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Metal Slug clone on Atari STE - First big attempt


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  • 5 weeks later...

A test using the new sprite format EMX2 and custom clearing for sprites;
now you can deactive and reactivate sprites clearing.

 

DML added this useful feature, but is not easy to use...

 

with some work you can display a tremendous amount of sprites, also larger ones such ones I like :)
at 50 frames per second + the game logic, also there is some unused time per frame (green colour represents free time).

 

attachment.php?attachmentid=54149&d=1610

 

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My wife would like to lodge an official protest to this project.  Apparently, it has forced me against my better judgement and her financial wisdom to purchase a Mega STe.  I find myself in the unenviable position of having to choose between my marriage bed and my Atari workstation.  I am sure that I leave you in no suspense over which of the two I chose.  Indeed, I made that choice a decade before we ever met.

Edited by pixelmischief
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  • 3 weeks later...
  • 2 months later...
On 4/13/2021 at 7:39 AM, oky2000 said:

 

This it?

Yes it is! ?

Took me some time to figure out all used keys. I, O and P spawns enemy vehicles, N shoot, M jump and WASD for movement. Not quite sure what this "debris waterfall" (keys t and z tapped rapidly) is, or will be good for (towards the end of the video).

 

really hope @masteries will bring this to something playable. Even in this early stage it is already awesome! ??

 

 

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