chart45 Posted October 26, 2020 Share Posted October 26, 2020 is there a special way to.call sprites with the f18a.. i should be able to put 32 sprites on the same line.. but i can't... im trying to do it with pvcollib... thanks Quote Link to comment Share on other sites More sharing options...
chart45 Posted October 27, 2020 Author Share Posted October 27, 2020 (edited) I found that the order in which I load the vram affects the result Edited October 27, 2020 by chart45 Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 27, 2020 Share Posted October 27, 2020 Remember that the 32 sprites on a line has a default which is set by the user via hardware jumper. If your software relies on it working, make sure you unlock the F18A and set the limit in VR30 - otherwise it will seem to work on some machines and not on others. Quote Link to comment Share on other sites More sharing options...
Kiwi Posted October 27, 2020 Share Posted October 27, 2020 4 hours ago, Tursi said: Remember that the 32 sprites on a line has a default which is set by the user via hardware jumper. If your software relies on it working, make sure you unlock the F18A and set the limit in VR30 - otherwise it will seem to work on some machines and not on others. Ahh yeah. Pressing * or # at the phoenix ROM selection menu will enable/disable sprite limitation. >I found that the order in which I load the vram affects the result I reorder sprites every frame to do sprite flickering affect when there's more than 4 on a line. Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 28, 2020 Share Posted October 28, 2020 1 hour ago, Kiwi said: Ahh yeah. Pressing * or # at the phoenix ROM selection menu will enable/disable sprite limitation. Yep! Phoenix does sprite count and scanlines by writing those registers then re-locking the F18A. Quote Link to comment Share on other sites More sharing options...
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