Goochman Posted October 8, 2020 Share Posted October 8, 2020 This game is being ported to the Jag and I believe ST - the C64 version looks and plays really well. Curious if anyone thinks this could be ported to the 8bit look/play/feel the same as the C64 version? Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted October 8, 2020 Share Posted October 8, 2020 Targeting a VBXE yes, but in hi-rez mode with no hi-rez sprites or colourmap would result in compromising it immensely IMO. Quote Link to comment Share on other sites More sharing options...
starfighter Posted October 9, 2020 Share Posted October 9, 2020 I have played that game on the Spectrum and the C64. It looks and plays great on both platform. Maybe a port of the spectrum version would make more sense, graphics wise. I have seen great modern Spectrum ports on the Atari lately. Quote Link to comment Share on other sites More sharing options...
xrbrevin Posted October 9, 2020 Share Posted October 9, 2020 yes the spectrum ports are great but i find it ironic that the coding originates from a Z80 computer and not a 6502 one..! ? Quote Link to comment Share on other sites More sharing options...
emkay Posted October 9, 2020 Share Posted October 9, 2020 The game could be done, if you allow to use 8 lumas of one color plus eor sprites. Quote Link to comment Share on other sites More sharing options...
fantômas Posted October 11, 2020 Share Posted October 11, 2020 I also told myself that an A8 version would be great and I've been messing around with G2F and the C64 assets over the last few weeks... Here is the result of my first experiments: adm-first-screen.xex I don't know if I'm going to go any further and I think that obviously an A8 version would look less attractive than the C64 one. And of course there would be a lot of work for the graphics department! It would also be possible to use a lower resolution (160 vs 320 pixels), but I have the impression that this would spoil the spirit of the game: If someone is interested, he can PM me ? adm-firsts-screen.xex 13 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 11, 2020 Share Posted October 11, 2020 I think it looks pretty nice. I don't think lower resolution would spoil the spirit of the game, necessarily (it all depends on the quality of the conversion), but it would change the look and feel somewhat. It looks like the two XEX's you uploaded are the same. Wasn't the second one supposed to be the low-res test? Quote Link to comment Share on other sites More sharing options...
emkay Posted October 11, 2020 Share Posted October 11, 2020 1 hour ago, fantômas said: I also told myself that an A8 version would be great and I've been messing around with G2F and the C64 assets over the last few weeks... Here is the result of my first experiments: adm-first-screen.xex 9.9 kB · 5 downloads I don't know if I'm going to go any further and I think that obviously an A8 version would look less attractive than the C64 one. And of course there would be a lot of work for the graphics department! e to use a lower resolution (160 vs 320 pixels), but I have the impression that this would spoil the spirit of the game: Nice results. The hires doesn't look too flat. And, yes those games "need" hires. But for the Atari it would result in much better details, if only one color is used, and the PMg is used for underlay. 2 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 11, 2020 Share Posted October 11, 2020 7 minutes ago, emkay said: Nice results. The hires doesn't look too flat. And, yes those games "need" hires. But for the Atari it would result in much better details, if only one color is used, and the PMg is used for underlay. Very nice, I like black and white. 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 12, 2020 Share Posted October 12, 2020 Personally not a fan of high resolution.. with a slight redesign we can have lower resolution sprites and our own unique style ! 3 Quote Link to comment Share on other sites More sharing options...
Dinadan67 Posted October 12, 2020 Share Posted October 12, 2020 (edited) @Tix I am a fan of your sprite-designs, but at this particular game i think a coloured high-res version like "Monty On The Run" would suit the original style best. Edited October 12, 2020 by Dinadan67 1 Quote Link to comment Share on other sites More sharing options...
fantômas Posted October 12, 2020 Share Posted October 12, 2020 11 hours ago, emkay said: But for the Atari it would result in much better details, if only one color is used, and the PMg is used for underlay. An interesting idea indeed! 12 hours ago, MrFish said: I don't think lower resolution would spoil the spirit of the game, necessarily (it all depends on the quality of the conversion), but it would change the look and feel somewhat. 1 hour ago, TIX said: Personally not a fan of high resolution.. with a slight redesign we can have lower resolution sprites and our own unique style ! My first plan was to use a resolution of 160 with 5 colours, keeping in mind the author's intentions as much as possible: "Faith will be your only weapon in this platformer styled like a ZX Spectrum game. Black backgrounds, 1 color sprites and 1 bit sounds are a proper fit for a raw story. The lack of details turn on the player's imagination, creating a unique experience for each player." For screens, this means that you have to redo everything from scratch. A lot of work I had started to do: But during my experiments, I quickly asked myself questions about the design of the sprites. Of course, someone as talented as TIX can probably do something interesting with fewer pixels.... The obvious advantage of working with this resolution is that we can use PM for both Jean (the hero) and some of his enemies. 1 Quote Link to comment Share on other sites More sharing options...
fantômas Posted October 12, 2020 Share Posted October 12, 2020 23 hours ago, MrFish said: It looks like the two XEX's you uploaded are the same. Wasn't the second one supposed to be the low-res test? You're right, I got the files mixed up. Here is the low resolution version improved by TIX sprites. adm_ld.xex 7 Quote Link to comment Share on other sites More sharing options...
tebe Posted October 12, 2020 Share Posted October 12, 2020 impressive, TIX is a secret weapon 2 Quote Link to comment Share on other sites More sharing options...
zbyti Posted October 12, 2020 Share Posted October 12, 2020 (edited) Because of this thread, I played the C64 and ZX versions today. It's a great game, especially on C64 and it would be nice to have it on A8. Edited October 12, 2020 by zbyti typo Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 12, 2020 Share Posted October 12, 2020 1 hour ago, fantômas said: You're right, I got the files mixed up. Here is the low resolution version improved by TIX sprites. adm_ld.xex 9.32 kB · 12 downloads Looks pretty good to me. Nice work. Quote Link to comment Share on other sites More sharing options...
Grevle Posted October 13, 2020 Share Posted October 13, 2020 This game even got a sega megadrive/Genesis port, A8 version would be cool to have also..? Quote Link to comment Share on other sites More sharing options...
emkay Posted October 13, 2020 Share Posted October 13, 2020 Tix is a clever guy. He does the right stuff with the lower resolution , as he takes care of the animations. The problem is that people mostly judge over a single screenshot. After more than 40 years it could finally be nice to see a game with depth in hires. Quote Link to comment Share on other sites More sharing options...
+GoldLeader Posted October 13, 2020 Share Posted October 13, 2020 I don't see why not. I have a port of it on the ColecoVision ? Quote Link to comment Share on other sites More sharing options...
zbyti Posted December 16, 2020 Share Posted December 16, 2020 (edited) C64 version is more dynamic. Edited December 16, 2020 by zbyti 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted December 16, 2020 Share Posted December 16, 2020 12 hours ago, zbyti said: C64 version is more dynamic. Interesting. The C64 version is much more coarse , caused by the limited 1MHz CPU. So the game is more coarse in "playing resolution" . It's named "dynamic", while it should be "coarse". Seems, the C64 bias never will be solved. Quote Link to comment Share on other sites More sharing options...
zbyti Posted December 16, 2020 Share Posted December 16, 2020 @emkay Have you even played the C64 version? I spend a few hours on this game, gameplay is very smooth. Quote Link to comment Share on other sites More sharing options...
STE'86 Posted December 17, 2020 Share Posted December 17, 2020 2 hours ago, zbyti said: @emkay Have you even played the C64 version? I spend a few hours on this game, gameplay is very smooth. no he hasn't. he never does otherwise he wouldn't spout the utter bollocks he does. the game is running completely at 50 hz, in a movement and play resolution of 320x200, all sprites are hardware and the cpu is so far away from being taxed is actually laughable. This game barely even registers on the scale of taxing a c64. If you want to see a Tony Savona game that pushes the boundaries with a c64 you should look at Fix It Felix jr. 3 1 Quote Link to comment Share on other sites More sharing options...
Dmitry Posted December 17, 2020 Share Posted December 17, 2020 5 hours ago, STE'86 said: If you want to see a Tony Savona game that pushes the boundaries with a c64 you should look at Fix It Felix jr. Funny you should mention that, I just recently came across Fix It Felix jr. I was really getting into youtube videos there for a bit, and came across some retro gaming news site that had it featured. I was quite impressed. And also inspired a bit, about some "big boss" ideas that would really play to the Atari's strength....if I can remember I'll come back to the thread after coming up with a xex mockup. Quote Link to comment Share on other sites More sharing options...
emkay Posted December 17, 2020 Share Posted December 17, 2020 9 hours ago, zbyti said: @emkay Have you even played the C64 version? I spend a few hours on this game, gameplay is very smooth. I have enough C64 games played to see that the graphics details were better than the gamemechanics. Same with this game. The objects move too fast due to the avalialbe "Gameplay resolution". You name it "dynamic" . Do you really think, the C64 is better there than the Original? The Original is RESEMBLING the look of the Spectrum. But Graphics incl. all moving objects run in the shown resolution. On the C64 everything is outside the "320x200" resolution. It's faster, missing movement precision. That's why it looks more "dynamic". Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.