phoboz #51 Posted November 4, 2020 On 11/2/2020 at 11:44 AM, Mikebloke said: Looking good! Will rocks be pullable or do we just need to be careful and not block overselves in! No promises I wouldn't do that lol. Now the blocks are pullable, we cannot risk that you block yourselves in and just have to sit and watch your player character starve to death 9 Quote Share this post Link to post Share on other sites
Mikebloke #52 Posted November 5, 2020 Yay! I saw the YouTube clip and commented looking forward to this when it comes out. Quote Share this post Link to post Share on other sites
Iwantgames:) #53 Posted November 5, 2020 Looking like this is going to be on top of my purchase list on release 1 Quote Share this post Link to post Share on other sites
phoboz #54 Posted November 15, 2020 and yes, just like every rouge-like RPG, the game has Dungeons: 14 3 Quote Share this post Link to post Share on other sites
+Cobra Kai #55 Posted November 15, 2020 1 hour ago, phoboz said: and yes, just like every rouge-like RPG, the game has Dungeons: Awesome! 5 Quote Share this post Link to post Share on other sites
LordKraken #56 Posted November 15, 2020 Really nice! Impressed by the the fast progress!! Quote Share this post Link to post Share on other sites
agradeneu #57 Posted November 15, 2020 Fantastic progress! Really nice ambient sounds. Quote Share this post Link to post Share on other sites
Chris Brockman #58 Posted November 15, 2020 Looking good! Quote Share this post Link to post Share on other sites
Machine #59 Posted November 16, 2020 Wow, looks great! Keep up the good work!!! Quote Share this post Link to post Share on other sites
ls650 #60 Posted November 16, 2020 That looks like a game I would want to spend money on! Quote Share this post Link to post Share on other sites
grips03 #61 Posted November 17, 2020 I'm digging the graphic style. Quote Share this post Link to post Share on other sites
Iwantgames:) #62 Posted November 18, 2020 Looking awesome! 1 Quote Share this post Link to post Share on other sites
+jgkspsx #63 Posted November 19, 2020 This looks amazing, sir! Quote Share this post Link to post Share on other sites
phoboz #64 Posted November 28, 2020 No RPG is complete without MAGIC: 12 1 Quote Share this post Link to post Share on other sites
Mikebloke #65 Posted November 28, 2020 11 minutes ago, phoboz said: No RPG is complete without MAGIC: Ooooh inventory and spell screens, magic, level up stats! Looking good. It's starting to really feel beyond fatal Labyrinth now, thanks for all the hard work you are putting in! Will enemies be using spells too? 1 Quote Share this post Link to post Share on other sites
phoboz #66 Posted November 28, 2020 (edited) 55 minutes ago, Mikebloke said: Ooooh inventory and spell screens, magic, level up stats! Looking good. It's starting to really feel beyond fatal Labyrinth now, thanks for all the hard work you are putting in! Will enemies be using spells too? It wouldn't be impossible to implement monsters that cast spells, but I don't have animation frames for something like an evil wizard. So currently it wouldn't make sense. Also I am running out of cartridge space (despite using packed images), so let's see how much more I can put it. The game currently has 26 levels, a number of different monsters, and quite a lot of items. Intentionally I have only shown the environment on a few of the levels, in order not to spoil everything for you.. Edited November 28, 2020 by phoboz 3 2 Quote Share this post Link to post Share on other sites
Iwantgames:) #67 Posted November 28, 2020 This is looking more awesome with each bit shown Definitely looking forward to seeing the final game! Quote Share this post Link to post Share on other sites
phoboz #68 Posted November 28, 2020 1 hour ago, Iwantgames:) said: This is looking more awesome with each bit shown Definitely looking forward to seeing the final game! Thank you for being patient. Some more time will be needed before the game is final, but progress has been steady. The game is somewhat in a playable state, but in the end, some fine tuning will be needed to find the correct balance between challenge, and reward. 3 1 Quote Share this post Link to post Share on other sites
ls650 #69 Posted November 29, 2020 7 hours ago, phoboz said: Thank you for being patient. Some more time will be needed before the game is final Please, take your time. We've seen far too many releases in the last few years that were not properly finished and were released half-baked. So far your game is looking great! 2 Quote Share this post Link to post Share on other sites
JagChris #70 Posted November 29, 2020 (edited) While procedural generation is nice, computers have no imagination. Be sure to put a bit of yourself in the work. IMO a lot of us will want to also explore your imagination. Edited November 29, 2020 by JagChris 3 Quote Share this post Link to post Share on other sites
youxia #71 Posted November 29, 2020 5 hours ago, JagChris said: While procedural generation is nice, computers have no imagination In roguelikes players utilise their imagination. And good procedural algorithms can produce amazing results. Quote Share this post Link to post Share on other sites
phoboz #72 Posted November 29, 2020 (edited) 3 hours ago, youxia said: In roguelikes players utilise their imagination. And good procedural algorithms can produce amazing results. In my opinion, it's a mix of both. You have the randomness, and the lack of story driven gameplay, which leaves that part to the imagination of the player. However, some tools are given to guide your imagination, like the type of monsters you encounter, the items you find, the spells you learn, how and when to use these, and (especially in this game) the different environments of the levels you travel to... ...each time you play, you get a new kind of adventure... Sometimes you start with very good pre-conditions, then everything runs smoothly. Sometimes you start with poor pre-conditions, then you are in for quite a challenge. Edited November 29, 2020 by phoboz 1 Quote Share this post Link to post Share on other sites
youxia #73 Posted November 29, 2020 2 hours ago, phoboz said: In my opinion, it's a mix of both. You have the randomness, and the lack of story driven gameplay, which leaves that part to the imagination of the player. However, some tools are given to guide your imagination, like the type of monsters you encounter, the items you find, the spells you learn, how and when to use these, and (especially in this game) the different environments of the levels you travel to... Oh, totally agree. I was thinking more about the trend where people dislike procgen in general and advocate the "handcrafted" approach, ie ready made levels. But that's what we have traditional RPGs for. This complaint is quite often encountered these days because of the flood of roguelites. The old guard is often not happy about these design choices. 2 hours ago, phoboz said: Sometimes you start with very good pre-conditions, then everything runs smoothly. Sometimes you start with poor pre-conditions, then you are in for quite a challenge. I'd say that in a really good RL you never know what's going to happen Eg in Linley's Dungeon Crawl, which I'm addicted to, you can start as a high-INT character, with some nice Fire magic to boot and yet still die within 20 moves (or less). And yes, sometimes the best fun is struggling for survival with a lame kobold, then finding some awesome gear or getting a boon from your god and turning the tables on the "bad" guys (well, actually in LDC you often play as the bad guy yourself Quote Share this post Link to post Share on other sites
CD-i #74 Posted November 29, 2020 This is starting to grow on me. Looking good and now there seems to be enough variety to enjoy gaming. Looking forward to it, keep up the good work, the jaguar finally deserves a good homebrew RPG. 1 Quote Share this post Link to post Share on other sites
KidGameR186496 #75 Posted November 30, 2020 6 hours ago, CD-i said: This is starting to grow on me. Looking good and now there seems to be enough variety to enjoy gaming. Looking forward to it, keep up the good work, the jaguar finally deserves a good homebrew RPG. And hopefully, this will be the first of many to come... Quote Share this post Link to post Share on other sites