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Commodore Amiga could have easily competed with SNES & MD if they didn't focus on proprietary.

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There actually was the TeraDrive, a 286 PC-MegaDrive combo that came out only in Japan in 1991. I would have wanted it if I'd known about it back in the day! However, from what I've read about it, it didn't really have much cross-platform functionality. It was just kind of a lower-spec PC that happened to have a MegaDrive built in to it. https://segaretro.org/TeraDrive

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5 minutes ago, Zoyous said:

There actually was the TeraDrive, a 286 PC-MegaDrive combo that came out only in Japan in 1991. I would have wanted it if I'd known about it back in the day! However, from what I've read about it, it didn't really have much cross-platform functionality. It was just kind of a lower-spec PC that happened to have a MegaDrive built in to it. https://segaretro.org/TeraDrive

From what older documentation I can find it seems you could use Genesis specs for Pc software and it ran dos. Then this is literally the Sega PC people are talking about, didn't do well though. 

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4 hours ago, high voltage said:

Commocore CDTV was a SNES and MD killer

If you dropped one  on a SNES or MD it would certainly do the job.

  • Haha 3

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Yes, both the SEGA Teradrive and the Amstrad Mega PC were rather ho-hum computers, at least for the prices asked. Sure you would have loved a computer with a built in Mega Drive/Genesis if you knew about it, but if you also took into consideration how much it cost and what kind of PC you could get next to your regular Genesis console for the price difference, I'm not so sure you had been that eager to get either model when those were new.

 

I used to own a Mega PC for a short while a couple of years ago and ... wasn't impressed.

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On 9/22/2020 at 8:55 AM, desiv said:

No, that's wrong on a couple of sides.

One, why are you dissing the PC-Engine?  ;-)  That machine had some great games that compared well to Genesis/SNES quality.

And the Amiga was definitely capable of competing in that area. 

There were some games that prove that no problem...

 

Some games (console style ones), yes. And almost all of them employed an extremely low pixel color just to get dual play fields, masked over with 'rainbow hue' copper list to hide the limitations. But I can see it. And most are slow games running at 25/30fps. As a home computer, yes it was great for console style games (especially considering the competition). But it DID struggle to do what the Genesis and SNES easily did. EU game coders were just really good at hiding those limitations, but make no mistake there's some really serious limitations behind those games. You can't blame everything on "it was an ST port". So yeah, the amount of effort to even get close to the SNES/Genesis required some serious talent, while games that go above and beyond (top tier games) on the SNES/Genesis did not. 

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