+stephena Posted December 29, 2020 Author Share Posted December 29, 2020 Also if possible, please post the ROM (all of it, including lst and sym files) and the process you used to get to that point (ie, exactly what you did to get to that point). PM me if you don't want to post publicly. Quote Link to comment Share on other sites More sharing options...
Sohl Posted December 29, 2020 Share Posted December 29, 2020 11 hours ago, Thomas Jentzsch said: The disassembly shouldn't stop in the middle of detected code, that's a bug. Did you use 'Dissassemble @ current line' at the first raw byte? Or e.g. at 'Kernel'? Also: Can you post the DiStella config file created in that situation by 'saveconfig', please? Hi Thomas. Thanks for jumping in! I did try the Disassemble @ command in the raw block, at several different point, to no effect. .cfg file attached. It does not seem to show much, at least to me! imm.cfg Quote Link to comment Share on other sites More sharing options...
Sohl Posted December 29, 2020 Share Posted December 29, 2020 (edited) 4 hours ago, stephena said: Also if possible, please post the ROM (all of it, including lst and sym files) and the process you used to get to that point (ie, exactly what you did to get to that point). PM me if you don't want to post publicly. Thanks Stephena. I'll DM since I don't want to publicly release this game just yet! ? EDIT... new info in next post!!! Edited December 29, 2020 by MLockmoore Added PS. Quote Link to comment Share on other sites More sharing options...
Sohl Posted December 29, 2020 Share Posted December 29, 2020 @stephena, @Thomas Jentzsch New information: I cannot reproduce the issue now. ??? As far as I can tell, I only did two things in a different way compared to before: (1) Just a few minutes ago, I ran the 'saveconfig' command to post the .cfg file as suggested. I also tried launching Stella in a different way. When I was seeing the issue, I was launching Stella in Windows 10 using a little bat file on the command line. The file is 'debug.bat' and contains just this line: Stella -debug [my-program-name].bin (but with my actual program name spelled out in the file) (2) As an experiment, and just after I ran saveconfig and closed Stella, I instead launched Stella from a Windows desktop icon (so no .bin defined). In the file dialog bog, I navigated over to my .bin and loaded it, opened debugger mode, and now see the ROM disassembled as expected (no issue). And now if I re-launch using my debug.bat file, it opens in the debugger mode immediately as I want and it has good disassembly. I even tried to delete the saveconfig's .cfg file before launching with the .bat and it still disassembles OK. So I can no longer reproduce the issue I reported. I'm not sure how what I did fixed it, but it seems to. I ran Stella many dozens of times yesterday with the .bat file and the disassembly was always short. I can still DM some files if you want to take a look, but I know it will be much harder to solve if it cannot be reproduced reliably. ? Speculation: Stella somehow had some unhelpful config state stored somewhere that keep causing me issues yesterday, but by doing (1) or (2) it got cleared out and things are working as expected now. Is this feasible somehow? Anyway, thanks for offering help. Stella is such a great tool for developers and players alike! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 30, 2020 Share Posted December 30, 2020 Thanks for coming back to us. Too bad that you cannot reproduce the issue anymore. If it happens again and you can reproduce, please let us know. Quote Link to comment Share on other sites More sharing options...
Schitti Posted January 7, 2021 Share Posted January 7, 2021 Is there a reason why the umlauts [ä ö ü] are not supported by Stella? Or has nobody needed it yet? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 7, 2021 Share Posted January 7, 2021 The latter. Also our pixel fonts have no definitions for special chars. Quote Link to comment Share on other sites More sharing options...
Schitti Posted January 7, 2021 Share Posted January 7, 2021 plausible, thanks for the information Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted January 7, 2021 Share Posted January 7, 2021 Stella 6.4 is amazing. Just in case I haven't mentioned that. That said, I have a couple of minor requests for Time Machine (which I find myself using a lot) : There's a curious issue on my Mac with Stella 6.4 and Time Machine: When I use F12 to take a screenshot in Time Machine - nothing happens. Until I move the mouse over one of the UI elements (which triggers a highlight) or exit Time Machine. Then it saves the screenshot. In the game window and debugger it works normally - saving the screenshot instantly. Feature requests for Time Machine: It would be nice to be able to save states to individual slots from Time Machine, the way you can from the game and debugger. I was stepping through Time Machine to save before and after save states of a specific bug, and had to jump from Time Machine to the debugger, hit save state, exit to the game, then back to Time Machine, go back to the next point I needed, back to the debugger, change slots, hit save, etc. Also, it would be nice if you could jump from the debugger back into Time Machine. I haven't found a way to do this - it always exits straight to the game. Thanks! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 8, 2021 Share Posted January 8, 2021 10 hours ago, Nathan Strum said: Stella 6.4 is amazing. Just in case I haven't mentioned that. Thanks a lot (just in case ) 10 hours ago, Nathan Strum said: That said, I have a couple of minor requests for Time Machine (which I find myself using a lot) : There's a curious issue on my Mac with Stella 6.4 and Time Machine: When I use F12 to take a screenshot in Time Machine - nothing happens. Until I move the mouse over one of the UI elements (which triggers a highlight) or exit Time Machine. Then it saves the screenshot. In the game window and debugger it works normally - saving the screenshot instantly. Confirmed. That's an odd bug. I will look into it now. 10 hours ago, Nathan Strum said: Feature requests for Time Machine: It would be nice to be able to save states to individual slots from Time Machine, the way you can from the game and debugger. I was stepping through Time Machine to save before and after save states of a specific bug, and had to jump from Time Machine to the debugger, hit save state, exit to the game, then back to Time Machine, go back to the next point I needed, back to the debugger, change slots, hit save, etc. Adding that should be no major problem. 10 hours ago, Nathan Strum said: Also, it would be nice if you could jump from the debugger back into Time Machine. I haven't found a way to do this - it always exits straight to the game. This is a bit more complicated, since Stella has no state stack. No promises here. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 8, 2021 Share Posted January 8, 2021 (edited) 2 hours ago, Thomas Jentzsch said: Confirmed. That's an odd bug. I will look into it now. 2 hours ago, Thomas Jentzsch said: Adding that should be no major problem. Both done for next release. Eventually you owe me a few game reviews. Edited January 8, 2021 by Thomas Jentzsch 1 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted January 8, 2021 Share Posted January 8, 2021 7 hours ago, Thomas Jentzsch said: Both done for next release. Eventually you owe me a few game reviews. Yeah... I owe a lot of game reviews. I have every intention on doing another game review. Possibly two. Sometime in 2021. (Trying to set reasonable New Year's resolutions.) 1 Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted January 9, 2021 Share Posted January 9, 2021 I have an interesting issue.... I have made a Jakadapter and it shows up as a Stelladapter. It is a USB adapter with 2-ports, and it supports joysticks and paddles. When I use Stella v5.0.2 it works good. I can test it with 2 joysticks and I can test it with 4 paddles. Everything is working good. I tested many roms successfully. When I use Stella v6.4 the adapter does not work at all. Neither left port nor right port, and not joysticks or paddles work. When I look at the controller setting, it is setup to auto-detect and it has detected the keyboard: Sometimes when I manually change the port settings to either joystick or paddles, then sometimes it works, but more often than not it doesn't help. Or maybe it'll work, but if I close Stella and reopen, then it stops working. Any additional info i can supply to help with this issue? I do not have a *real* Stelladapter to test with Stella 6.4 and I have not tested any versions between these two versions Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 9, 2021 Share Posted January 9, 2021 (edited) Thanks for reporting. To get you right, it is not only the test cart which is failing, but all games, correct? The controllers detected in "Game properties" do not depend on the physical controllers, but on the ROM used. Paul Slocum's test cart tests the Keyboard, that's why it is detected. So that should be unrelated to your problem. But you report it is not. Which makes me wonder. I doubt anyone of the Stella team has that adapter yet. But it must report itself as a Stelladapter, else Stella would not have detected it. So I suppose it should be Stelladapter compatible. But obviously it is not or not completely. Since it used to work in older versions, it would help a LOT if you could find the first version where it stops working. You can find older releases here. If that doesn't help, we would need such an adapter. I suppose you cannot buy them, right? At least I cannot build them myself. No sure about the other two. BTW: We have fixed some Stelladapter handling in 6.5 which should be released very soon. Maybe test in this one first. Please report back. Edited January 9, 2021 by Thomas Jentzsch Quote Link to comment Share on other sites More sharing options...
+stephena Posted January 9, 2021 Author Share Posted January 9, 2021 Stella 6.5 is now released. Some of the bugs reported here have been addressed. Please move all discussion to that thread. Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted January 9, 2021 Share Posted January 9, 2021 OK, I tried ver6.5 and no dice. The game properties shows paddles detected, but no input. ver5.0.2 works ver6.0.2 works ver6.1 does not work ver6.4 does not work ver6.5 does not work Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted January 9, 2021 Share Posted January 9, 2021 OK, I tried ver6.5 and no dice. The game properties shows paddles detected, but no input. ver5.0.2 works ver6.0.2 works ver6.1 does not work ver6.4 does not work ver6.5 does not work Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 9, 2021 Share Posted January 9, 2021 Thanks for the update! Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted January 9, 2021 Share Posted January 9, 2021 4 minutes ago, fdr4prez said: ver5.0.2 works ver6.0.2 works ver6.1 does not work ver6.4 does not work ver6.5 does not work I should note: this is for both paddles and joysticks Quote Link to comment Share on other sites More sharing options...
+stephena Posted January 9, 2021 Author Share Posted January 9, 2021 Maybe move this report to the 6.5 thread, and/or report an issue on Github too. Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted January 9, 2021 Share Posted January 9, 2021 (edited) 2 minutes ago, stephena said: Maybe move this report to the 6.5 thread, and/or report an issue on Github too. ok - makes sense. I am not a github user, so i'd prefer the 6.5 thread Edited January 9, 2021 by fdr4prez Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted January 9, 2021 Share Posted January 9, 2021 (edited) deleted duplicate post Edited January 9, 2021 by fdr4prez Quote Link to comment Share on other sites More sharing options...
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