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Silvio Mogno

Improved Q*Bert for the VCS - with playable demo binary

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58 minutes ago, legeek said:

This is amazing!  Already a HUGE improvement!

 

If I may humbly suggest adding AtariVox support for Bleeped "Cursing"?

 

Cheers,

Ben

I should learn how to use it 😅

 

Let's see...

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EXCLUSIVE WORLD PREMIERE OF Q*BERT!

 

Welcome to 2021 and Happy New Year! ZeroPage Homebrew has the Exclusive WORLD Premiere of Q*Bert on Friday's (Jan 8, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 2AM GMT! Hope everyone can watch!

 

 

Games:

 

 (SET VIDEO TO 1080P60 FOR FULL QUALITY)

 

 

 

Edited by ZeroPage Homebrew
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What about being able to jump through the enemies in mid air without getting killed?   Did you get rid of that?

 

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52 minutes ago, Atarian7 said:

What about being able to jump through the enemies in mid air without getting killed?   Did you get rid of that?

 

I thought it was a bug of the original qb for the VCS. But I could implement it as an option.

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On 1/5/2021 at 2:40 AM, Silvio Mogno said:

Graphics and music are ripped from the original game because I'm neither a graphics designer nor a musician. 😅 I slightly changed graphics and music but help to improve would be appreciated! 

 

This looks great @Silvio Mogno, great job! :o :thumbsup: 

 

I know that Mike Haas aka @iesposta had put together a very good demo of a Q*Bert enhanced with amazing graphics, and he also happens to be a sound wizard also (he did the amazing sounds for Mappy & Wizard of Wor Arcade) so he might be able to provide some pointers for graphics and sounds. :)  

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On 1/8/2021 at 12:57 AM, Silvio Mogno said:

I thought it was a bug of the original qb for the VCS. But I could implement it as an option.

Hey, "qb" is my game, and it's definitely not Q*bert!

I have (TM) (C) (R) and all that stuff, so back off!!!

;)

 

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1 hour ago, Andrew Davie said:

Hey, "qb" is my game, and it's definitely not Q*bert!

I have (TM) (C) (R) and all that stuff, so back off!!!

;)

 

I know, it was an abbreviation 😅

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On 1/7/2021 at 9:57 AM, Silvio Mogno said:

I thought it was a bug of the original qb for the VCS. But I could implement it as an option.

Yep, a bug. Keep it squashed. What you have is fine.

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This new Qbert version looks excellent. I would suggest having classic mode and optional new features mode. The frozen squares are a cool (ugh!) Idea, but it would be nice to have the option to just play by normal Qbert  rules too.  

 

Also, every time I type Qbert,  it gets auto corrected to Albert!  

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9 minutes ago, Cafeman said:

This new Qbert version looks excellent. I would suggest having classic mode and optional new features mode. The frozen squares are a cool (ugh!) Idea, but it would be nice to have the option to just play by normal Qbert  rules too.  

 

Also, every time I type Qbert,  it gets auto corrected to Albert!  

Yes, it was already planned: classic mode and funky mode (movin discs, ice, flashing Sam). I'll add the possibility to choose in the main menu when the game will be complete.

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Thank you for releasing the bin, it's a fantastic version of Q*Bert with awesome extras! Just curious how long it took you to program it and if you were planning on any further changes. I think it plays great as is. I will now retire my Parker Bros version. Thanks again

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Don't know if this has been asked but does this use DPC or CDFJ?

Sent from my SM-N960U using Tapatalk

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20 minutes ago, Prizrak said:

Don't know if this has been asked but does this use DPC or CDFJ?

Sent from my SM-N960U using Tapatalk
 

CDFJ

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1 hour ago, xybot67 said:

Thank you for releasing the bin, it's a fantastic version of Q*Bert with awesome extras! Just curious how long it took you to program it and if you were planning on any further changes. I think it plays great as is. I will now retire my Parker Bros version. Thanks again

The asm code (the hardest one) took about 20 hours of coding. The C code took a little more hours but after implementing kernel interface the remaining was quite straightforward.

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Excellent! Really like the core game so far. Looking forward to the final finishes.

 

It looks like you only have one object (other than q*bert) on the screen at a time. Will that change?

 

I like the freeze dude, but make that an option. Have the main version be as true to the original Q*bert as possible. I'd love to see the freeze guy in another variation. That seems it would add a fun new dynamic.

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1 hour ago, Zoyx said:

Excellent! Really like the core game so far. Looking forward to the final finishes.

 

It looks like you only have one object (other than q*bert) on the screen at a time. Will that change?

 

I like the freeze dude, but make that an option. Have the main version be as true to the original Q*bert as possible. I'd love to see the freeze guy in another variation. That seems it would add a fun new dynamic.

No, there isn't only a enemy at time. In theory we could have 6 enemies at the same time. Setting to higher difficulty (when I'll add an options menu) will lead to an insanely hard game.

 

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On 1/5/2021 at 9:40 AM, Silvio Mogno said:

.

Graphics and music are ripped from the original game because I'm neither a graphics designer nor a musician. 😅 I slightly changed graphics and music but help to improve would be appreciated! 

.

Hey man, great work 👍

 

I can help in the sprite department if you are still interested !

PM me if you like the sample.

 

demo-export.png.9f58766b0b2881d39954a7988ba8d84f.png

 

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Looks awesome! It looks like the rainbow block lock (for lack of better words) from FHMC Q*Bert is in this version, but with Coily having to be led to the blocks instead of Q*Bertha? 

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Great game. I have a suggestion if the graphics are changed from the Parker version.
Qbert's eyes, a white pixel in the eyeballs.

unnamed.png

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1 hour ago, alfredtdk said:
Great game. I have a suggestion if the graphics are changed from the Parker version.
Qbert's eyes, a white pixel in the eyeballs.

unnamed.png

Now do the whole thing in a single colour :)

 

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