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Large collection of 8x8 pixel Atari fonts to use


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Hi, I've been publishing a large number of my 8x8 pixel fonts up at my site at https://damieng.com/typography/zx-origins/ for the last couple of years now and just today added Atari 400/800/XL/XE/XEGS support to my pipeline so every one of them now also includes an Atari-ready .fnt file. Each page on the site includes a bunch of simulated screenshots, list of alternatives, zoom etc.

 

They're completely free to use in games or demos and currently over 150 typefaces and almost 300 fonts. I'd love to hear/see some used in any indie Atari 8-bit games :)

 

Here's a few sample screenshots of the Atari FNT files:

 

Inkstamp

image.png.2bf90ed2c69e053a3b1400acc73649d4.png

 

Scribe

image.png.6cd73e0a9eea95346f2cdc3beb078e80.png

 

ZX Baveuse

image.png.dcc382f4e2fe86dbc9f16f4c6fb4256a.png

 

Plotter Bold

image.png.2166a5a584f3f0c1c36e62f21584007d.png

 

[)amien

Edited by damieng
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  • 2 years later...

@stlouisrod you could use this, it converts any binary file into either DATA statements for BASIC

that you can "ENTER" into you program.

 

Assembler for MAC/65 or Atari Assembler Editor with line numbers

and for MADS (no line numbers) or any assembler that uses .BYTE

 

Wrote the original of this in BASIC bitd, but updated it in cc65 to be a bit more flexible.

 

this is an example of the output suitable for MADS:-

 

    ; This file has 1024 bytes
    .BYTE $0,$0,$0,$0,$0,$0
    .BYTE $0,$0,$8,$18,$18,$18,$18,$0
    .BYTE $18,$0,$EE,$CC,$0,$0,$0,$0
    .BYTE $0,$0,$0,$28,$7C,$28,$7C,$28
    .BYTE $0,$0,$10,$3C,$50,$7C,$14,$78
    .BYTE $10,$0,$22,$66,$6C,$18,$32,$66

etc.

etc.

autonum.xex

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