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What have you actually PLAYED tracker for 2021 (Season 14)


carlsson

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Here's the summary for Week 42, running from Oct 18 - 24. We logged 4264 minutes of eligible play, playing 39 games on a total of 18 systems.

 

Top 10:

 

1. Super Metroid (SNES) - 970 min.
2. Legend of Zelda: A Link to the Past (SNES) - 645 min.
3. Sakura Taisen 4: Koi seyo Otome (Dreamcast) - 372 min. (#8)
4. Tetris (Game Boy) - 252 min. (#2)
5. Scooby-Doo! Classic Creep Capers (Game Boy Color) - 180 min.
6. Pac-Man Collection (Atari 7800) - 171 min.
7. Solar Fox (Atari 2600) - 122 min. (#5)
8. Mappy (Arcade) - 120 min.
8. Rally-X (Arcade) - 120 min. (#3)
10. Worm War I (Atari 2600) - 119 min.

 

Pre-NES top 10:

 

1. Pac-Man Collection (Atari 7800) - 171 min.
2. Solar Fox (Atari 2600) - 122 min. (PN#2)
3. Mappy (Arcade) - 120 min.
3. Rally-X (Arcade) - 120 min. (PN#1)
5. Worm War I (Atari 2600) - 119 min.
6. Defender (Atari 5200) - 90 min. (PN#3)
7. Kaboom! (Atari 2600) - 70 min.
8. Zaxxon (Arcade) - 50 min.
9. Rescue Terra I (Atari 2600) - 44 min.
10. Heiankyo Alien (Sharp MZ-80K) - 40 min.

 

Top 10 systems:

 

1. SNES (1615)
2. Atari 2600 (398) (#2)
3. Dreamcast (372) (#1)
4. Arcade (363) (#3)
5. Game Boy (356) (#5)
6. Game Boy Color (355) (#4)
7. NEC PC-9801 (180)
8. Atari 7800 (171)
9. Atari 5200 (90) (#9)
10. N64 (84)

 

Metroid takes the double this week, as Super Metroid is the most played in the classic tracker while Metroid Dread wins over in the modern tracker. Zelda: ALttP is strong second place with Sakura Taisen 4 in third. Most played pre-NES game is Pac-Man Collection on the 7800 on a list dominated by Atari systems, arcade games and .. the MZ-80K at the end! However the Sharp doesn't make the systems list, which instead is mostly a SNES affair with a close battle for places 2-6 where the B&W Game Boy is one (1) minute ahead of the Game Boy Color.

 

No new entries to the 1000, 5000, 10000 Minute Clubs, but Legend of Zelda: A Link to the Past (SNES) moves into all-time top 20 with a total of 6482 min.

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I've thought whether or not to post the list of games between 900 and 999 minutes.

 

Let's make it a riddle by posting all games in encoded form. Those curious can decode them and look up the games.

 



Funzhf (TI-99/4A) - 999 min.
Oybbq Bzra: Yrtnpl bs Xnva (PlayStation) - 997 min.
Grapuh: Fgrnygu Nffnffvaf (PlayStation) - 994 min.
Ghgnaxunz (Atari 2600) - 993 min.
Qrfreg Snypba (Atari 7800) - 991 min.
Cbcrlr (Atari 2600) - 991 min.
Pniryba (Arcade) - 989 min.
Pelfgny Pnfgyrf (Atari 2600) - 989 min.
Vaqvnan Wbarf naq gur Grzcyr bs Qbbz (Arcade) - 985 min.
Cnamre Qentbba Fntn (Sega Saturn) - 985 min.
Pbcgre Pbzznaq (Intellivision) - 984 min.
Ncregher (TI-99/4A) - 980 min.
Uneel Cbggre naq gur Fbeprere'f Fgbar (Mac OS Classic) - 980 min.
Ghgnaxunz (Arcade) - 977 min.
Cnp-Zna (Atari 8-bit) - 976 min.
Funzhf (VIC-20) - 976 min.
Wnjoernxre (Atari 2600) - 969 min.
Cbyvpranhgf (NEC PC-9801) - 969 min.
Cvengrf (N64) - 968 min.
Znevb Oebf. (Atari 5200) - 967 min.
Zbegny Xbzong VV (Genesis) - 967 min.
Jbaqre Obl VVV: Gur Qentba'f Genc (Sega Master System) - 967 min.
Sngny Erjvaq (Genesis) - 960 min.
Jnepensg Nqiragherf (PC (Windows 95/98)) - 960 min.
Fgrry Uneovatre (PlayStation) - 957 min.
Fhcre Onggyrfuvc (Genesis) - 957 min.
Pebp: Yrtraq bs gur Tboobf (PlayStation) - 956 min.
Yrnq (Atari 2600) - 954 min.
Pnfgyrinavn VV: Fvzba'f Dhrfg (NES/Famicom) - 952 min.
Grpzb Objy (NES/Famicom) - 952 min.
Genlfvn (Genesis) - 950 min.
Ivqrb Cvaonyy (Atari 2600) - 950 min.
Enzcntr (Atari 7800) - 949 min.
Euncfbql: N Zhfvpny Nqiragher (PlayStation) - 949 min.
Iragher (ColecoVision) - 947 min.
Tbyqra Nkr VV (Genesis) - 946 min.
Obax'f Nqiragher (TG-16/PC Engine) - 943 min.
GV Vainqref (TI-99/4A) - 943 min.
Tlehff (Atari 2600) - 941 min.
Tlehff (N64) - 939 min.
Zrgny Trne (MSX2) - 939 min.
Nexnabvq (NES/Famicom) - 936 min.
Znatvn (Atari 2600) - 936 min.
Fhcre Oernxbhg (Atari 8-bit) - 936 min.
GbrWnz & Rney (Genesis) - 932 min.
Fbyqvre Oynqr (TG-16/PC Engine) - 929 min.
Nve Sbegerff (NES/Famicom) - 927 min.
Veba Natry bs gur Ncbpnylcfr (3DO) - 926 min.
Obfpbavna (Arcade) - 925 min.
Cbjrefynir (Sega Saturn) - 925 min.
Yrtraqnel Nkr (TG-16/PC Engine) - 923 min.
Ghezbvy (Atari 2600) - 921 min.
Nfgebqbqtr (ColecoVision) - 920 min.
Fnoer Jhys (TI-99/4A) - 919 min.
Qnivq Penar'f Nznmvat Graavf (Genesis) - 918 min.
Guhaqre Sbepr VVV (Genesis) - 918 min.
Qvt Qht (Atari 7800) - 916 min.
Qbhoyr Qentba VVV: Gur Fnperq Fgbarf (NES/Famicom) - 916 min.
Nhgb Enpvat (Intellivision) - 913 min.
Fhcre Znevb Ynaq (Game Boy) - 913 min.
Tnebh: Znex bs gur Jbyirf (Neo Geo AES/MVS) - 912 min.
Inathneq (Atari 2600) - 912 min.
NQ&Q: Gernfher bs Gnezva (Intellivision) - 908 min.
Fbavp & Xahpxyrf (Genesis) - 908 min.
Pbyhzaf (Genesis) - 907 min.
Veba Uryvk (Sega CD) - 907 min.
Penpxcbgf (Atari 2600) - 906 min.
Fgerrg Svtugre VV: Fcrpvny Punzcvba Rqvgvba  (Genesis) - 906 min.
Ghegyrf (Odyssey^2) - 906 min.
Fgbel Znpuvar (TI-99/4A) - 905 min.
E-Glcr (GT-16/HF irefvba) (TG-16/PC Engine) - 904 min.
Jlirea Gnyrf (Atari Lynx) - 903 min.
Tenanqn (Genesis) - 902 min.
Qentba Ivrj (SNES) - 901 min.

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15 minutes ago, wongojack said:

A few of those should lead to cracking the code for sure.

Yeah, I didn't intend to encrypt anything to military grade standards, only enough to annoy curious people. Actually the encoding scheme may be one of the oldest in the book, often used back in the Usenet days when you wanted to post spoilers without those being immediately readable.

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25 minutes ago, wongojack said:

I started de-coding those but wasn't sure I was "getting" it.  Is this a reference to something?

I suppose, if decoded properly, it turns out to be a reference to itself! :) There's a website (I won't link to it, lest I spoil the fun) that'll actually decode the whole thing automatically if you like.

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I don't know what y'all are talking about -- I decoded that list, and there aren't any Atari games on there! There are some good Ngnev games, though.

 

What surprises me is that there isn't more for the FARF. Man, me and my FARF, we've had some good times. I'm still disappointed that it can't play ARF games, though.

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ATARI 8-BIT

Cosmic Defender - 155 minutes

Joust - 10 minutes

Ms. Pac-Man - 30 minutes

 

ATARI 7800

Pac-Man Collection - 80 minutes

 

GAMEBOY

Asteroids - 20 minutes

 

GAMEBOY COLOR

Q*Bert - 5 minutes

 

EVIDENCES OF THE WEEK:

1) My highest score of the week on 7800 Pac-Man Collection - 682,080 (Pac-Man Plus, Fast Mode, 5 lives and Cola Can)

20211030_224225.thumb.jpg.89f69e72705ee83c251bef78c3d6612a.jpg

 

2) My Cosmic Defender gameplay footage (Atari 8-BIT)

 

Edited by oyamafamily
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Game Boy:

Kirby's Dream Land - 110 minutes

Tetris - 200 minutes

 

PC-8001:

Bug Fire - 75 minutes

 

PC-9801:

Legend of Galactic Heroes - 35 minutes

Maision Ikkoku - 60 minutes

 

I'm out of game time for the week, well I've got more games for today but they're tabletop RPGs.

 

The Game Boy sees yet another game, this time one that I've been wanting for a good while! Kirby's Dream Land was one of the few Kirby games I've never played, not because it was pricey or hard to find but just because I never did spend the $5 on it. I ended up getting a Super Game Boy in a box from Japan and, right there in the cartridge slot, it came with Kirby. I like it! Tetris also got some playtime, of course it did.

 

Speaking of the Japan box, I now own a PC-8001. Originally I never wanted one, it was "just another Z80 computer" in my mind, but I looked at it for a while... $50 and shipping later, I can say I quite like this wedge-shaped box of metal and thick plastic. The keyboard feels nice, BASIC is more than usable, it doesn't have a ton of I/O but I'll get the 8012 box to fix that, and so far it plays the one game I own really well. Bug Fire is interesting, a zoomed-in Pac Man-ish game you could say? Run around a maze, destroy monsters without being taken out yourself, and unlock a door to leave the board. I had fun.

 

And finally, also with the Japan box, a few PC-9801 games on 2DD floppies. These are important to me as I need anything for my 9801F, the "oddball" model in that it uses two internal 640K 5.25" drives instead of the standard two external 1.2MB 8" drives of the time and era. Legend of Galactic Heroes is proving to be a real test of my (minimal) knowledge of Japanese, an extremely wordy "Space Opera" Strategy title with a decent chunk of complexity. You'd think Maision Ikkoku would be harder, a visual novel, but not really as the VN doesn't use a bunch of weird words and terms! I'm just glad both work.

 

Next week should be good fun, I have a Famicom Disk System/Cassette Vision/PC-8801 which all came in that same Japan box and I'm looking to do a bit with all three. I can't wait to remember how horrible I am with platformers by playing a bit of Super Mario Bros. 2!

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Atari 8-bit:
Angry Betty - 7 min.
Betty's Issues - 10 min.
Biscuits in Hell - 13 min.
Cross Bomber - 17 min.
Croos Shoot - 9 min.
Cross Snake - 6 min.
Pac-Man - 32 min.
Rainer Deszczownik - 22 min.

 

A combination of A8 HSC (I've played 14 of ~60 games so far) and a good old Pac-Man session in the spirit of Halloween.

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My times for the week:

 

MC-10:
The Night of the Vampire Bunnies - 85 min.

Revenge of the Toothless Vampire - 109 min.

 

Nintendo 64:
Knockout Kings 2000 - 195 min.

Mortal Kombat: Mythologies - Sub Zero - 3 min.


Beat a N64 boxing game (thoughts here) and a pair of Halloween-themed text adventures of modest scope.

 

The Night of the Vampire Bunnies was written by a 10-year-old boy, and frankly it's better than some commercially-released text adventures, though the person who ported it to MC-10 did do a couple things to spruce it up.

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