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adamantyr

New Release: Realms of Antiquity The Shattered Crown

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38 minutes ago, Brent Ellison said:

Even minor-er bug: There's an errant bookshelf outside the sheriff of Bleyloch's house:

 

image.thumb.png.9a85128467bbd20b604fc83c620d6b3c.png

Ugh... I snuck a fix for that into the latest build, but it won't take unless the game is started over.

 

Fortunately the book in question (which you can't reach out there) isn't plot critical. Here's what it says:

 

image.thumb.png.ad75ecc764b5a65b338672b678995764.png

 

 

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Oh yeah, I meant to ask - does the main version on arcade shopper not get updated with the latest version? I had a friend buy the game with a credit card yesterday and he still had the freeze-on-poison bug.

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9 minutes ago, Brent Ellison said:

Oh yeah, I meant to ask - does the main version on arcade shopper not get updated with the latest version? I had a friend buy the game with a credit card yesterday and he still had the freeze-on-poison bug.

I sent it to him to put up for new purchases, it may not have gotten up over the weekend right away.

 

Does he need a link to the latest version, or were you able to provide that to him?

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Hmmm got another freeze... after getting poisoned. I was poisoned on a previous turn, finished my turn and when it should have gone to my next (poisoned) character, it hung up. This was in 1-7-008, unless I really screwed up and somehow unzipped the wrong file a few days ago.

 

image.thumb.png.4306affac1d140c94779cbcc6df80527.png

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Aaaahhh yeah I mixed those up and then didn't get poisoned for hours so I thought everything was good. Thanks!

 

Also, the noise when this forum gets updated while I have the tab opened baffles me every time! I check Discord, Steam, Hangouts...

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Hello All,

 

Have been really enjoying the game, given my ADD though I keep restarting as I can't decide on what party to stick with (or just a hero)! I was wondering what other people were using for their parties, and I was also curious about what would be considered more difficult in terms of party structure, I would have thought the Hero would have been it but they are pretty strong for the early game comparatively to other parties. The one I have now currently is Fighter, Ranger, Warlock and Wiz. Previously I had a Rogue/Wiz party that I was going to have try to find companions with but I realized that the Rogue/Wiz combo is fairly redundant given that yellow magic covers most of the thiefs special abilities.

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Generally the smaller the starting party the more the challenge is.

 

My brother as a play tester made a single party of a rogue, which was a definite challenge since he had to buy items for anything like light and healing to start with.

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Yeah, a single Fighter specialising in melee is the most difficult starting party I've played, and Rogue would be the same kind of pickle. 

 

And I agree Hero is very strong, especially in the early game. 

 

I do think the most difficult start is with a single non-magical class (fighter, rogue). 

 

A major factor in this, though, is just whether you know where various companions are and how they're acquired.  Since a couple of those can be picked up really quick for support, if you do. 

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I kind of like the idea of doing a single Rogue to start, though I think I only know where the Bard is. Out of curiosity, how many possible companions are there? if there is the option to have a non-wiz companion I think I may start over again with just a rogue

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10 minutes ago, adamantyr said:

There are eight potential companions, covering all classes except the Hero.

Then a Rogue it is! Thank you guys. A couple of us on the Nox Discord have been playing through it and I got at least one person to buy the boxed edition the other day :)

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Late to the party but I just wanted to say I have a Rogue and a Warlock in a 4-person group and with the way the spellbooks work I definitely wouldn't want to rely on only magic to cover the thief skills. Magic will cover the occasional case, but in particular for unlocking and secret door-finding the Rogue is far from redundant. Also, don't worry too much about starting affinities for spellcasters, they give you a small headstart but you can overcome them pretty quickly in my experience.

 

Might try the Hero path next if I decide to start over with v2... those companions are looking pretty juicy.

Edited by Brent Ellison
OCD word replacement
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12 minutes ago, Brent Ellison said:

Late to the party but I just wanted to say I have a Rogue and a Warlock in a 4-person group and with the way the spellbooks work I definitely wouldn't want to rely on only magic to cover the thief skills. Magic will cover the occasional case, but in particular for unlocking and secret door-finding the Rogue is far from redundant. Also, don't worry too much about starting affinities for spellcasters, they give you a small headstart but you can overcome them pretty quickly in my experience.

 

Might try the Hero path next if I decide to start over with v2... those companions are looking pretty juicy.

Just to be clear, you can make a 1-man party of any class, and have companions join you. It's not limited to the Hero.

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So another question in game, where can one use a homing stone? Everywhere I've tried so far it says not usable here. Otherwise, I ended up restarting the game with just a rogue with the new update, so far have a bard in the party, thinking a warlock would be a good spellcaster then.

Edited by lerugray
added stuff

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3 hours ago, lerugray said:

So another question in game, where can one use a homing stone? Everywhere I've tried so far it says not usable here. Otherwise, I ended up restarting the game with just a rogue with the new update, so far have a bard in the party, thinking a warlock would be a good spellcaster then.

There's only a few places they can't be used. One is the iron mines in the deeper level because you can accidentally leave your boat behind and never be able to return.

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4 minutes ago, adamantyr said:

There's only a few places they can't be used. One is the iron mines in the deeper level because you can accidentally leave your boat behind and never be able to return.

Is one of those places including the moors where the hound hangs out? Also wondering about the plague town. I'll try it again later tonight once i finish dealing with bank stuff

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