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The Making of Donkey Kong for the Atari 2600 by Garry Kitchen


MrZarniwoop

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Thanks for the link. Great article! I really enjoyed reading it. I had the pleasure of meeting Gary in person and speaking with him at a game show last year and it really was amazing what he did, especially given the limitations he was forced to work with. 2600 Donkey Kong has a certain charm to it that has never faded for me. I always reach for that cart at some point when I’m playing my Atari for an hour or two.

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Shamefully, I don't come into the 2600 forum very often, even though I have over 300 unique carts for it. I'm glad I came in here today, thanks for the cool article. I figured Donkey Kong was limited because of RAM limits, but he also says he had 3 months to get it done, so that would reduce time to optimize. Although, overall Mr. Kitchen seems pleased with the results of his game, don't you guys think? 

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Fun read. Thanks for sharing. I remember my mother taking me literally everywhere to try and buy Donkey Kong when it was released. After going to sold-out after sold-out store, I spotted Atari games for sale in the window of a Lowery's Music Center and we snagged their last copy. Pianos, sheet music and Donkey Kong. Makes total sense.

 

BTW - I loved it then and still love it now. Reading Mr. Kitchen's story just makes it that much better.

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