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fonts 4x8

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I'm looking for 4x8 fonts for atari (to write 80 characters per line), does anyone have such a set of 128 characters available?

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E: 80 driver... 512 bytes ;-) 

 

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1 hour ago, xxl said:

I'm looking for 4x8 fonts for atari (to write 80 characters per line), does anyone have such a set of 128 characters available?

I designed a whole slew of 4 x 8 fonts for the Last Word -- including special sets for the Polish language.

 

You can download them all here: The Last Word 3.21b

 

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20 minutes ago, xxl said:

 

 

 

 

E: 80 driver... 512 bytes ;-) 

 

Nice!  Is this a FlickerTerm type (two GR 0 screens of 1K each flipping on an interrupt), or a single graphics 8 screen (8K)?

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55 minutes ago, xxl said:

 

 

 

 

E: 80 driver... 512 bytes ;-) 

 

Could you share code ? I never understood how "drivers" work on a8 :)

 

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4 hours ago, popmilo said:

Could you share code ? I never understood how "drivers" work on a8 :)

 

same.  I would like to learn that too

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not yet, the project is not finished, I want E: to work with Top/Bottom/Left/Right Margin with both gfx & char modes with proper scroll (not like original), should work with new S: driver (multiple / split / PMG screens). .. too earlly ...

 

7093026900_1609130841.jpg

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@xxl If you could have an option to make this work without using the full 8K (i.e. Only text mode, but without being able to draw lines), this would be great.

 

With a 512 byte section of code (forgetting the font size), it would be great to be able to have text in 80x24 mode.

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1 hour ago, Larry said:

This looks very different from the typical "soft" 80 columns in GR.8.  Shown on VBXE or?

Just a normal 320 pixel screen.  I'm 99% sure the Atari Win emulator he's showing can't emulate VBXE either.

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A 130XE version, where the graphics 8 data resides in an extended bank (ANTIC only), could be nice, too! You'll get an extra kilobyte free memory in BASIC if $9C00-$9FFF is not used anymore, and your main (CPU) memory has no screen data, so using graphics 8 is less of a problem.

 

Flickerterm, ehm, flickers. Might be tollerable in a well-lit room on 60Hz in NTSC land, but on PAL I can't stand it. Similar to all the flicker modes that people erroneously call "interlaced".

 

 

Edited by ivop
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this is how the editor looks in a window :D

 

 

Edited by xxl
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Very useful, I can have a text window inside a graphics 8 screen, can't wait to use your handler.

 

I subscribed your youtube channel but I cannot set alerts because you marked your videos for children.

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Hi, find attached the font used by the UCM and Alive disk magazines on Atari ST:

 

alive_font.png.e96b1b7c277768f2af189dbc6a10a295.png

 

Obviously ST ASCII order but perhaps it could be useful.

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thanks...

 

I'm slowly completing the characters in the character set.

 

due to the fact that you can open the editor in any place and of any size, e.g. 10 characters width and 1 character height, not to implement type of content to enter e.g. alpha-numeric or numbers only

 

an example of how you can enter Basic lines of 255 characters

 

9184357500_1609509590.png 

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top and bottom margins may also work in text modes.

editor in the window 🙂

 

 

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Take your time, I've no hurry but... do you have news? 😃

Thanks!

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to regulate the correct operation of E: in the text-based user interface, K: and S: must be modified (S: I have almost ready) additionally, a memory allocation mechanism must be introduced (e.g. we want to have access to the text-based user interface from Basic), which has no chance to work with SpartaDOS :( I judge this to be the biggest brake on the development of any modern software on atari... it is impossible to maintain compatibility with this outdated system.

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11 hours ago, xxl said:

to regulate the correct operation of E: in the text-based user interface, K: and S: must be modified (S: I have almost ready) additionally, a memory allocation mechanism must be introduced (e.g. we want to have access to the text-based user interface from Basic), which has no chance to work with SpartaDOS :( I judge this to be the biggest brake on the development of any modern software on atari... it is impossible to maintain compatibility with this outdated system.

I am working on a text based game which would benefit a lot from 80 char text. However, memory is limited. Does your system have a mode to only use the 1K of memory (plus font memory of course) or does it always use 8K for the graphics mode 8 functionality?

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Best you can do for 80 columns would be a Flickerterm type solution: 1K for a modified character set, and 2K for the two screens.

 

An 80 column screen = 80x24 = 1920 bytes at a minimum, even if it was a native mode supported by hardware.

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