Itchy Scratchy #26 Posted December 16, 2020 (edited) The sentiment was that you have the Atari 2600 with one button doing everything. The Colecovision had multiple buttons to stand out from the rest so why not use them. They weren't put there to phone home. Use the single button approach for the ports if any. Edited December 16, 2020 by Itchy Scratchy 2 Quote Share this post Link to post Share on other sites
youki #27 Posted December 17, 2020 17 hours ago, 5-11under said: I like the way Missile Domination on the Intellivision works, where you have the option to automatically fire from the closest base. like that approach too! Quote Share this post Link to post Share on other sites
doubledown #28 Posted December 17, 2020 Keep in mind, in a variant where say the 1/2/3 keypad buttons were used as the 3 Launch Control buttons...there is an interference issue with the ColecoVision, wherein it cannot cleanly read more than 1 keypad button press at a time. I'm not sure if the original Missile Command (or your version) allows for more than 1 missile to launch simultaneously (multiple simultaneous button presses), but if so, this would be an issue. The ColecoVision can read independently, and simultaneously: Left Side Button Right Side Button and any 1 of the 3rd or 4th SAC buttons, or any 1 keypad button The idea of using the Left and Right side buttons simultaneously can be problematic, if you accidentally press 1 button slightly before the 2nd is made, then you'll shoot from the wrong base. In a game with limited ammunition per round, it could be infuriating. Personally, I feel that an "automatically shoot from the nearest base (assuming ammo is available)" isn't a bad idea...for children! 😁 Quote Share this post Link to post Share on other sites
+5-11under #29 Posted December 17, 2020 42 minutes ago, doubledown said: Personally, I feel that an "automatically shoot from the nearest base (assuming ammo is available)" isn't a bad idea...for children! 😁 /shakes fist I still like the CX-40 and similar 3rd party controllers (such as Slik-Stik) better than pretty much any other controller around. Personally, I like simplicity in games, so anything that needs more than 1 fire button, for me, rather than a good thing that increases game complexity, instead is often a bad thing that increases the tediousness of a game (for fast action games, at least). That's just me, though. I'm pretty sure I'm in the minority. Quote Share this post Link to post Share on other sites
doubledown #30 Posted December 17, 2020 I wholeheartedly agree that games which require 0 or 1 button, can be great fun...look at Pac-Man, Donkey Kong, Galaga, Pitfall, Montezuma's Revenge, and countless others. But there just are going to be those games, that require a little more control...like 3 Launch Control buttons in Missile Command, 4 Weapons Deployment buttons in Spy Hunter, and on, and on, and on. Personally, I say the more buttons the merrier, but I'm also fine with 0 or 1! 😁 It's a binary world...I'm just livin' in it. Quote Share this post Link to post Share on other sites
LoTonah #31 Posted December 24, 2020 Love it! Although if you're looking for feedback I'd have to say the only thing its missing is the line that zips up from your bases to where the cursor is. I don't know why, but that was my favorite feature as a kid. I could understand why you wouldn't want it (another bunch of lines to calculate might slow things down, I don't know how much slack you have to play with here) but yeah, it would make your version one of the best for any home console. Quote Share this post Link to post Share on other sites
AnalogKid #32 Posted December 31, 2020 On 12/24/2020 at 12:41 AM, LoTonah said: Love it! Although if you're looking for feedback I'd have to say the only thing its missing is the line that zips up from your bases to where the cursor is. I don't know why, but that was my favorite feature as a kid. I could understand why you wouldn't want it (another bunch of lines to calculate might slow things down, I don't know how much slack you have to play with here) but yeah, it would make your version one of the best for any home console. Yeah it is the one glaring departure from the arcade version. Only bitmap mode allows you to plot points to construct lines and you loose some capabilities and resolution in doing so. The missile trails you are seeing are constructed from characters which means I had to do all kinds of craziness to keep the characters from interfering with each other. This is why the mirv splits aren't nearly as cool as they are in the arcade version. Quote Share this post Link to post Share on other sites
Crazy56 #33 Posted January 5 On 12/15/2020 at 8:15 PM, AnalogKid said: Here's the beta demo for those that would like to try it out. It still needs a lot of polishing but it's pretty far along. The next step is to enable the roller controller. With the joystick you press both fire buttons together to fire from the center site. https://www.dropbox.com/s/93zz25pte9vcjqc/missilecommand.rom?dl=1 Awesome! Quote Share this post Link to post Share on other sites
SiLic0ne t0aD #34 Posted January 7 Very cool! Just saw Willie's video and got the rom here. I'll give this a go! 😎 Quote Share this post Link to post Share on other sites
+Swami #35 Posted March 31 What ever happened to this guy? Quote Share this post Link to post Share on other sites
youki #36 Posted Thursday at 02:07 PM he bought HE-MAN prototype , he went to bankruptcy.🤪 Quote Share this post Link to post Share on other sites