gfvh Posted December 3, 2020 Share Posted December 3, 2020 (edited) It need a lot of polishing but here is a first attempt. Before you press fire (don't press any other button) a counter is increased, when you press it, it will stop in a number between 0 and 255, that acts as the "seed" to generate the maze. There are corridors that are closed by a fence and you will need a key to go through. The name of the game would be Randomazer, but it was already taken by another game. EDIT: Fixed a couple of things in the new file darklab5.bin darklab4.bin darklab4.txt darklab5.bin darklab5.txt Edited December 4, 2020 by gfvh 2 Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 4, 2020 Author Share Posted December 4, 2020 Now you must rescue a prisoner. The hero of H.E.R.O. DARKLAB8.BIN darklab8.txt 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 5, 2020 Author Share Posted December 5, 2020 (edited) Fixed something. It shouldn't be too easy to find the prisoner now. But it's still easy. DARKLAB8.BIN darklab8.txt Edited December 5, 2020 by gfvh I retcon the rescue of the prisoner because its too easy to find. Now its an enemy to shoot. 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 5, 2020 Author Share Posted December 5, 2020 (edited) I reworked the "skin" of the game and transformed it into some kind of Wolfenstein 3D. darklab9.bin darklab9.txt darklab9.2.bin darklab9.2.txt Edited December 5, 2020 by gfvh Minor graphic glitches corrected. Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 5, 2020 Author Share Posted December 5, 2020 More corrections. darklabA.bin darklabA.txt Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 5, 2020 Author Share Posted December 5, 2020 I am thinking about doing better animations. The animations of the actual Wolfenstein 3D game, like I did with Prince of Indiana. Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 13, 2020 Author Share Posted December 13, 2020 (edited) A first step into converting the game to Wolfenstein 3D. RGB pictures, made with the method invented by Andrew Davie. The pictures were taken from the actual Wolfenstein 3D game. Source: http://mauisland.byethost24.com/animator/wolfen/animate.txt animate.bin wolfen.zip Edited December 13, 2020 by gfvh I upload the source code, because I have everything here, I will not find my games in my hd drive. This is a better backup :) Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 17, 2020 Author Share Posted December 17, 2020 I added a boss. Or at least a new soldier. It appears less frequently than the other one. wolfen2.zip 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 20, 2020 Author Share Posted December 20, 2020 (edited) Added graphics of the key and the doors at left and right. wolfen3.zip Edited December 20, 2020 by gfvh Sorry, the zip didn't have the .bin, now it has it. Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 22, 2020 Author Share Posted December 22, 2020 Another change of skin, and it's Star Wars. hideoustreng.zip Quote Link to comment Share on other sites More sharing options...
gfvh Posted January 4, 2021 Author Share Posted January 4, 2021 I added a little more to the game (Wolfenstein, not Star Wars yet). Now you must "collect" (kidnap) the enemy army by taking members of it, when you reach the end of the labyrinth you will see a binary tree. That is the "staff chart". In green are the "nodes" you already collected. In blue the one you are "collecting" now. It was originally thought to represent objects and their dependency. For example you need object A and B to get object C. But it was already too complicated to just do it like it is now. So I decided that it is "bosses" you collect or kidnap until you do it with the whole garrison of the castle. Each door you take differently will lead you to a different exit of the labyrinth. To a different "boss room". But you don't fight any boss. You just take it. My next game hopefully will use that tree as a representation of objects and their dependency. wolfen4.zip 1 Quote Link to comment Share on other sites More sharing options...
EvoMikeUK Posted January 9, 2021 Share Posted January 9, 2021 I would love to see some screenshots, can you post some up please? Quote Link to comment Share on other sites More sharing options...
gfvh Posted January 10, 2021 Author Share Posted January 10, 2021 Here's a video: Wolfenstein 3D for the Atari 2600 - YouTube Quote Link to comment Share on other sites More sharing options...
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