breakintochat.com/blog/2020/09/15/thieves-guild-memories/

 

It's a deep deep dive into the game, chock full of screenshots, videos, and more.

 

ALSO -- I have saved the source code for the game! Paul Witte has given me permission to share it with the community.

Edited by Kirkman
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Wow!  Saving the source code is a feat in itself.  Now I'm going to have to play it (and win it). ;)

 

Of course I have to fix the games on my BBS first. :(

 

BTW... Did get your email.  I'm trying to get my games back online (which requires me getting it back working on the Mega STE).

 

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37 minutes ago, Tillek said:

Wow!  Saving the source code is a feat in itself.  Now I'm going to have to play it (and win it). ;)

 

Of course I have to fix the games on my BBS first. :(

 

BTW... Did get your email.  I'm trying to get my games back online (which requires me getting it back working on the Mega STE).

 

Yes, I'm so excited about that!

 

I even made a discovery in the source today that I hadn't noticed before -- Paul had a commented-out "insta-travel" feature that apparently was intended for use in a CompuServe demo, which corroborates what he told me about CS negotiating to license the game.

 

I hope the games fall into place. Having finally set up a barebones private BBS on my own Mega STe so I could play TG, I can appreciate the difficulty involved.

 

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Also, check out my interview with Paul Witte, who wrote Thieves' Guild, and his friend Herb Flower, who made all the art for the graphical front-end:

 

https://breakintochat.com/blog/2020/09/15/paul-witte-and-herb-flower-creators-of-thieves-guild/

 

They met at a Utah Atari users group, where Witte was blown away by Flower's submission in a NEOchrome art contest. 

 

"It was these swirling purple clouds and stuff," Witte said. They later incorporated that image into the ending of Thieves' Guild.

 

portal-to-earth.png

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On 9/17/2020 at 3:52 PM, MrMaddog said:

So this also works using Hatari as well as a real ST?

Yes, the “Thieves Guild emulator” can be run inside Hatari, but you’ll need a telnet->serial connection, either by hardware (WiFi modem or Lantronix) or software (tcpser). 

 

FWIW, I recently updated my tutorial on using tcpser and socat on a Mac. https://breakintochat.com/blog/2020/09/03/tutorial-telnet-to-a-bbs-using-a-terminal-program-in-the-hatari-emulator/

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