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NYD 2021


pps

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This strange year is almost gone now. Time to call for your help to create something for another edition of New Year's Disc. 

 

So please send me things you created for our little machines till end of 31st December 2020.

 

Use pm here or the known address nyd at ppsberlin dot de

 

Let us stand together and turn on some lights against the hard truth, many of us have to fight with at the moment. 

 

Have fun creating ?

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  • 1 month later...

Hello Folks,

 

this year I have some teaser in front of NYD. I have patched my entries of the first 7 editions of NYD to run at once. Where ever it was possible I adjusted sound and colors to run fine on NTSC and PAL. See .nfo file for more info.

 

Initially I planned to release all of my entries in that way, but the other years have to wait. Hope to have them ready soon.

PPsallNYDDisc1.zip

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Ok, here we go. the latest NYD is online now ;)

nyd2021.gif.17519a063450d61a42128345d64df373.gif

pouet.net

 

ppsberlin.de

 

And here: NYD2021.zip

 

The infos:

NYD 2021
================================================================================
Welcome to the next issue of NYD. We all want to wish you all the best for 2021.
Hope you have some time for the show ;)

Content of the discs:

NYD2021_Disc1-multidisc.atr
---------------------------
20202021                 by F#ready
Galactic greetings (PAL) by Yellow-man
neon 2021                by miker
no human                 by emkay
Nobodys Friend           by snicklin
timerun                  by PPs
Vic Zombies (BAS)        by Philsan
----------------------------
ED 128kB===089/1040 sec free

NYD2021_Disc2-multidisc.atr
---------------------------
16 bars                  by PPs
Australian Bushfires     by snicklin
happy 2021               by Desire
Harry and Rachel         by snicklin
Mein Schatz              by Mario130XE
mono 2021                by miker
noistro                  by emkay
----------------------------
ED 128kB===019/1040 sec free

NYD2021_Disc3-quadrixx.atr
--------------------------
quadrixx                 by gringosoft
----------------------------
SD 090kB===343/0720 sec free

NYD2021_Disc4-multidisc.atr
---------------------------
Galactic greetings(NTSC) by Yellow-man
Hybris Level NYD2021 ed. by emkay
sandy                    by emkay
thumb 2021               by miker
----------------------------
ED 128kB===372/1040 sec free

NYD2021_Disc5-aae.atr
---------------------
ATASCII art editor       by sikor
----------------------------
SD 090kB===501/0720 sec free

total count:
-------------------------------
5 discs======1324/4560 sec free
----100% fun for your ATARI----

NYD2021_Bonus_golucky_v11.zip
-----------------------------
go lucky v1.1            by PPs

------------------------------------------------------------------2021-01-01 PPs
Some infos by the authors:

F#READY - 20202021
******************
20202021, 256 Bytes intro
For the New Years Disk 2021

F#READY, 2020-12-31
Thanks to IvoP for sound and some optimisations
--------------------------------------------------------------------------------
Philsan - Vic Zombies
*********************
Recently I found Zombies, a type-in game I played at the time on my VIC20 (my
first computer), programmed by Mike O' Neill and published on Games for your
VIC20, Virgin Books, 1983. I decided to port it to Atari (my second computer).
To port a game you should know both machines well. That's not my case but I made
it nevertheless ah ah.
BASIC code is almost the same but zombies placement algorithm was too slow.
Therefore I decided to replace the original with a better one made by DMSC.
Besides original version, with VIC20 character set, I added a version slightly
faster and with new graphics made by TIX.
The program detects PAL/NTSC and adjusts palette.
--------------------------------------------------------------------------------
Sikor - ATASCII art editor
**************************
Late, but always...
Use with DOS, known bugs: character in right lower corner must be place at end.
Use with control and cursor key. Sorry, that this time is so small thing...
--------------------------------------------------------------------------------
PPs - 16 bars
*************
Just some words about this little one. First version of this thing counted for
exact 900 bytes. After some optimization I crunched it down to 816 Bytes. Then
I added the extra colors so in th eend we have now 894 bytes in total. Hope you
like my first 1024 ByteTro.
--------------------------------------------------------------------------------
PPs - go lucky v1.1
*******************
Full game in latest version plus manuals. If you have some ideas, what could
be made better or added (only a few bytes are left free), please contact me.

Happy new Year!

 

EDIT: Pouet. link has wrong DL atm - correction is on the way, better DL here ;)

EDIT2: added DL link at my webspace

EDIT3: DL @ pouet is now corrected - man fast this time there ;)

Edited by pps
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1 hour ago, Sikor said:

Nice set.

Thanks Ralf to made nice NYD 2021 logo in my editor ;)

It would have been a pitty, if not ;) But I "painted" with emulator, so creativity was a bit limited - the XE Keyboard is much better for ATASCII ;)

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46 minutes ago, Heaven/TQA said:

btw. it is first track by chip music genious mAZE of Desire... in RMT...

Old-Skool Pokey sound (4 channes 64kHz), and very nice instruments and composition!

 

One suggestion, if the lead goes very high, it could be beneficial to reduce the 0,+1,0,-1 vibrato to just 0,+1 or 0,-1. Otherwise it startes "yelling" squeeling. And if the +octave percussive pre-note gets too high, you can also try a -octave percussive note. Oh, that's two suggestions :)

 

Edited by ivop
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After a quick look over all entries:

Great stuff! Thanks to everyone who contributed to this NYD!

---------------------------

Here are some short infos to my entry QUADRIXX

 

It's a sorting game, you have to shoot the tiles in rows to get points. Rows are only counted in shooting direction! For example: If you shoot vertical and complete a row in horizontal, it will not disapear.

Blocks (quadrat symobls) stay on the screen, they can't cleared with a row. The only way to get rid of them is to bomb them with a row of skulls nearby.

There are 3 speeds: beginner, advanced and mayhem. In the first to speedlevels the speed gets faster, as longer as the game lasts. "Mayhem" starts with the fastest speed.

For more infos read the rules in the game.

 

It is written in Turbobasic, and it will boot automatically. Do not deactivate Basic while booting.

--------------------------

...Holger

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