scuttle Posted October 22, 2020 Share Posted October 22, 2020 Is it possible to force storing the playfield graphics in a bank other than the Graphics Bank in DPC+? I would like to use more than 4K of playfield graphics. I understand both the playfield and sprite graphics are stored in the graphics bank in DPC+. I also tried using gosub between playfield: and end, but batari Basic won't allow it. Apparently the only thing after "playfield:" can be ".", "X", or "end". Thanx! Quote Link to comment Share on other sites More sharing options...
orange808 Posted October 22, 2020 Share Posted October 22, 2020 There's no easy way, but it's possible. Looks like the pointers the bB DPC+ kernel uses are PF1L, PF2L, PF1R, PF2R, and PFCOLS. You need in line assembler to do this. Quote Link to comment Share on other sites More sharing options...
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