mrelijahgardner Posted December 18, 2020 Share Posted December 18, 2020 I have purchased my first TI99 4/a. I have wanted one for a while mainly just because its an 8-bit era computer that I have never owned. Honestly I'm a little underwhelmed with it but it has some potential to be a fun little computer. I don't have any storage devices so it limits the complexity of programs I could write for it or use. I will probably end up getting setup with a cassette drive possibly digital unless I can find a somewhat cheap SD card solution. I also think I want an extended basic cartridge. I did manage to get a program written for it and it was fun. "TI PUPPY NUMBER GUESSING GAME" for the TI-99/4A TYPE IN LISTING BY: ELIJAH GARDNER 2020 *Note - in PRINT statment indcates a 'SPACE BAR' 10 CALL CHAR(97,"FFFFFFFFFFFFFFFF") 20 CALL CHAR(104,"FFFFFFFFFFFFFFFF") 30 CALL CHAR(114,"FFFFFFFFFFFFFFFF") 40 CALL COLOR(10,9,9) 50 CALL COLOR(11,16,16) 60 CALL CLEAR 70 PRINT "-----aaaaaaa" 80 PRINT "---aahhrrrrhaa" 90 PRINT "--ahharrrrhhhha" 100 PRINT "-ahharrrrhhhahha" 110 PRINT "-ahhararrhahahha" 120 PRINT "--aharrrrhhhaha" 130 PRINT "--aharrrrrhhaha" 140 PRINT "---a-araaara-a" 150 PRINT "-----arrarra" 160 PRINT "------arrra" 170 PRINT "-------aaa" 180 PRINT 190 PRINT "'TI' PUPPY IS THINKING OF A" 200 PRINT "NUMBER BETWEEN 1-100" 210 RANDOMIZE 220 N=INT(100*RND)+1 230 PRINT 240 PRINT "YOUR GUESS"; 250 INPUT G 260 IF G>N THEN 330 270 IF G<N THEN 350 280 PRINT 290 PRINT "YOU GUESSED THE NUMBER!!!!" 300 PRINT "ENTER- TO PLAY AGAIN"; 310 INPUT A$ 320 GOTO 60 330 PRINT "YOUR GUESS IS HIGH" 340 GOTO 230 350 PRINT "YOUR GUESS IS LOW" 360 GOTO 230 In hindsight I don't guess I needed to define the characters as I ended up setting the foreground and the background color the same. Anyway I'm sure I'll be back with some questions about it and any suggestions for storage device options would be appreciated. 11 Quote Link to comment Share on other sites More sharing options...
RickyDean Posted December 18, 2020 Share Posted December 18, 2020 (edited) 27 minutes ago, mrelijahgardner said: I have purchased my first TI99 4/a. I have wanted one for a while mainly just because its an 8-bit era computer that I have never owned. Honestly I'm a little underwhelmed with it but it has some potential to be a fun little computer. I don't have any storage devices so it limits the complexity of programs I could write for it or use. I will probably end up getting setup with a cassette drive possibly digital unless I can find a somewhat cheap SD card solution. I also think I want an extended basic cartridge. I did manage to get a program written for it and it was fun. "TI PUPPY NUMBER GUESSING GAME" for the TI-99/4A TYPE IN LISTING BY: ELIJAH GARDNER 2020 *Note - in PRINT statment indcates a 'SPACE BAR' 10 CALL CHAR(97,"FFFFFFFFFFFFFFFF") 20 CALL CHAR(104,"FFFFFFFFFFFFFFFF") 30 CALL CHAR(114,"FFFFFFFFFFFFFFFF") 40 CALL COLOR(10,9,9) 50 CALL COLOR(11,16,16) 60 CALL CLEAR 70 PRINT "-----aaaaaaa" 80 PRINT "---aahhrrrrhaa" 90 PRINT "--ahharrrrhhhha" 100 PRINT "-ahharrrrhhhahha" 110 PRINT "-ahhararrhahahha" 120 PRINT "--aharrrrhhhaha" 130 PRINT "--aharrrrrhhaha" 140 PRINT "---a-araaara-a" 150 PRINT "-----arrarra" 160 PRINT "------arrra" 170 PRINT "-------aaa" 180 PRINT 190 PRINT "'TI' PUPPY IS THINKING OF A" 200 PRINT "NUMBER BETWEEN 1-100" 210 RANDOMIZE 220 N=INT(100*RND)+1 230 PRINT 240 PRINT "YOUR GUESS"; 250 INPUT G 260 IF G>N THEN 330 270 IF G<N THEN 350 280 PRINT 290 PRINT "YOU GUESSED THE NUMBER!!!!" 300 PRINT "ENTER- TO PLAY AGAIN"; 310 INPUT A$ 320 GOTO 60 330 PRINT "YOUR GUESS IS HIGH" 340 GOTO 230 350 PRINT "YOUR GUESS IS LOW" 360 GOTO 230 In hindsight I don't guess I needed to define the characters as I ended up setting the foreground and the background color the same. Anyway I'm sure I'll be back with some questions about it and any suggestions for storage device options would be appreciated. There is a pinned FAQ here on this forum, would be be a great idea to read through it and get familiar with that great little machine will find a lot of good information there. Edited December 18, 2020 by RickyDean add link 1 Quote Link to comment Share on other sites More sharing options...
jstimson Posted December 18, 2020 Share Posted December 18, 2020 By itself, the machine is a very closed and limited box. But as soon as you add memory and something like the FinalGROM it opens up beautifully. 4 Quote Link to comment Share on other sites More sharing options...
GDMike Posted December 18, 2020 Share Posted December 18, 2020 20 minutes ago, jstimson said: By itself, the machine is a very closed and limited box. But as soon as you add memory and something like the FinalGROM it opens up beautifully. Or better yet, tipi for storage gives you network share ability. 3 Quote Link to comment Share on other sites More sharing options...
jrhodes Posted December 19, 2020 Share Posted December 19, 2020 1 hour ago, mrelijahgardner said: I have purchased my first TI99 4/a. I have wanted one for a while mainly just because its an 8-bit era computer that I have never owned. Honestly I'm a little underwhelmed with it but it has some potential to be a fun little computer. I don't have any storage devices so it limits the complexity of programs I could write for it or use. I will probably end up getting setup with a cassette drive possibly digital unless I can find a somewhat cheap SD card solution. I also think I want an extended basic cartridge. I did manage to get a program written for it and it was fun. "TI PUPPY NUMBER GUESSING GAME" for the TI-99/4A TYPE IN LISTING BY: ELIJAH GARDNER 2020 *Note - in PRINT statment indcates a 'SPACE BAR' 10 CALL CHAR(97,"FFFFFFFFFFFFFFFF") 20 CALL CHAR(104,"FFFFFFFFFFFFFFFF") 30 CALL CHAR(114,"FFFFFFFFFFFFFFFF") 40 CALL COLOR(10,9,9) 50 CALL COLOR(11,16,16) 60 CALL CLEAR 70 PRINT "-----aaaaaaa" 80 PRINT "---aahhrrrrhaa" 90 PRINT "--ahharrrrhhhha" 100 PRINT "-ahharrrrhhhahha" 110 PRINT "-ahhararrhahahha" 120 PRINT "--aharrrrhhhaha" 130 PRINT "--aharrrrrhhaha" 140 PRINT "---a-araaara-a" 150 PRINT "-----arrarra" 160 PRINT "------arrra" 170 PRINT "-------aaa" 180 PRINT 190 PRINT "'TI' PUPPY IS THINKING OF A" 200 PRINT "NUMBER BETWEEN 1-100" 210 RANDOMIZE 220 N=INT(100*RND)+1 230 PRINT 240 PRINT "YOUR GUESS"; 250 INPUT G 260 IF G>N THEN 330 270 IF G<N THEN 350 280 PRINT 290 PRINT "YOU GUESSED THE NUMBER!!!!" 300 PRINT "ENTER- TO PLAY AGAIN"; 310 INPUT A$ 320 GOTO 60 330 PRINT "YOUR GUESS IS HIGH" 340 GOTO 230 350 PRINT "YOUR GUESS IS LOW" 360 GOTO 230 In hindsight I don't guess I needed to define the characters as I ended up setting the foreground and the background color the same. Anyway I'm sure I'll be back with some questions about it and any suggestions for storage device options would be appreciated. For someone new to the system, your little game is actually pretty good! ? 1 1 Quote Link to comment Share on other sites More sharing options...
GDMike Posted December 19, 2020 Share Posted December 19, 2020 It's cute as heck 3 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 20, 2020 Share Posted December 20, 2020 On 12/18/2020 at 2:16 PM, mrelijahgardner said: Man, I really love the way that monitor matches your console! ? 2 Quote Link to comment Share on other sites More sharing options...
mrelijahgardner Posted December 20, 2020 Author Share Posted December 20, 2020 (edited) I like the way the Monitor looks too. The Computer has quite a few scratches. The Monitor came out of my motor home and its got plenty of wear too. My biggest complaint about the machine is its so slow. Is the Extended basic any faster? Is the only way to get decent speed to program in assembly? How much faster would compiled basic be? Edited December 20, 2020 by mrelijahgardner 1 Quote Link to comment Share on other sites More sharing options...
pixelpedant Posted December 20, 2020 Share Posted December 20, 2020 3 hours ago, mrelijahgardner said: My biggest complaint about the machine is its so slow. Is the Extended basic any faster? Yes, somewhat faster. 3 hours ago, mrelijahgardner said: Is the only way to get decent speed to program in assembly? No, all other available options are noticeably faster than console BASIC, and some are greatly faster. Including but not limited to: - Extended BASIC - Forth - GPL (the machine's native low-level interpreted language) - Compiled BASIC - Extended BASIC using assembly support routines (e.g., XB256, The Missing Link, T40XB, T80XB) The bolded cases being ones which can be fast enough to write complex action games. Which isn't to say XB action games don't exist. But you have to be clever about working within pretty severe performance limitations. 3 hours ago, mrelijahgardner said: How much faster would compiled basic be? Much, much faster. Quote Link to comment Share on other sites More sharing options...
Tursi Posted December 20, 2020 Share Posted December 20, 2020 It's hard for me to say it's worth having XB In the "faster language" category... yes, it's faster, but no, it won't make a playable difference to most (all) games. It's like racing tar and molasses... GPL is pretty much assembly language, it's just a different assembly language for a virtual machine - so if you don't like assembly you won't like GPL much better. Its main advantage is being more compact than 9900 asm. Everything else is very performant, and in particular the BASIC compiler by Senior Falcon is amazing these days, handling most of XB as well as standard BASIC (with floating point being the main feature missing). There have actually been a number of games released in compiled BASIC, and the results are very impressive. Have a look at some of Retrospect's games for samples there. 5 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted December 21, 2020 Share Posted December 21, 2020 There are strange little speed differences between TI BASIC and Extended BASIC that you wouldn't think would happen. Notably, if we generate a bunch or random numbers and display them in a loop, like this; TI BASIC 10 RANDOMIZE 12 DIM R(10) 15 T=0 20 FOR A=1 TO 10 30 R(A)=INT(6*RND)+1 40 T=T+R(A) 50 PRINT R(A) 60 NEXT A 70 PRINT "THE TOTAL IS ";T 80 STOP TI EXTENDED BASIC 10 RANDOMIZE::DIM R(10)::T=0 20 FOR A=1 TO 10::R(A)=INT(6*RND)+1::T=T+R(A)::PRINT R(A)::NEXT A::PRINT "THE TOTAL IS ";T::STOP You would think XB would be faster but in this particular case it's not any faster at all due to the random number generator being quicker in TI BASIC for some insane reason?! There's also another option for Extended Basic, it's called RXB .... Actually I'm dumbfoundedly shocked that Rich hasn't already plugged it in this thread so I'll wait for him to pop up and tell you all about it's extra features! 3 1 2 Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted December 21, 2020 Share Posted December 21, 2020 7 hours ago, Retrospect said: You would think XB would be faster but in this particular case it's not any faster at all due to the random number generator being quicker in TI BASIC for some insane reason?! Come on, Joe! You know we have beat this subject to death in more than one other thread. ? The reason XB is so slow with random numbers is that it uses 2 floating point (FP) seeds and all FP math for both RANDOMIZE and RND, whereas TIB uses a single 16-bit integer seed, integer math for RANDOMIZE and byte returns from GPL RAND for each of the 7 FP digits of the FP number returned by RND. Oh—and Rich opted to use TIB’s system for RXB. ...lee 2 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted December 22, 2020 Share Posted December 22, 2020 7 hours ago, Lee Stewart said: Come on, Joe! You know we have beat this subject to death in more than one other thread. ? The reason XB is so slow with random numbers is that it uses 2 floating point (FP) seeds and all FP math for both RANDOMIZE and RND, whereas TIB uses a single 16-bit integer seed, integer math for RANDOMIZE and byte returns from GPL RAND for each of the 7 FP digits of the FP number returned by RND. Oh—and Rich opted to use TIB’s system for RXB. ...lee Thankyou Lee! I knew someone could provide the reason better than I, for I'd forgotten. Yes indeed TI Basic does use the 16-bit integer seed. See, the little differences between the two BASIC's .... Rich's RXB is a great, viable option for anyone wanting to program in XB but don't like some of the restrictions it has, as is the XB256 extension and compiler. The options we have for the TI now are awesome thanks to these great guys. Also Forth! Not that I ever could get my head into it but I've seen what it can do and it's race-horse fast. 2 Quote Link to comment Share on other sites More sharing options...
RXB Posted December 22, 2020 Share Posted December 22, 2020 I have the goal of making a RXB game using XB256 with SAMS memory card. What is missing from XB256 is SAMS support and RXB has that already built in. The biggest problem with SAMS is where do you put a memory manager in memory unmolested in TI99/4A. RXB has one built in to VDP or RAM or hardcoded using GPL. 1 Quote Link to comment Share on other sites More sharing options...
jrhodes Posted December 22, 2020 Share Posted December 22, 2020 On 12/21/2020 at 10:44 AM, Retrospect said: .... Actually I'm dumbfoundedly shocked that Rich hasn't already plugged it in this thread so I'll wait for him to pop up and tell you all about it's extra features! ... 3 hours ago, RXB said: blah "Speak of the devil..." 2 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 23, 2020 Share Posted December 23, 2020 Ahem, here is a nice little reminder that could be used in 2021... Quote Link to comment Share on other sites More sharing options...
RXB Posted December 23, 2020 Share Posted December 23, 2020 Is there a reason in the season for people to be jerks? Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 23, 2020 Share Posted December 23, 2020 When a person takes offense, it only confirms that the truth hurts and also confirms they realize the truth (of their actions). However, when they continue to do it anyway, showing they don't care about how many threads they've trashed over the years... well, who would really be the jerk? Quote Link to comment Share on other sites More sharing options...
AwkwardPotato Posted December 23, 2020 Share Posted December 23, 2020 Rich hasn't done anything wrong, please get over yourself. These back-and-forths do way more to trash threads than RXB plugs. 2 Quote Link to comment Share on other sites More sharing options...
GDMike Posted December 24, 2020 Share Posted December 24, 2020 (edited) Here here. Let's just agree to disagree and press on,I think the rest of us can always figure out by ourselves where issue lives with difference of opinions we don't need to blare it out in a forum that actually helps us. Rich makes a product and he supports it and so he'll always do that, and good for that. we can ignore comments by just reading on to the next, now that's simpler. But I see the other side, but we're not picking sides, nor should we, merry Christmas forum dweller's and let's sparkle in the next future TI year. Edited December 24, 2020 by GDMike 1 1 Quote Link to comment Share on other sites More sharing options...
Airshack Posted December 24, 2020 Share Posted December 24, 2020 On 12/20/2020 at 9:53 AM, mrelijahgardner said: How much faster would compiled basic be? Compiled BASIC is 20-25 times faster than XB in my experience writing a game — SCRAA. Up to 40X faster depending on what you’re doing. Fast enough to write something with good collision detection in a BASIC variant. Assembly is about 5-10 times faster than compiled BASIC, or 200X faster than TI BASIC. The assembly speed comparison numbers come from my memory of a conversation with Harry in 2017. Quote Link to comment Share on other sites More sharing options...
Airshack Posted December 24, 2020 Share Posted December 24, 2020 On 12/20/2020 at 1:18 PM, pixelpedant said: he bolded cases being ones which can be fast enough to write complex action games. Which isn't to say XB action games don't exist. But you have to be clever about working within pretty severe performance limitations. XB has exciting access to sprites yet is really slow just like TI BASIC. Its speed was a major disappointment back in the day because it made for weak collision detection in action games. This severe performance limitation itself has been remedied by Harry’s compiler, and his XB256 adds more interesting features to XB. I’d start with XB256 and the compiler if you’re interested in doing action games. 4 Quote Link to comment Share on other sites More sharing options...
mrelijahgardner Posted December 24, 2020 Author Share Posted December 24, 2020 Ive read that sprites are still difficult to use in extended basic. I figure the game I write for it wont be super action based and I'll probably use redefined characters for for movement. Sprites will probably be used for extra images. I'm about to order an extended basic cartridge. So a couple questions. -Can the compilers mentioned be loaded from tape or do I still need a disk drive solution. -Do the SD card solutions for this unit use the cartridge port and therefore I wouldn't be able to use the xb cartridge -If I compile a xb program do you have to have the cartridge installed to run it? Is it similar to how on commodore if you compile an enhanced basic program you still need to load the enhanced basic first? Quote Link to comment Share on other sites More sharing options...
jrhodes Posted December 24, 2020 Share Posted December 24, 2020 (edited) The Finalgrom99 (not finalrom)can run Extended basic, no need for a dedicated cartridge of it. Pretty sure you can not load the compiler from tape. In addition you need the 32k memory to run the compiler. I also recommend looking into TIPI as a disk solution. Edited December 24, 2020 by jrhodes 1 Quote Link to comment Share on other sites More sharing options...
GDMike Posted December 24, 2020 Share Posted December 24, 2020 12 minutes ago, jrhodes said: The Finalgrom99 (not finalrom)can run Extended basic, no need for a dedicated cartridge of it. Pretty sure you can not load the compiler from tape. In addition you need the 32k memory to run the compiler. I also recommend looking into TIPI as a disk solution. You mean Finalgrom,(FG), vs Flashrom 99,(FR99) I think. 1 Quote Link to comment Share on other sites More sharing options...
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