tomaswoj Posted December 12, 2020 Share Posted December 12, 2020 Hi All, just a lil intro/procedural gfx in 256b. Source code attached for curious. The rendering process: tunguska256.zip 8 Quote Link to comment Share on other sites More sharing options...
Tillek Posted December 12, 2020 Share Posted December 12, 2020 Pretty cool. Is there a randomness to it or will it look the same every time? Also, did something inspire the 256 byte thing today? Quote Link to comment Share on other sites More sharing options...
tomaswoj Posted December 12, 2020 Author Share Posted December 12, 2020 No randomness. Part of the optimizing challenge was to keep the reasonably looking (semi randomly looking but still pixel 'perfect') location of the trees (on the layers and between the layers, so no 'empty' spaces, no major overlaps, compositionally looks 'natural'), so the trees location themselves require 40b of raw data, therefore not a lot of code left for drawing itself, gradient, and the comet (and setting up all the PMG stuff). And the inspiration was the demoparty that just finished in St.Petersburg today (Demodulation 2020). More prods (also for Atari XL/XE) here (and coming): https://www.pouet.net/party.php?which=1931&when=2020 As a group (Agenda) we tend to swarm parties recently with our 256b intros in 2020 Side-effect of COVID, isolation, not so many in-person parties. Typically one of us starts coding something, that inspires (or drags :)) the others to join the compo. And here we are, with 5-6 prods, DDoSing parties I must emphasize the high quality of the overall Demodulation organization. Very professional (streaming, web page, voting, etc.). Stream available here: (so far in Russian, but it will be transcripted to English soon). Link is positioned just before the programming compos starting (with combined 256b intro one having 5 Atari XL/XE intros, few ZX ones, and few BK-011 ones (16bit Russian computer from that era). 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted December 12, 2020 Share Posted December 12, 2020 (edited) 3 hours ago, tomaswoj said: No randomness. Part of the optimizing challenge was to keep the reasonably looking (semi randomly looking but still pixel 'perfect') location of the trees (on the layers and between the layers, so no 'empty' spaces, no major overlaps, compositionally looks 'natural'), so the trees location themselves require 40b of raw data, therefore not a lot of code left for drawing itself, gradient, and the comet (and setting up all the PMG stuff). And the inspiration was the demoparty that just finished in St.Petersburg today (Demodulation 2020). More prods (also for Atari XL/XE) here (and coming): https://www.pouet.net/party.php?which=1931&when=2020 As a group (Agenda) we tend to swarm parties recently with our 256b intros in 2020 Side-effect of COVID, isolation, not so many in-person parties. Typically one of us starts coding something, that inspires (or drags :)) the others to join the compo. And here we are, with 5-6 prods, DDoSing parties I must emphasize the high quality of the overall Demodulation organization. Very professional (streaming, web page, voting, etc.). Stream available here: (so far in Russian, but it will be transcripted to English soon). Link is positioned just before the programming compos starting (with combined 256b intro one having 5 Atari XL/XE intros, few ZX ones, and few BK-011 ones (16bit Russian computer from that era). Why is the name changed? As far as I can read Cyrillic letters it is "Demodulacia" ? This one is really stunning. Edited December 12, 2020 by emkay Quote Link to comment Share on other sites More sharing options...
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