digress Posted January 5, 2021 Share Posted January 5, 2021 Nice. I like that i can import my older coleco graphic data files and export tiles uncompressed if I wish. I got the clipboard import to work but I couldn't get the image import to open a windows file browser nothing happens when I click the 'import file' the new window pops up to select file. WHne I click select file nothing happens. If I paste the absolute address of the file it gives me a fail warning. Should it be a png, 256x192 16 colour file? when i hit select file nothing happens or pops up. Quote Link to comment Share on other sites More sharing options...
Itchy Scratchy Posted January 5, 2021 Share Posted January 5, 2021 I know this is premature....That's what she said.... But is there any plans to set the screen mode to 40 column mode. It would be interesting to see how far one could go with the other modes. I honestly understand that this would be going way off the reservation but I thought I would at least bring up the subject. If you did that then there would be the multicolor mode ect.... Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted January 6, 2021 Author Share Posted January 6, 2021 7 hours ago, digress said: Nice. I like that i can import my older coleco graphic data files and export tiles uncompressed if I wish. I got the clipboard import to work but I couldn't get the image import to open a windows file browser nothing happens when I click the 'import file' the new window pops up to select file. WHne I click select file nothing happens. If I paste the absolute address of the file it gives me a fail warning. Should it be a png, 256x192 16 colour file? when i hit select file nothing happens or pops up. Yeah my bad, I don't usually leave a button in that doesn't work, but I forgot that I hadn't put any code behind that button yet. Won't take long, should be in the next update For best results, it should be 256x192 (or smaller) and already reduced to 16 colours. Even better if you have already mapped the colours to the TMS palette. But it will try and do a closest match process. Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted January 6, 2021 Author Share Posted January 6, 2021 4 hours ago, Itchy Scratchy said: I know this is premature....That's what she said.... But is there any plans to set the screen mode to 40 column mode. It would be interesting to see how far one could go with the other modes. I honestly understand that this would be going way off the reservation but I thought I would at least bring up the subject. If you did that then there would be the multicolor mode ect.... Yeah probably don't have any plans for mode 0, as it only supports 6x8 tiles, no sprites and single colour for the whole screen. Probably won't do multi-colour as it doesn't have tiles. But a screen drawing tool for multi-colour could be something for the future. Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted March 21, 2022 Author Share Posted March 21, 2022 I have uploaded a new version of my MSX/Coleco Sprite and Tile Editor: Version 1.0.8115.34244 Small update, you can now move tile patterns around in the set of 256 tile patterns using the directional buttons below the Tile Set. Moving a tile, swaps it with the tile in the direction you press. Suggested by long term friend and fellow home brewer Claus Baekkel Download the latest version here: https://www.electricadventures.net/Pages/Category/24 2 Quote Link to comment Share on other sites More sharing options...
youki Posted March 22, 2022 Share Posted March 22, 2022 thanks Tony! Could you make a quick modification in your tool for me? I would really like to be able to choose the background color of the sprite editor grid. Color of this grid Or if it is more easy for you , to be able to choose the windows background color for the entire tool. It will be very better to see how a sprite looks on different background colors. 1 Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted March 22, 2022 Author Share Posted March 22, 2022 2 hours ago, youki said: thanks Tony! Could you make a quick modification in your tool for me? I would really like to be able to choose the background color of the sprite editor grid. Color of this grid Or if it is more easy for you , to be able to choose the windows background color for the entire tool. It will be very better to see how a sprite looks on different background colors. Your wish is my command Version 1.0.8116.39475 uploaded. It saves the selected background colour with the file. Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted March 22, 2022 Author Share Posted March 22, 2022 19 minutes ago, Tony Cruise said: Your wish is my command Version 1.0.8116.39475 uploaded. It saves the selected background colour with the file. Oops didn't notice the text in the sprite list if you select black, fixed and uploaded version 1.0.8116.40212 1 Quote Link to comment Share on other sites More sharing options...
youki Posted March 22, 2022 Share Posted March 22, 2022 Billions of thanks!!.. exactly what i needed! Thanks again Quote Link to comment Share on other sites More sharing options...
youki Posted March 22, 2022 Share Posted March 22, 2022 in fact, I would have another wish ,... as the first one worked... may be i have 3 wishes...it would be coherent as you are a Genius ? Would it be possible, to have the possibility to do Triple and quadruple sprites? For now you tool is limited to 2 . Quote Link to comment Share on other sites More sharing options...
masteries Posted March 22, 2022 Share Posted March 22, 2022 Thank you and congratulations! Coleco Adam machine deserve better games, with 80 KB RAM and MSX like video capabilities is possible Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted September 6, 2022 Author Share Posted September 6, 2022 (edited) I have uploaded a new version of my Sprite and Tile Editor: Version 1.0.8115.34244 I have made the following changes: You can now select a background colour that is used for all sprites, tiles and screen layouts. The colour you select is saved with your file. I have adjusted the output ASM code so that is works with the Glass Assembler (shouldn't effect any of the existing ones but let me know if it does). Some screen shots: Extra points if you guess my next game (after Kangaroo) Edited September 6, 2022 by Tony Cruise 2 Quote Link to comment Share on other sites More sharing options...
Captain Cozmos Posted September 6, 2022 Share Posted September 6, 2022 (edited) Space Dungeon. Would love to see the setup and code to plot a line from one end of the screen to the other in several directions. I would suspect give each of the tiles 0-768 a separate tile number such as 0 is 0 all the way up to 768 so there are no duplicates. Now if all the tile spaces are used you would be limited to the 4 sprites, 8 per line using your order routine. But looking at your other screen shot I would say that using a portion of the screen you are left with 12 per row? at 24 rows fives you 288 pattern slots. An organizational nightmare to be. I like what you did with the color picker stays put but...........the "choose paste options" shoots across the screen and the color picker loses it's place when you close the program. It's not permanent like the main screen. looooove youuuuuuuuuu Edited September 6, 2022 by Captain Cozmos Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted September 7, 2022 Author Share Posted September 7, 2022 10 hours ago, Captain Cozmos said: Space Dungeon. Would love to see the setup and code to plot a line from one end of the screen to the other in several directions. I would suspect give each of the tiles 0-768 a separate tile number such as 0 is 0 all the way up to 768 so there are no duplicates. Now if all the tile spaces are used you would be limited to the 4 sprites, 8 per line using your order routine. But looking at your other screen shot I would say that using a portion of the screen you are left with 12 per row? at 24 rows fives you 288 pattern slots. An organizational nightmare to be. I like what you did with the color picker stays put but...........the "choose paste options" shoots across the screen and the color picker loses it's place when you close the program. It's not permanent like the main screen. looooove youuuuuuuuuu Player can only shoot up/down/left/right and the four straight diagonals, so laser can be implemented using 4 tile patterns. I'll have a look at the other window placements in the Editor in my next session. Quote Link to comment Share on other sites More sharing options...
Captain Cozmos Posted September 7, 2022 Share Posted September 7, 2022 4 hours ago, Tony Cruise said: Player can only shoot up/down/left/right and the four straight diagonals, so laser can be implemented using 4 tile patterns. I'll have a look at the other window placements in the Editor in my next session. I tend to over engineer a steak when only salt and pepper usually does the job. Quote Link to comment Share on other sites More sharing options...
Captain Cozmos Posted September 11, 2022 Share Posted September 11, 2022 (edited) If I were compelled to ask in your upcoming updated editor. The reorganizing the tiles (swap tile) is one of the most useful tools when optimizing your work. Is it possible that when you move the tile from, as an example, position 50 to position 10. Can you also update the screen layout corresponding tile? Or have a switch to on and off the function. At present every time you move a tile for whatever reason you end up having to redraw every tile that has moved. With just a few tiles that is not such a problem but when you get into heavy graphics like Dino Eggs it's overwhelming. I can see why they use teams to divide up each section. A graphics artist, a sound guy, a programmer, level design. I'm doing all of this old school Atari where one guy did the entire project. I am now up to 60 sprite patterns and 130 tiles and expect more. Not as fun as I thought it would be. Edited September 11, 2022 by Captain Cozmos Quote Link to comment Share on other sites More sharing options...
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