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SteveB

Introducing Structured Extended BASIC and TiCodEd

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There is plenty of room on that form, how about just displaying both combinations?

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I found an easy way to preserve the 16x16 when toggling and included a "clear" button. But I am not happy with the whole tab. It is sluggish and the preview doesn't work when you have a scale rate other than 100% for the monitor. I think of a mayor re-write after the next release, wich is close to complete and goes into testing soon. I have some additinal features in mind and will think of a better usage of the screen. 

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6 minutes ago, SteveB said:

I found an easy way to preserve the 16x16 when toggling and included a "clear" button. But I am not happy with the whole tab. It is sluggish and the preview doesn't work when you have a scale rate other than 100% for the monitor. I think of a mayor re-write after the next release, wich is close to complete and goes into testing soon. I have some additinal features in mind and will think of a better usage of the screen. 

From the wisdom of Fred Brooks


"The management question, therefore, is not whether to build a pilot system and throw it away. You will do that. […] 

Hence plan to throw one away; you will, anyhow."    

 

“The general tendency is to over-design the second system, using all the ideas and frills that were cautiously sidetracked on the first one.”   


                                                                     ― Frederick P. Brooks Jr., The Mythical Man-Month: Essays on Software Engineering

 

May the Forth Force be with you

 

For more of these: https://www.goodreads.com/author/quotes/3174788.Frederick_P_Brooks_Jr_ 

 

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Conway’s law
“Organizations which design systems […] are constrained to produce designs which
are copies of the communication structures of these organizations.”  - Melvin Conway, Computer scientist

 

What does that mean for a single developer isolated by CoViD-19 in his home??

 

But I really prefer agile approaches ... better done than perfect, and moving on from this baseline, even if it sometimes mean starting anew with more knowledge.

Those who think too much get nothing done. Those who not think enough don't get anything useful done, though.  

 

So I think the new character editor will start small and lean on a different base and grow from there in small increments. No beast planned.

 

PS: “As time passes, the system becomes less and less well-ordered. Sooner or later the fixing cease to gain any ground. Each forward step is matched by a backward one. Although in principle usable forever, the system has worn out as a base for progress. ...A brand-new, from-the-ground-up redesign is necessary.”

 

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If you are looking for idea's - it would be nice to be able to store and playback designs, because many times, the sprites you are designing are going to played in a sequence to form some type of animation. Like TI Invaders, when your missile strikes and enemy ship.

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