TRB_MetroidTeam Posted October 3, 2020 Share Posted October 3, 2020 16 hours ago, oyamafamily said: THE DETONATOR The Detonator has 4 pins for all 4 stages. Each new detonator after the destruction of first one (i.e., after the completion of Stage 1) will add a trapped pin. Stage 2 - 1 trapped pin (3 normal) - chance 75% Stage 3 - 2 trapped pin (2 normal) - chance 50% Stage 4 - 3 trapped pin (1 normal) - chance 25% Score ending with: 0 or 5 - no detonator destroyed (example: 9,800) 7 or 2 - 1 detonator destroyed (example: 25,012) 4 or 9 - 2 detonators destroyed (example: 50,514) 1 or 6 - 3 detonators destroyed (example: 75,621) 8 or 3 - 4 detonators destroyed (extremely hard to reach because of a short D-time) @fakecortex @TRB_MetroidTeam - WHOOOPS, you are right, the trapped pins are randomized. Thanks for editing. Now it's fine about the "walls". It's valid to remember that if you hit a wrong pin, you will lose life ("shields"). That's very bad. Yes, the math about the area that you reached I ever used and is a very good idea. It's because every point earned is multiple of 5 (ending 0 or 5). And the wall rewards 6507 (Atari2600 CPU) points, adding 2 to the base score. 2 Quote Link to comment Share on other sites More sharing options...
ZilchSr Posted October 3, 2020 Share Posted October 3, 2020 Laser Gates - 45,704 3 Quote Link to comment Share on other sites More sharing options...
gbag Posted October 4, 2020 Share Posted October 4, 2020 48,479 for gbag 4 Quote Link to comment Share on other sites More sharing options...
Moisés Tuseto Posted October 4, 2020 Share Posted October 4, 2020 25152 3 Quote Link to comment Share on other sites More sharing options...
Mister-VCS Posted October 4, 2020 Share Posted October 4, 2020 17,252 3 Quote Link to comment Share on other sites More sharing options...
CentipedeFan Posted October 4, 2020 Share Posted October 4, 2020 Laser Gates--Game 1 Dif/BB 48579 3 Quote Link to comment Share on other sites More sharing options...
Vocelli Posted October 4, 2020 Author Share Posted October 4, 2020 On 10/3/2020 at 11:29 AM, Mister-VCS said: @Vocelli you gave me 35 points for Circus Atari - but 36 should be correct! Since the 2 players above you scored the same... your points of 35 is correct. Thanks. Quote Link to comment Share on other sites More sharing options...
Mangia-Boy Posted October 4, 2020 Share Posted October 4, 2020 3 Quote Link to comment Share on other sites More sharing options...
ZilchSr Posted October 5, 2020 Share Posted October 5, 2020 Laser Gates - 52,754 Hopefully, I'll get another shot at this before Sunday. 3 Quote Link to comment Share on other sites More sharing options...
RGC Posted October 5, 2020 Share Posted October 5, 2020 Laser Gates - 41,244 3 Quote Link to comment Share on other sites More sharing options...
Evandro_ECM Posted October 6, 2020 Share Posted October 6, 2020 Laser Gates Game 1 B/B 46.684 3 Quote Link to comment Share on other sites More sharing options...
CentipedeFan Posted October 6, 2020 Share Posted October 6, 2020 Third gate defeated....death shortly after. Game 1, Diff B/B 63,966 5 Quote Link to comment Share on other sites More sharing options...
ZilchSr Posted October 7, 2020 Share Posted October 7, 2020 Laser Gates - 61,671 - Not quite a McCallister-caliber score on this, but it's good enough for me 3 1 Quote Link to comment Share on other sites More sharing options...
gbag Posted October 7, 2020 Share Posted October 7, 2020 62,231 for gbag 4 Quote Link to comment Share on other sites More sharing options...
Evandro_ECM Posted October 7, 2020 Share Posted October 7, 2020 Laser Gates Game 1 B/B 49.704 2 Quote Link to comment Share on other sites More sharing options...
cwieland Posted October 7, 2020 Share Posted October 7, 2020 I hadn't played this one before. Pretty tough game. I hope I get a chance to play it a few more times before the week is over. 19,077 4 Quote Link to comment Share on other sites More sharing options...
+Atari_Warlord Posted October 7, 2020 Share Posted October 7, 2020 I clearly don't know what I'm doing and probably don't have time to figure it out this week. 4,590 1 1 Quote Link to comment Share on other sites More sharing options...
fakecortex Posted October 7, 2020 Share Posted October 7, 2020 49 minutes ago, Atari_Warlord said: I clearly don't know what I'm doing and probably don't have time to figure it out this week. TLDR on manual: go through gates (multi-colored walls), shoot stuff. Shield bar is your health. Good luck, you'll need it! (spoken as Smash TV announcer) 6 Quote Link to comment Share on other sites More sharing options...
CentipedeFan Posted October 7, 2020 Share Posted October 7, 2020 1 hour ago, Atari_Warlord said: I clearly don't know what I'm doing and probably don't have time to figure it out this week. Since it is mathematically impossible for me to make the knockout rounds due to my belated entry into this season (See everyone season 11 ), I thought I'd explain some of my own strategies and help some of you guys on the bubble, sneak in. The two main obstacles to getting a high score are energy and D-time. Both of these essentially behave as timers. With the energy timer expiring halfway through each Gates stage. So in order to progress you need to be making great time through each stage. There are two way to accomplish this. Advancing full speed ahead increasing the scrolling and destroying enemies quickly. Advancing full speed ahead obviously is dangerous since you can't see whats ahead of you. In the early stages of the game I will take opportunities to do this after passing a wall then quickly retreat before the wall has moved off screen to give me time to react to the next obstacle. This is really only possible during stages 1 and 2 as the scrolling increases after stage 2 making it nearly impossible to use this technique afterwards (if my timer is expiring I tend to risk it on later stages without much success). At any rate you want to take all these chances you can early to help pad your timers. The second technique is destroying enemies quickly and this is all about positioning. As for myself I like to hang around the top of the screen all the way at the back just a few lines below the lowest part of the ceiling. A lot of enemies and homing missiles will spawn at this height as well as the upper batteries, and lower batteries can not hit you here. Try to time your shot so as soon as a wall moves off screen or an enemy is destroyed the next obstacle will appear just as you get off a shot. If it's a battery or an enemy at that height, you will destroy it instantly quickly progressing you to the next obstacle. Remember, the faster an enemy is destroyed the faster you progress. Also this helps with homing missiles. Missiles are much easier to kill from above than from below. When tracking a missile from below, the missile will offset just enough for you to miss making it a hard kill. You want to drop down to take shots at missiles (unless it's the angled missile variety then you just need razor sharp reflexes. And don't forget to grab that energy pill the second you see it. I know it's risky and I feel like a missile spawns almost every time after picking it up but you need the time. Don't hang back where it's safe and burn all that time. Gobble it up, quickly retreat, if a missile spawns do your best to swing around and shoot it down. Hope this makes some sense and helps you guys out. Nearly made the 4th gate on this run. D-time may be too much to overcome. 77,496 4 2 Quote Link to comment Share on other sites More sharing options...
Redmiller Posted October 7, 2020 Share Posted October 7, 2020 (edited) 18117 Edited October 7, 2020 by Redmiller How do i get a wrong picture out of here? Dragged the wrong one. 2 Quote Link to comment Share on other sites More sharing options...
fakecortex Posted October 7, 2020 Share Posted October 7, 2020 10 minutes ago, Redmiller said: (wrong pic) When editing, click the image to select it and then backspace will delete it. But somehow that pic kinda works for this game? Or the quote? Or nothing...hahaha. 2 Quote Link to comment Share on other sites More sharing options...
Vocelli Posted October 7, 2020 Author Share Posted October 7, 2020 (edited) I will be posting the LAST GAME for Season 10 tomorrow. We started off this Season 23 weeks ago with these 2 games... it goes by so fast. What can we 'expect' for Week 23? Edited October 7, 2020 by Vocelli 4 1 2 Quote Link to comment Share on other sites More sharing options...
Rogerpoco Posted October 7, 2020 Share Posted October 7, 2020 42 minutes ago, Vocelli said: I will be posting the LAST GAME for Season 10 tomorrow. We started off this Season 23 weeks ago with these 2 games... it goes by so fast. What can we 'expect' for Week 23? Oh, no... 1 2 Quote Link to comment Share on other sites More sharing options...
Skippy B. Coyote Posted October 7, 2020 Share Posted October 7, 2020 1 hour ago, Vocelli said: I will be posting the LAST GAME for Season 10 tomorrow. We started off this Season 23 weeks ago with these 2 games... it goes by so fast. What can we 'expect' for Week 23? Huh, I never knew Ms. Pac-Man liked to be on top. Well, in any case it looks like we've got Jr. Pac-Man on the way for the final round! 1 2 Quote Link to comment Share on other sites More sharing options...
fakecortex Posted October 7, 2020 Share Posted October 7, 2020 14 minutes ago, Skippy B. Coyote said: Huh, I never knew Ms. Pac-Man liked to be on top. Well, in any case it looks like we've got Jr. Pac-Man on the way for the final round! OMG I JUST GOT IT Hi, I'm Fake Cortex, and I just learned where babies come from. 4 Quote Link to comment Share on other sites More sharing options...
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