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What have you actually PLAYED tracker for 2021 (Season 14)


carlsson

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Here's the summary for Week 16, running from April 19 - 25. We logged 4031 minutes of eligible play, playing 87 games on a total of 19 systems.

 

Top 10:

 

1. Suikoden II (PlayStation) - 613 min. (#1)
2. Pitfall II: The Lost Caverns (Atari 2600) - 289 min.
3. Legend of the Amazon Women (UK ver?) (C64) - 243 min. (#3)
4. Solar Fox (Atari 2600) - 182 min. (#5)
5. Thunder Force V (Sega Saturn) - 161 min.
6. Kaboom! (Atari 2600) - 146 min. (#7)
7. Kolibri (Sega 32X) - 125 min.
8. Megamania (Atari 2600) - 86 min.
9. Seaquest (Atari 2600) - 85 min.
9. Thunder Force IV (Sega Saturn) - 85 min. (#2)
 

Pre-NES top 10:

 

1. Pitfall II: The Lost Caverns (Atari 2600) - 289 min.
2. Legend of the Amazon Women (UK ver?) (C64) - 243 min. (PN#1)
3. Solar Fox (Atari 2600) - 182 min. (PN#3)
4. Kaboom! (Atari 2600) - 146 min. (PN#4)
5. Megamania (Atari 2600) - 86 min.
6. Seaquest (Atari 2600) - 85 min.
7. Pac-Man Collection (ColecoVision) - 75 min.
8. Beamrider (Atari 2600) - 53 min.
9. Chuckie Egg (Atari 8-bit) - 49 min.
10. Front Line (Atari 2600) - 47 min.
 

Top 10 systems:

 

1. Atari 2600 (1184) (#2)
2. PlayStation (613) (#1)
3. Sega Saturn (312) (#3)
4. C64 (286) (#4)
5. Sega 32X (280) (#10)
6. Genesis (264) (#6)
7. Arcade (204) (#5)
8. Game Boy Color (160)
9. NES/Famicom (138) (#8)
10. Game Gear (115)
 

While Suikoden II on the PS1 maintains its title as the most played game, on its own it is not enough to retain the system title from the Atari 2600, which thus breaks a six week streak and for the first time since week #5 a cartridge based system is the most played. It brings us to the pre-NES list where Pitfall II takes the title just ahead of the Amazon Women.

 

Thunder Force IV, also known as Lightening Force: Quest for the Darkstar on the Sega Genesis/Mega Drive becomes member #444 in the 1000 Minute Club with a total of 1,002 minutes so just over the threshold.

 

See you in May! (Actually the next stats are likely to be posted on Star Wars day, i.e. May the Fourth be with you)

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Okay, about to go to bed, so I'll go ahead and post my times...

 

PS1

Suikoden - 411 min (Started this back up even though I just finished a playthrough.  Was wanting to do some achievements on Retroachievements.  Not terribly far into it and honestly not sure how far I'll go on it.  Don't wanna get burned out...)

Suikoden 2 - 540 min (Time is approximate... streamed about 7 hours, but I think I played another couple hours off stream.  Just about to the Rockaxe section.)

Castlevania Symphony of the Night - 1020 min (Started up a playthrough for achievements like Suikoden above, played for a while, was having issues, ended up completely uninstalling Retroarch and reinstalling, which fixed some of the issues, then other problems popped up and fiddled around some more, and played a good long ways, then realised that it wasn't giving achievements because when I uninstalled/reinstalled Retroarch, I forgot to put my Retroachievments login info back in.  So I started over, and now, on the second start, I'm almost finished with the game.)

 

Genesis

Sonic the Hedgehog - 10 min (Just testing out the core I downloaded for Retroarch.  Played until I reached Marble Zone then turned it off.)

 

TurboGrafx-16

Legendary Axe - 10 min (Same as with Sonic.  Played through first boss and quit.)

 

Played a lot this week.  CV: SotN really gave my thumbs a workout.

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5 hours ago, Eltigro said:

Doing this while at work to cheat and level familiars in Caslevania SotN. Don’t worry, I’m not including this time in my weekly minutes. lol

9D195E14-C07D-40C6-8580-CD5D1B7C43E9.jpeg

Hahahah, I used several rubber bands and a soda bottle cap, if I recall. Does that have turbo fire?

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7 hours ago, jgkspsx said:

Hahahah, I used several rubber bands and a soda bottle cap, if I recall. Does that have turbo fire?

Nah... it was just holding up the shield.  Had the Dark Shield, which damages enemies, and standing in a spot where medusa heads were coming at me in a steady stream.  The shield would kill them and the familiar would get exp.  But you have to keep the button held down so Alucard will keep the shield held up.  There's a retro achievement for having all familiars above lvl 50.  The Faerie was the one I was working on while at work, so it's maxed out... the others I just stopped when I noticed they were above 50.  (The sword I actually got there legit while grinding levels for myself.)

fam.jpg

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ATARI 2600:

M*A*S*H* (for HSC) - 15 minutes

 

ATARI 7800:

Astro Blaster (for HSC) - 10 minutes

Pac-Man Collection - 105 minutes

 

COLECOVISION:

Cosmic Avenger (for HSC) - 5 minutes

 

NES/FAMICOM:

Ms. Pac-Man (Tengen License) - 15 minutes

 

EVIDENCE OF THE WEEK: My 7800 PMC gameplay footage, with Pac-Man Plus in regular speed

 

Edited by oyamafamily
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An interesting selection of games this time. I have a feeling that most of these do not show up very often, but I think I saw R-Type III not too long ago.

 

SFC/SNES
R-Type III: The Third Lightning - 31

 

PC Engine
R-Type I - 29

It's the Japanese version. They couldn't fit the whole game onto a single HuCARD for the Japanese release, so it got split into R-Type I and R-Type II, which is not to be confused with the real R-Type II. The US version made it all into a single HuCARD, but I believe it runs at a lower resolution than the Japanese version does. I didn't play the second half of the game for some reason.

 

SuperGrafx
1941 Counter Attack - 19

 

Saturn
Asuka 120% Limited - 53

This game is known by several names, including Asuka 120% BURNING Fest. LIMITED, Asuka 120% LIMITED BURNING Fest., and a few other variations in word order, but Asuka 120% Limited is actually what is written on the game's spine, so that's what I'm using. This is the final game in the series that was developed by its original developer, but they did also release an official patched version online after they went out of business or something, and this patched version has its own title, adding to the confusion. This series established mechanics that were later used in Guilty Gear and the single most complex fighting game series that I am aware of, Arcana Heart, which I did also play this week.
Layer Section - 9

 

So yeah, you're probably thinking that I didn't play Thunder Force for the first time in a long time... and you're wrong. Go check the modern tracker and see that I wasted about an hour of my life playing the piece of garbage that is Thunder Force VI.

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This week was entirely dominated by:

 

Game Boy Color

 

Hexcite - 10 hours (or at least that is where I stopped counting). I was so offended by the computer destroying me over and over that I actually learned how to play the game and have played almost nothing else this week. The game has a ranking mode that goes from E5 to A1, and then Master, and then Grand Master. I have ranked up to A3. You have to win six consecutive matches to rank up at this point, and often it is impossible to win due to a bad deal of pieces. But I have gotten to the point where I have won what I thought were hopeless matches, so I’m pretty happy with myself.

 

This was one of my greatest victories so far:

 

0F96B8A5-2D23-4934-A6BC-4817FC53A454.thumb.jpeg.66aaf486ff7c8dcf47e823e20a758410.jpeg


It’s much easier to win the first round of each match because you go first and can control the direction the board develops. Winning as the second player means ensuring that there is always a path forward for you even when the first player tries to close off your path to getting rid of high value pieces.

 

Duke Nukem - 35 minutes. I think Duke made a much better showing on the GBC than poor Billy Blaze did.

 

Game Boy

 

Boomer’s Adventure in ASMIK World - 20 minutes. I am not sure if the added complexity makes this better than its obvious inspiration Heiankyo Alien or not, but it’s certainly a worthy alternate take. It’s just so frustrating to only get passwords every many levels.

 

Kirby’s Pinball Land - 15 minutes. Stupid chicken.

 

Chikyuu Kaihou Gun ZAS - 15 minutes. (Yes, it’s a bootleg copy.) I can’t believe they were able to do this on the original Game Boy. Absolutely mindblowing.

 

EDIT: Tumblepop - 25 minutes. This awesome game might have sold better if they promoted the similarities in concept to Ghostbusters, or gotten the license for it.

 

32X

 

Star Trek - 45 minutes. Played through the quick simulations of Wrath of Khan and Balance of Terror a few times. Almost beat Khan but I got caught up in the Genesis explosion because I forgot what the power surge meant. Oops.

 

Jaguar

 

Joust - 60 minutes. Forgot how weird the flight patterns of the buzzards were in the ST version. No wonder the arcade version seemed so hard. (Although when a grey knight decides to hug the top of the screen you are totally screwed.) A lot of fun anyway.

 

 

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Atari 8-bit:
Patent Pole Position [V6] - 32 min.
Pole Position [Marius PAL] - 322 min.

 

MSX:
Boxing - 3 min.
F-1 Spirit - 4 min.
Road Fighter - 4 min.

 

The A8 times obviously are from the HSC. We started with playing a hacked version called Patent Pole Position where supposedly V1-V5 would consist of handcrafted tracks, but V6 mostly were randomly created tracks that turned out to be unplayable. Since V1-V5 doesn't seem to exist anywhere online, we resorted to regular Pole Position. Marius is an AtariAge member who in 2010 hacked the PAL version of the game with less time on the clock and some bug fixes, to closer match the NTSC version which is faster and more difficult to play. I haven't yet decided if I'll log this as a separate entry or with the regular entry for Pole Position, given that previously there probably has not been a distinction between playing on PAL or NTSC anyway, and what this hack does is to level the playfield, no new tracks or other changes (other than turning the sky purple to better indicate which version you're playing).

 

I also had some cleanout among my MSX games and had a last playtest of the ones I just sold, a bit of a farewell session but not really sentimental about those, just like I'm not particularly sentimental that I just sold my Sega SC-3000 computer with games as I got a fairly good price for it. I have already realized multiple times that Covid-19 didn't hit the world economy on a global scale as much as it seemed in the first place, and those who are among the more fortunate still are driving video game prices up, which I suppose means it is a good time to sell what you don't really care for any longer, assuming that the crash will come some day whether it is in a month, a year or 5 years from now.

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6 hours ago, Steven Pendleton said:

PC Engine
R-Type I - 29

It's the Japanese version. They couldn't fit the whole game onto a single HuCARD for the Japanese release, so it got split into R-Type I and R-Type II, which is not to be confused with the real R-Type II. The US version made it all into a single HuCARD, but I believe it runs at a lower resolution than the Japanese version does. I didn't play the second half of the game for some reason.

Since before, there was an entry for R-Type and an entry for R-Type (PC Engine version). I presume PC Engine version here really means the Japanese one, and the entry without specification relates to the TurboGrafx-16 version sold in the US.

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Here are my times for this past week (April 26th through May 2nd) on classic systems...

 

Commodore 64:

Legend of the Amazon Women (UK version) - 87 min. in 2 sessions

 

ZX Spectrum:

Legend of the Amazon Women - 48 min.

Tranz Am - 21 min. in 2 sessions

 

This week I managed to finish the UK version of Amazon Women on the C-64. I followed a strategy where, if I beat an enemy prior to passing the next stone, I wait until time is nearly up while the health meter slowly recovers, trying to dodge those arrows as well as possible. I managed not to lose a life by the timer running out, and surprisingly, the last two enemies that appeared in the last section were very easy to beat.

 

After that I revisited the Spectrum version. I said the UK version was similar to the Spectrum version, but there are still some differences... on the Spectrum, there are more different enemies. Also the strategy mentioned above doesn't work because the health meter only recovers during a fight, and in between fights there's a high frequency of arrows flying around. The Spectrum version is also considerably faster, so it's hard to avoid the enemies' attacks. Therefore I settled on letting them go towards me only to attack them while they do. Still I only got about 40% of the way through the jungle done.

 

The Spectrum version, although probably being the original one, has got worse graphics... it's only green on black while on the C-64 the bodies of the fighters are colored. I imagined how the game might have looked on a 16-bit system with more colors... there it would definitely be easier to make out the different enemies and objects. Maybe something like this (only a rough draft):

835989221_AmazonWomenUKcolorized.PNG.e36fd4abda3d8340f84bad2e0e5ba8b9.PNG

 

 

I also tried Tranz Am for the Spectrum, which I think was one of the launch titles for the system. It's actually not as great as I remember it, and it's also not very deep. You drive around with a racing car on the map of the USA trying to collect 8 prizes while dodging obstacles and enemy cars. You drive through the play field rather quickly, but you have a radar. But the radar doesn't show the obstacles. Then you also have a USA map showing the cities and your location. It's easy to crash into an obstacle or get rammed by an enemy car, however. I didn't play it for that long in the end.

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4 hours ago, carlsson said:

Since before, there was an entry for R-Type and an entry for R-Type (PC Engine version). I presume PC Engine version here really means the Japanese one, and the entry without specification relates to the TurboGrafx-16 version sold in the US.

Yeah, the US version is R-Type and everything is on one HuCARD, but the Japanese version has stages 1-4 on the R-Type I HuCARD and then the rest are on the R-Type II HuCARD. It gives you a password after finishing stage 4 that you use on R-Type II to continue your game.

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A2600 

Armor Ambush 5 

Asteroids 24 

Astroblast 52 

Atlantis 11 

Barnstorming 20 

Basketball 20 

Breakout 78 

Canyon Bomber 20 

Casino 49 

Circus Atari 28 

Demolition Herby 10 

Demon Attack 101 

Dodge 'Em 47 

Eggomania 40 

Jr. Pac-Man 6 

Jr. Pac-Man Throttle Hack 10 

Kaboom 74 

Kung Fu Master 13 

Ms. Pac-Man 25 

Night Driver 18 

Oystron 75 

Pac-Man 10 

Pac-Man 4k 38 

Sadoom+ 17 

Super Breakout 26 

Tac-Scan 8 

 

Colecovision 

Beamrider 34 

Cosmo Fighter III 5 

Monkey Academy 36 

Tank Mission 3 

 

 

I have been playing through the actual physical 2600 carts that I own.  There are more good games in there than I realized - LOL.  I got sucked into Demon Attack while the original Breakout grabbed me because of it's finite "ending" and timed mode.  Also, the single player solitaire game in Casino really impressed me.

 

Also after seeing all the folks get their shiny new Phoenix (Phoenixes?) from Collectorvision, I also got it back out and played a few games.  Monkey Academy continues to impress me.  I think it is the absolute best "educational game" that I have ever played.

 

 

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MS-DOS:

Screamer 2 - 12 min

 

Windows 98:

Destruction Derby 2 - 10 min

Mechwarrior 2 - 430 min

Need For Speed - 10 min

SODA Off-Road Racing - 10 min

 

Beat all of the Falcon/Wolf clan missions in the PowerVR version of MechWarrior 2. Got my hands on a Socket 4 133mhz Pentium Overdrive chip so I upgrade the Gateway P5-60 and installed a Matrox Mystique video card to go with it. Then tried out the Mystique version of Destruction Derby 2, Mechwarrior 2, and Screamer 2. Spent some time looking for the 1.0 version of Croc that supports the Mystique card but could only find the later DirectX/Voodoo version.

 

 

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On 5/2/2021 at 8:32 AM, Eltigro said:

Nah... it was just holding up the shield.  Had the Dark Shield, which damages enemies, and standing in a spot where medusa heads were coming at me in a steady stream.  The shield would kill them and the familiar would get exp.  But you have to keep the button held down so Alucard will keep the shield held up.  There's a retro achievement for having all familiars above lvl 50.  The Faerie was the one I was working on while at work, so it's maxed out... the others I just stopped when I noticed they were above 50.  (The sword I actually got there legit while grinding levels for myself.)

fam.jpg

Come to think of it, this is how I leveled up my familiars in the PSP version. When I was a kid I didn’t think of that so I used the Crissaegrim and a turbo controller to continuously slash zombies while I was at school.

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Arriving a little late today on account of recovering from getting the J&J vaccine on Saturday (I did pretty much nothing other than sleep 18 hours a day and feel miserable during the rare moments I was conscious for a couple days) but I'm on the mend and feeling better tonight so here's my household's gaming times for the past week! :)

 

 

Ineligible (All Nintendo Switch)

Alien: Isolation - 120 minutes

Animal Crossing: New Horizons - 195 minutes

Doom (Classic) - 145 minutes

Doom (Classic): Syringe - 350 minutes

Horizon Chase Turbo - 135 minutes

Inside - 210 minutes

Stories Untold - 235 minutes

 

Arcade

Centipede - 20 minutes

Galaga - 3 minutes

Ms. Pac-Man - 18 minutes

 

NES

Castlevania - 95 minutes

Castlevania III: Dracula's Curse - 110 minutes

 

Sega Genesis

OutRun - 11 minutes

 

 

Total Video Game Play Time This Week

1,647 minutes (27 hours 27 minutes) [257 minutes eligible]

 

Individual System Play Times This Week

Nintendo Switch: 1,390 minutes

NES: 205 minutes

Arcade: 41 minutes

Sega Genesis: 11 minutes

 

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Here's the summary for Week 17, running from April 26 - May 2. We logged 5717 minutes of eligible play, playing 86 games on a total of 21 systems.

 

Top 10:

 

1. Castlevania: Symphony of the Night (PlayStation) - 1020 min.
2. Hexcite: The Shapes of Victory (Game Boy Color) - 600 min.
3. Suikoden II (PlayStation) - 540 min. (#1)
4. MechWarrior 2: PowerVR version (PC (Windows 95/98)) - 430 min.
5. Suikoden (PlayStation) - 411 min.
6. Pole Position (Atari 8-bit) - 322 min.
7. Kaboom! (Atari 2600) - 125 min. (#6)
8. Castlevania III: Dracula's Curse (NES/Famicom) - 110 min.
9. Pac-Man Collection (Atari 7800) - 105 min.
10. Demon Attack (Atari 2600) - 103 min.
 

Pre-NES top 10:

 

1. Pole Position (Atari 8-bit) - 322 min.
2. Kaboom! (Atari 2600) - 125 min. (PN#4)
3. Pac-Man Collection (Atari 7800) - 105 min.
4. Demon Attack (Atari 2600) - 103 min.
5. Solar Fox (Atari 2600) - 89 min. (PN#3)
6. Legend of the Amazon Women (UK ver?) (C64) - 87 min. (PN#2)
7. Congo Bongo (Atari 2600) - 83 min.
8. Breakout (Atari 2600) - 78 min.
9. Oystron (Atari 2600) - 75 min.
10. Astroblast (Atari 2600) - 52 min.

 

Top 10 systems:

 

1. PlayStation (1971) (#2)
2. Atari 2600 (1154) (#1)
3. Game Boy Color (635) (#8)
4. PC (Windows 95/98) (460)
5. NES/Famicom (398) (#9)
6. Atari 8-bit (354)
7. Atari 7800 (115)
8. C64 (87) (#4)
9. ColecoVision (83)
10. Sinclair ZX Spectrum (69)
 

Yet again a PlayStation game is #1 but this week it is Castlevania: SotN instead of Suikoden II. Inbetween those, the GBC game Hexcite takes second place. The most played pre-NES game this week is Pole Position due to HSC action, with several frequent entries further down the list. The Atari 2600 got one week in the top of the systems list before the PlayStation again claimed that title.

 

Pac-Man 4K (Atari 2600) becomes member #445 in the 1000 Minute Club with a total of 1034 minutes.

 

Super Breakout (Atari 2600) breals the 5000 minute barrier with a total of 5004 minutes, which puts it in all time #32 place, overtaking Warriors of Rome II (Genesis) and not far from both NetHack (PC DOS) and Final Fantasy VIII (PlayStation).

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Yay, my beloved Thunder Force is back! I finally got a no miss on Thunder Force III. I almost got it on AC on my first attempt, but I died at the miniboss immediately before the last boss, so I shut the game off and tried again later several times. Subsequent attempts were significantly less successful.

 

SFC/SNES
R-Type III: The Third Lightning - 53

 

Saturn
Akumajou Dracula X ~Gekka no Yasoukyoku~ - 38
Layer Section - 35
Thunder Force II MD - 11

Yeah, I need to play this game a lot more. This is a fun game and everyone seems to dislike it for some reason. I'd recommend playing the original X68000 version, though, as the ports are significantly compromised with entire stages completely missing. I've heard the X68000 version also has a minimap or something like that for the overhead stages, and this was also removed in the MD/G/Saturn ports.
Thunder Force III - 56
Thunder Force IV - 90

The final miniboss did something extremely strange to me; instead of doing his normal pattern where he hides inside the cannon, he stayed out the whole time. How odd.
Thunder Force V - 33
Thunder Force AC - 62

 

PS1
R-Type Delta - 14

Yep, the supposed best R-Type game is here. I bought this digitally like 10 years ago on the PS3 and never got past stage 2. Still haven't. It's now been removed from the USA PSN store, sadly, and can't be transferred to the Vita as far as I know. That + my PS3 is extremely loud = I worry about it overheating and getting damaged = I only played it for 14 minutes, as I baby my US PS3 quite a bit. I see copies of this game all the time in town, so I'd like to buy a copy soon and play it in my PS2 instead.

 

Arcade
R-Type Leo - 35

Here's an extremely rare game that nobody ever talks about! It originally wasn't supposed to be R-Type but got the R-Type name put on it partway through development for some reason, and it's pretty obvious when you play it, but it's still a fun game and stuff. This game was never released outside of Japan as far as I know and is extremely rare, so in case you find the PCB at a local garage sale for $5 or whatever the equivalent in your local currency is, be sure to pick it up and plug it into your JAMMA thingy and play it because you'll have a good time! Alternatively, MAME seems to run it pretty well, but remember that illegally downloaded ROMs are FOR CRIMINAL USE ONLY!!!!, so please be sure to borrow a friend's R-Type Leo PCB and legally dump the ROM yourself, okay? This game will absolutely eat every credit you have, so be ready to go bankrupt if you find a cabinet at your local arcade! Just be sure to try it if you like shooting games.

 

Genesis/MD
Thunder Force IV - 47

I somehow got a no miss here on a single attempt. As you can see, it takes about 47 minutes to get through this game from start to finish without dying, including the time it takes to watch the credits and input your initials at the end because you probably made it onto the scoreboard if you got a no miss. This version is WAY easier than the Saturn version, as the stage 8 boss has a lot of slowdown here, which makes it really easy to never die.

 

Neo Geo AES/MVS
Neo Turf Masters - 5

Edited by Steven Pendleton
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My week in pre-2000 gaming:

 

Game Gear:

 

Tempo Jr - 75 minutes. Finished the game in one sitting the first time I ever seriously sat down to play it. Probably the easiest platformer I’ve ever played, but really gorgeous.

 

Arch Rivals - 20 minutes. The NBA Jam bones are there, but in a very primitive form. It is fairly fun but the AI is atrocious and terrible cheaters to boot. Before starting it up, I laughed at the Game Genie sticker’s codes: “1 minutes periods”. For people with short attention spans, I thought. Many minutes later, still playing that trench warfare slogfest of a basketball game, I thought wistfully that I wished I had gotten out the Game Genie and used that code. I won that game by 1 point.

 

Mappy - 30 minutes. I’m pretty sure this is the definitive home port of Mappy.

 

EDIT: Out Run - 25 minutes. This is a really nice port. The visuals, though massively stripped down, are very nice. It plays well and even reasonably fast. Magical Sound Shower and Passing Breeze have great 8 bit reductions. (Splash Wave does not do so well.) It is really bizarre that it did not come to the US.
 

Game Boy Color:

 

Hexcite - 75 minutes. I am up to A2 rank now. Two wins away from A1.

 

Game Boy:

 

Aerostar - 15 minutes. Fascinating, weird game. Bump n Jump meets a slow tank based shooter.

 

Sagaia - 35 minutes. Very different from Sagaia/Darius II as I know it in every other form. I like it but it’s really frustrating to not be able to shoot down the helmet thingie for several upgrades.

 

Noobow - 15 minutes. What an adorable game. Definitely going to finish this one.

 

Tiger Sega Pocket Arcade:

 

Super Monaco GP - 15 minutes. Seems like a harder and less impressive version of Indy 500 for the R Zone.
 

32X:

 

Motocross Championship - 35 minutes. It’s a battle of the most infamous motorcycle racing games of all time! In this corner, we have an insulting homage to Road Rash, or at least the crashing part.

 

Jaguar:

 

Supercross 3D - 40 minutes. And in this corner, we have the poopiest looking racing game of all time, a game whose sound palette sounds like a public bathroom at a chili cookoff attended by Doom monsters (pained grunts and muffled explosions). Unlike the 32X game, this actually features polygonal graphics and meaningful bike customization. If I had to pick one of the two I would probably keep this one.

 

Arcade:

 

SRD: Super Real Darwin - 35 minutes. This has to be one of the worst shmups (by a respectable company) of all time. Your ship is GIANT, the hitbox unforgiving, the enemies seemingly intentionally flying at you, the upgrades seemingly impossible to identify before grabbing them, and upgrades actually make you BIGGER and even more unable to avoid enemy fire. I played this on the Wii Data East Arcade Classics compilation, but I recommend avoiding it on all other platforms as well. There are seemingly no reviews online, not even on Steam, so people seem to be listening to my advice.


Neo Geo:

 

Magical Drop III - 15 minutes. I don’t care much for Magical Drop II based on past attempts, and I like this less.

 

Turbografx:

 

Bonk 3 - 35 minutes. I know this isn’t super well regarded, but it IS really entertaining to see Bonk embiggen and enshrinken constantly.

 

Sega CD:

 

Wolfchild - 15 minutes. I am mostly familiar with the Game Gear version. It is very faithful to this, but this one seems harder. I wonder if I’m missing something like some extra button function.

 

Atari 2600:

 

Astronomer - EDIT: 60 minutes. This is a great simulation. Probably would be much easier with paddles. I really want to get the patch from Pack Rat for this one.

 

Edit: hit the patch score requirement! I hope he still has patches.

 

8179E106-D24C-4159-A348-B19CC1E09BC1.thumb.jpeg.d265eedb24f6d6426853bbe34de2749a.jpeg

 

 

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ATARI 2600:

California Games (for HSC) - 10 minutes

Mountain King (for HSC) - 15 minutes

Spike's Peak (for HSC) - 20 minutes

 

ATARI 7800:

Pac-Man Collection - 100 minutes

 

COLECOVISION:

Cosmic Avenger - 10 minutes

Frontline - 10 minutes

Gorf - 5 minutes

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