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fakecortex

Games that use switches for gameplay?

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I like all the different switches on the original vcs models, and I was wondering if there has ever been any games (legacy or homebrew) that use the switches for actual gameplay? For everything I've played, you flip a difficulty switch or choose a mode, reset, and you're off. But I suppose these switches could be used to have in-game functions as well. I think I've seen homebrew carts that use the color/b&w tv switch to toggle between ntsc and pal, which is neat. This could be a really cool way to interact with a game. Haven't found a thread about this when searching, so redirect me if it's been discussed before.

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Very awesome, thanks everyone! Taking a look at some of the manuals for these games, it's pretty neat how they utilized the switches. Space Shuttle looks particularly sweet and is how I was imagining using them during gameplay. I actually saw its overlay before on AA but thought it was purely cosmetic. Very cool, I'll have to check some of these out. I like how some games have a pause switch, probably figured at some point that no one was using a b&w tv anymore :D

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Phasor Patrol uses the switches for changing to the galactic map and turning shields on/off.

 

Specifically player 1 difficult used to switch between star chart and forward cockpit view.

Color/BW switch turns shields on/off

 

 

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Eli's Ladder:

Color/BW: Speed Count

Left Difficulty: One/Two Players

Right Difficulty: Add/Sub

Game Select: Title Page

Game Reset: Start

 

Color Bar Generator Cart:

Difficulty Switches: 1kHz/3kHz

Game Select/Game Reset: Patterns Selection

 

 

 

Edited by high voltage
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On 11/17/2020 at 11:29 AM, Ocelo said:

Star Voyager uses the switches to change between weapons on your ship.

Technically true, though it doubles as a difficulty setting too considering the lasers use 10x energy than the torpedoes.

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