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Sega games on non-sega systems. Why?


Serguei2

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21 hours ago, Leeroy ST said:

The actual answer is that Sega wasn't really a strict competitor in the home system space.

 

Sega consoles were more like hubs for Sega games, and popular titles would be placed on other systems or licensed on other systems (like whem hudson remade Wonder Boy III for TG16)

 

It wasn't until curiously, Sega of Americas aggressive marketing when Sega started spending a lot more on the home front and started being more fierce as a competitor. Amplified by the overseas success of Sonic and later MK.

It's a shame.

 

If Sega would keep its series in its systems, they would stand longer.

 

Maybe Sega would release new consoles after Dreamcast.

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Developing, manufacturing and selling hardware is expensive. Traditionally very few companies tend to have made money on that. The profits come from selling games, in particular if they can lock the system so all licenses and sales go through the system manufacturer. I would think the increasing competition in the 1990's and low margins caused Sega to withdraw, and not so much that they would make some of their iconic games available for other formats. Eventually they would have to do that anyway if they couldn't afford to make new hardware. As you know nowadays Mario and Sonic are almost best buddies, something that was unthinkable in the 1990's.

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On 10/30/2020 at 3:38 PM, Serguei2 said:

It's a shame.

 

If Sega would keep its series in its systems, they would stand longer.

 

Maybe Sega would release new consoles after Dreamcast.

Not really.

 

Look at the games Sega brought over late Genesis, Saturn, and Dreamcast, many of those games were did modest or flopped in sales, and the few series that were popular in arcades didn't translate well to attracting home console buyers, or if it did, only for the first game in that "series" if they made sequels.

 

I do believe though if they brought more over they may have found more appealing big hitter ips Not guarantee but outside of Sonic they really didn't have anything as big and Sonic was declining in sales each entry from the first game, and any series that did start out strong ended up the same.

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22 hours ago, carlsson said:

Developing, manufacturing and selling hardware is expensive. Traditionally very few companies tend to have made money on that. The profits come from selling games, in particular if they can lock the system so all licenses and sales go through the system manufacturer. I would think the increasing competition in the 1990's and low margins caused Sega to withdraw, and not so much that they would make some of their iconic games available for other formats. Eventually they would have to do that anyway if they couldn't afford to make new hardware. As you know nowadays Mario and Sonic are almost best buddies, something that was unthinkable in the 1990's.

Early on this wasn't the case. consoles were getting cheaper to make after the early 80's then shot up again after the early 90's. Also Sega issue in the 90's was that their software wasn't making money either not just console margins, they also added to the cost by slapping in another processor, the Dreamcast had to be launched by a loan as a result.

 

 

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