+Al_Nafuur Posted October 16, 2020 Share Posted October 16, 2020 1 hour ago, atari2600land said: Animations fixed. Do people in PAL land have PAL or PAL 60? In PAL 60 mode on Stella the game works fine, but in PAL mode, there is a slight disturbance right before the nosehair gets to the bottom. I have 493 bytes left for a 2k game. nosehair8.bin 2 kB · 2 downloads I prefer the PAL60 versions on my PAL Setup, but I am not sure if some older PAL CRTs having issues with PAL60 btw. is the binary with PAL colors ? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 16, 2020 Author Share Posted October 16, 2020 31 minutes ago, Prizrak said: @atari2600land Any chance you sending me some quick instructions so I can add them to the PlusCart to go with the game? I've been slowly adding instructions to all games that are new so phones have a manual sort before they play. I know this is very much under construction, do want you can for me please. Sent from my SM-N960U using Tapatalk I need to figure out what to do in the game before I can make some instructions. The game has NTSC colors since I have NTSC. Quote Link to comment Share on other sites More sharing options...
Prizrak Posted October 17, 2020 Share Posted October 17, 2020 I need to figure out what to do in the game before I can make some instructions. The game has NTSC colors since I have NTSC.[emoji106]Sent from my SM-N960U using Tapatalk Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 17, 2020 Author Share Posted October 17, 2020 How is this for a game: The scissors you control collect the boxes that show up for points. The amount of points depends on how quickly the scissors gets to the box. The scissors must also avoid the nosehalr demon. When the scissors touch the nosehair demon, the nosehair grows faster than it usually does. Once the nosehair gets down to the bottom of the screen, the game is over, so the scissors must also in addition to getting boxes and avoiding the nosehair demon, cut the nosehair by pressing fire so it doesn't end the game. 1 Quote Link to comment Share on other sites More sharing options...
Machine Posted October 17, 2020 Share Posted October 17, 2020 We already have Pitfall Harry.... ....so why not a "Nosehole Harry" or "Nosehole Harold" 1 Quote Link to comment Share on other sites More sharing options...
Rogerpoco Posted October 17, 2020 Share Posted October 17, 2020 (edited) 10 minutes ago, Machine said: We already have Pitfall Harry.... ....so why not a "Nosehole Harry" or "Nosehole Harold" You inspired me... "Uncle Hairy's Nose". I really thing that's "right". Edited October 17, 2020 by Rogerpoco Quote Link to comment Share on other sites More sharing options...
+thanatos Posted October 17, 2020 Share Posted October 17, 2020 Sammy Schnoz Nicki Nostril Barry Beak This game intrigues me. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 17, 2020 Author Share Posted October 17, 2020 18 minutes ago, Rogerpoco said: You inspired me... "Uncle Hairy's Nose". I really thing that's "right". Uncle Hairy's Nosehair! I like that! 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 17, 2020 Author Share Posted October 17, 2020 Tested the game on real hardware. Noticed a few bugs. On my TV there's a slight upwards bump when the hair gets to the bottom and it starts the game over sound. But it doesn't do it in Stella, which is really annoying. I noticed I fixed the bump in the PAL version, but the colors changed to grayscale for a frame or two before reverting back to what they were before. I don't know if that's Stella or not. PAL-60 has always been "fine". I'm thinking about changing the colors and making separate PAL and SECAM versions when the game is finished. nosehair10.bin Quote Link to comment Share on other sites More sharing options...
Rogerpoco Posted October 17, 2020 Share Posted October 17, 2020 Mebbe too long, and sorry I'm still dwelling on this, lol... "Uncle Hairy's Nosehair Dilemma" Or even just "Nosehair Dilemma", tho I do like Uncle Hairy. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 18, 2020 Author Share Posted October 18, 2020 I made a website for the game. Where you can find the latest binary and stuff. Here is a list of things I fixed: Made it so the nosehair actually goes down to the end of the screen. The death thing started playing when it almost reached the end. Fixed the bumps in the game that happened when you played it on a real NTSC Atari 2600. The scanline count seems to be steady at 262. Experimented with the nosehair speed. I think this is the fastest it can go. nosehair12.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 19, 2020 Author Share Posted October 19, 2020 This project is dead. I can't get it a stable 262 scanlines. So I've decided to give up. It beat me. Stupid idiot computers. I hate them. Quote Link to comment Share on other sites More sharing options...
vitoco Posted October 19, 2020 Share Posted October 19, 2020 32 minutes ago, atari2600land said: I can't get it a stable 262 scanlines. I'm not really sure how you are managing the overscan, but it seems that it would be better to distribute your "out of arena" code between the vertical blank and the overscan, and to set a timer at the beginning of each of them and a wait loop at the end of them. This way, you'll be sure how many scan lines are used on both sections. This is if the arena uses a constant number of scan lines. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 19, 2020 Author Share Posted October 19, 2020 OK, I got it working now. Except for a problem I discovered: if the fire button is pressed, the only diagonal movement that can be made is up+right. All the other ones are disabled and just when the fire button is pressed and I don't know why. nosehair14.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 20, 2020 Author Share Posted October 20, 2020 I just remembered I can't make two arrow presses and another key press on the keyboard. Which doesn't seem to be fair since we're living in a technologically advanced age. Oh well. Changes: Nosehair begins getting longer at the start. Nosehair demon begins moving at the start. Resetting now has a 262 scanline count. Nosehair demon's "default" direction is left (default in quotes because I didn't really change it all that much. And it's technically a game now! I got 37 points in this version. Now let's improve on the game! I have 166 bytes left. Any suggestions or feedback or (gulp!) bug reports? nosehair15.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 20, 2020 Author Share Posted October 20, 2020 Wondered how some title screen music would sound. So I added some in. I have 39 bytes left now. nosehair16.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 20, 2020 Author Share Posted October 20, 2020 I hate Stella. I tried this version on a Harmony cart and the scanline was jumping like jumping beans. WHY?! Quote Link to comment Share on other sites More sharing options...
vitoco Posted October 20, 2020 Share Posted October 20, 2020 I tried this latest version and found this glitch: This happens when the last digit is 4 (1 bar) or 5 to 9 (3 bars). I guess it is because there is a page boundary in the middle of the digit's bitmaps (the first one starts at $FEE9 and finishes at ~$FF1A). Also, I found an extra bit in one of the flipped 6 digit (it says %01000110 instead of %01000100). I couldn't assemble your sources, I got an illegal opcode error. Which version of DASM are you using? BTW, I got 30 points at my first try: 9 hours ago, atari2600land said: Wondered how some title screen music would sound. So I added some in. It sounds scary!!! Too loud, but I like it... 9 hours ago, atari2600land said: I have 39 bytes left now. I'd add a bit of A.I. to the demon, in order to prefer the hairy area and to run for the box when it appears. ++V Quote Link to comment Share on other sites More sharing options...
+stephena Posted October 20, 2020 Share Posted October 20, 2020 6 hours ago, atari2600land said: I hate Stella. I tried this version on a Harmony cart and the scanline was jumping like jumping beans. WHY?! Thanks for the words of encouragement. I'm sure this will help us find and fix bugs, and generally feel better about all the work we put into the project. 2 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted October 20, 2020 Share Posted October 20, 2020 6 hours ago, atari2600land said: I hate Stella. I tried this version on a Harmony cart and the scanline was jumping like jumping beans. WHY?! Harsh. I hope you're not using it, then. Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted October 20, 2020 Share Posted October 20, 2020 6 hours ago, atari2600land said: I hate Stella. I tried this version on a Harmony cart and the scanline was jumping like jumping beans. WHY?! Just checked it in Stella 6.2.1 and it does show that the scanline count bounces between 261 and 262. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 20, 2020 Share Posted October 20, 2020 It looks like it's 261 scanlines when the button is pressed, and 262 when not. Quote Link to comment Share on other sites More sharing options...
Machine Posted October 20, 2020 Share Posted October 20, 2020 I want to see a booger hanging off Hairy! This may be the greatest idea for a game since Octodad! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 20, 2020 Author Share Posted October 20, 2020 Sorry about badmouthing Stella. It's just frustrating that I work so hard and I get so angry that things don't work right. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 13, 2020 Author Share Posted December 13, 2020 OK, I tried this on a real console and it works just fine. After countless attempts. Don't ask me what was wrong because I have no idea. I have lots of room (well, not LOTS, 180 bytes), so I am open to any suggestions you all have. nosehair21a.bin Quote Link to comment Share on other sites More sharing options...
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