There should only be two possible results: 1 - the extra clock at cycle 0 happens slightly before the reset of the position counter -> the player is moved left one pixel, then it's repositioned (at pixel 3, as we are in HBLANK), then moved left one pixel for each of the remaining clock pulses. For a HMP0 value of $40 (12 pulses), it will then move left 11 pixels from position 3, ending at 152. 2 - the extra clock at cycle 0 happens slightly after the reset of the position counter -> th
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