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IntelliMission

Exclusive games for 8 bit computers

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51 minutes ago, JamesD said:

The title doesn't specify when the exclusive games were created.
When it comes to home brews, you can find games from every decade since the 80s.
Exactly where do you cut it off date wise?
I think excluding titles is a bit arbitrary no matter how or when you do it.

The problem with exclusives is that so many games have similarities or borrowed elements from other games.
Even the CoCo which wasn't known as a gaming stronghold has over 1000 titles we have dumps of, and that doesn't include more obscure titles.
Who wants to go through a 1000+ titles to find exclusives only to have someone inform you half the list you come up with came from somewhere else?
 

So you're saying the exercise is pointless? Without constraints, I agree that it is. What's the point of a list hundreds or thousands of titles long? My opinion is that it would be easier and arguably more interesting to see what commercially released exclusive games were available during a platform's original commercial lifespan, which, for the majority of these older platforms leaves us off at the early 90s.

I also agree that something clearly derivative - let's use the CoCo as an example again - like Donkey King (Donkey Kong) or Sailor Man (Popeye) - clearly don't count as original, exclusive titles to the CoCo, even though they technically are by one definition. It seems pretty clear to me.

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3 hours ago, Bill Loguidice said:

So you're saying the exercise is pointless? Without constraints, I agree that it is. What's the point of a list hundreds or thousands of titles long? My opinion is that it would be easier and arguably more interesting to see what commercially released exclusive games were available during a platform's original commercial lifespan, which, for the majority of these older platforms leaves us off at the early 90s.

I also agree that something clearly derivative - let's use the CoCo as an example again - like Donkey King (Donkey Kong) or Sailor Man (Popeye) - clearly don't count as original, exclusive titles to the CoCo, even though they technically are by one definition. It seems pretty clear to me.

Without constraints, you have a glut of junk, but I'm not sure we'll agree what the constraints should be.


If you limit it to commercial games, any free game someone wrote, no matter how amazing, is excluded, and most of the titles I listed for the CoCo were commercial.

Perhaps commercial quality, which leaves it up to the poster to decide what games that applies to.

If you limit it to into the early 90s, you leave off some amazing titles on every platform.
Some of the best games ever to make it to the Oric, Plus/4, CoCo, Atari, etc... all come after that time. 
Not all are exclusives, or aren't knock offs, but games like Space 1999, Pets Rescue, Digger III, Yoomp!, etc... all come from later.
Gate Crasher for the CoCo 3 was from 1999.  At that time, some people were probably still using their CoCos.

I think I read the word "notable".   I'm not sure how I'd define that in terms of exclusive computer games.
Worthy of playing?

Direct knock offs of other games should be excluded for sure, because no matter what you call Donkey Kong, Pacman, etc... they are still pretty much the same.
There is some grey area where games have similarities, but clearly play differently.
When it comes to Donkey Kong Remixed, it would be a different arcade machine if it were in the arcades, so I'm not sure how I'd treat it.  It's definitely not on any other platform.

In the end, you kinda have to leave it up to the posters because different people like different games, and some of us have barely seen the top 10 games on a platform let alone hundreds of possible exclusives.

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Dan Dare is a different (and wonderful) game on the C64, ZX Spectrum and Amstrad CPC:

 

 

 

Edited by Lost Dragon

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The Amstrad CPC doesn't have too many exclusive games. I'm not a fan of the most famous one, Sorcery, so here are another 3:

 

- Roland Ahoy!

 

- Roland in Time

 

- Roland in Space

 

The first one is a tiny little nice game, but the other two are clearly inspired by Manic Miner and Jet Set Willy.

 

I recently finished Roland in Time, which I had as a kid, using snapshots and I can confirm that it's a fun, multi-directional scrollling collectaton, especially for 1984.

Edited by IntelliMission

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Here's another interesting exclusive little game for the Amstrad CPC from BITD (1988) that mixes a very short horizontal 2D space shooter stage, a 2D shuttle landing with gravity stage and a longer Moon Patrol style stage with a more flexible vehicle that adapts to most bumps: Solar Warrior.

 

Moon Patrol is unexpectedly popular these days thank to the Amico, and Solar Warrior already offered different planets to visit, just like the Amico game.

 

Not the best game out there, but an exclusive one with just the right difficulty which uses the full palette of the system and 3 different game styles.

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