+atari2600land Posted February 28, 2021 Author Share Posted February 28, 2021 Tried it on my Atari 2600. It won't move correctly. I tried with two joysticks. They won't work correct. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 28, 2021 Author Share Posted February 28, 2021 Perhaps I just need a new controller or something? I made it so vertical movement is faster and you can actually move diagonal instead of partially diagonal. nosehair56.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 28, 2021 Author Share Posted February 28, 2021 The demon and the scissors move faster when the box is on the screen. WTF? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 28, 2021 Author Share Posted February 28, 2021 OK, I think I figured it out. I added a mode where if the left difficulty switch is set to A, the nosehair demon moves faster. B is his regular speed. You can switch between A and B during the game if you want. nosehair57.bin Quote Link to comment Share on other sites More sharing options...
vitoco Posted February 28, 2021 Share Posted February 28, 2021 Is the growing speed increasing earlier? I could only get 253 points and the growth was at the same speed of the csissors vertical movement. That was with left difficulty set to B. When in A, I could score 127 points max, but the game ended with 115... It was really fun anyway!!! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 28, 2021 Author Share Posted February 28, 2021 Hmm. Let me check. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 28, 2021 Author Share Posted February 28, 2021 Try this. I think it's a bit more fair. nosehair58.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 8, 2021 Author Share Posted March 8, 2021 I'm assuming there's no bugs and it's done... 2 Quote Link to comment Share on other sites More sharing options...
vitoco Posted March 8, 2021 Share Posted March 8, 2021 3 hours ago, atari2600land said: I'm assuming there's no bugs and it's done... I do all my tests in real hardware (I don't like to test in Stella using the keyboard instead of a joystick), but my PlusCart has been very unstable in the latest weeks, and I am too lazy to download the binary and put it in the Harmony cart, so I was retrying the PlusCart from time to time (to also test my own game), but it seems that it finally died. Anyway, I just tried version 58 (using the Harmony cart) and I could get more than 1200 points with left difficulty set in B. As I thought that it won't go any faster, I changed the left difficulty to A while I was playing, and I couldn't get much more points from there... I could get one or two boxes, but the the demon gets one... in the average, I kept arround 1200 points for many minutes until I was tired and let the game end at 1204 points. Then, it seems that A and B difficulties are very very very different. Quote Link to comment Share on other sites More sharing options...
Sikor Posted March 9, 2021 Share Posted March 9, 2021 On 10/16/2020 at 11:59 PM, atari2600land said: Do people in PAL land have PAL or PAL 60? PAL. If I know - PAL60 works as NTSC, but wih PAL color palette. 1 Quote Link to comment Share on other sites More sharing options...
bithopper Posted March 17, 2021 Share Posted March 17, 2021 What an absurd game idea - and real fun to play! Love it. 1 Quote Link to comment Share on other sites More sharing options...
Materion Posted March 18, 2021 Share Posted March 18, 2021 Haha, this game makes me laugh - not because it's bad but because of idea of it :D. Great game concept and it plays really well. Great job !! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 26, 2021 Author Share Posted March 26, 2021 Thanks for the comments. I don't know whether I should tinker with this some more or call it done. Quote Link to comment Share on other sites More sharing options...
vitoco Posted March 26, 2021 Share Posted March 26, 2021 47 minutes ago, atari2600land said: Thanks for the comments. I don't know whether I should tinker with this some more or call it done. Well, it seems that @ZeroPage Homebrew thinks it's done: ? Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 26, 2021 Share Posted March 26, 2021 1 hour ago, vitoco said: Well, it seems that @ZeroPage Homebrew thinks it's done: ? I'm definitely not weighing in on whether it's done or not, I only mark it done when a developer posts the magic words of 'completed', 'done' etc... ? That's why I put an [ref] in the entry pointing to the post where they declare it done. Granted, lots of developers continue to work on their games after being 'done', hahah, v1.01, v1.1, v1.2, especially if people find bugs after the fact. - James Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 26, 2021 Author Share Posted March 26, 2021 Version 59. changed score font if right difficulty switch set to b, the demon does not subtract ten points if he gets the box, if it's set to a, he does. EDIT: Fixed version 59. nosehair59.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 26, 2021 Author Share Posted March 26, 2021 It seems my right difficulty switch doesn't work at all on my real Atari 2600. If I flip it to A, the screen goes berzerk and acts like the power is off because it gives me tons of static. So could someone please test this with the right difficulty switch on A on a real Atari 2600? (Version 60 is on my website. The only difference between it and 59 is the starting Y point of the scissors.) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 26, 2021 Author Share Posted March 26, 2021 I want to get the brightest values of the 16 colors (15, 31, 47, etc.) for the color cycle shade for the score. I don't know how to do this. All I have is this: jsr Random and #15 sta ColorsChange But all this does is get a number between 0-15. I've tried asl's and lsr's, but that doesn't really help much. What do I do? Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 26, 2021 Share Posted March 26, 2021 ora #15 would do this 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 26, 2021 Author Share Posted March 26, 2021 Thanks! That did it: jsr Random ora #15 sta ColorsChange As you can probably deduce, I changed the random color generation a little. I also changed the 3 digit so it looks less like an 8. And I filled in the gap at the top of the nose. nosehair61.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 27, 2021 Author Share Posted March 27, 2021 Got rid of screen jitters at beginning and end of game. nosehair62.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 27, 2021 Author Share Posted March 27, 2021 Changes: Difficulty switches now can not be changed mid-game. If fire is held at beginning, no long continuous note. nosehair62a.bin 1 Quote Link to comment Share on other sites More sharing options...
vitoco Posted March 28, 2021 Share Posted March 28, 2021 On 3/26/2021 at 2:49 AM, atari2600land said: It seems my right difficulty switch doesn't work at all on my real Atari 2600. If I flip it to A, the screen goes berzerk and acts like the power is off because it gives me tons of static. So could someone please test this with the right difficulty switch on A on a real Atari 2600? I just tried latest version on a real 7800, and right difficulty switch did what you said, but it happens that even when you change the right switch, it is not recognized unless you also change the left one. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 28, 2021 Author Share Posted March 28, 2021 Thanks for letting me know. Try this version. I think the problem was I specified the wrong game number to use when the demon got the box. nosehair63.bin 1 Quote Link to comment Share on other sites More sharing options...
vitoco Posted March 28, 2021 Share Posted March 28, 2021 I did a quick test and this worked as expected. It recognized the changes of the right difficulty switch either after the hair reached the bottom or when I pressed Reset key, and then I restarted with the joystick button. Quote Link to comment Share on other sites More sharing options...
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