zzip Posted October 9, 2020 Share Posted October 9, 2020 On 9/29/2020 at 5:33 PM, Lord Thag said: I always assumed that the differences had to do with the talent of (and time available to) the programmers making the games. Also money perhaps. Coleco may have invested money to make sure the games they brought to the system looked as good as possible. For third party games, the system that sold more would get more attention from developers, however if they could share code between the Sega and CV versions, why wouldn't they do so? Quote Link to comment Share on other sites More sharing options...
turboxray Posted October 9, 2020 Share Posted October 9, 2020 14 hours ago, Pixelboy said: First of all, if you show a Japanese programmer a game on the Atari 2600, and then show the same game to an American programmer (an entire ocean away) and ask both programmers to reproduce the game on other local consoles, you can be sure that they're not going to produce the same final product. The Japanese programmer will be influenced by his own culture, and more to the point, by what he believes Japanese kids will be more inclined to buy and play, based on the screenshot(s) displayed on the box. This alone explains the widely different graphics between the CV and SG-1000 versions of H.E.R.O.. Look at the other games available in Japan at the time, and you'll notice that H.E.R.O.'s graphics on the SG-1000 are not that far off from other games on the SG-1000, the MSX or the Famicom. Meanwhile, in North-America, programmers had a different philosophy for designing graphics for their games, putting more emphasis on making backgrounds look like paintings as much as possible, and making sprites multicolored, which was something Americans were used to right from the days of the Apple II and TI99-4A. We're talking about a totally different environment, where video game were concerned. Secondly, the CV version of H.E.R.O. doesn't push any particular hardware limits, and neither does the SG-1000 version. In fact, with a little bit of work, you could port the CV version to the SG-1000, and vice-versa. The programmers of the CV version simply put more time into the graphic design phase, nothing more. If you think the SG-1000 version of H.E.R.O. looks worse, then that simply shows that you are America-centric. I'm sure you can find Japanese people who will look at the graphics of the CV version, call them ugly as f*ck, and say that they much prefer the SG-1000 version they grew up with. ^This! Quote Link to comment Share on other sites More sharing options...
turboxray Posted October 9, 2020 Share Posted October 9, 2020 On 10/3/2020 at 3:26 PM, mr_me said: That's because it's a port of the arcade code, so it is actually running the arcade game on a colecovision. There's a version on the tandy Coco3 that's really good too. Not a straight port as code was translated to the native processor. It has new boards and is called Donkey Kong Remixed. The processor has nothing to do with it. Opcodes don't 'give' you a feel or have any sort of impact of feeling to a game - game logic does. If the game logic is translated 1:1, then it's a 1:1 port 'feeling'. The CoCo 3 port is definitely superior to the Colecoversion port. Also, some where noted in this thread that the SMS VDP is 16bit.. it's not. Not that it even matters at all (speed/capability matters, not bits), just saying - because Sega Retro site has atrociously glaring misconceptions and technical errors, and that's where I'm assuming that was picked up from. Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted October 9, 2020 Share Posted October 9, 2020 If you start a thread which presents a debatable premise, and then other members come to debate about it, bringing alternative explanations or counterarguments, it is not helpful to anyone to start pushing back and calling names. Let's not use threads like this one as an excuse to be argumentative or to start picking fights; if that's what happens, then the threads will get locked. 2 Quote Link to comment Share on other sites More sharing options...
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