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carlsson

BASIC 10 Liner Contest 2021

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5 minutes ago, vitoco said:

Hey!

 

James and Tanya will play all the tenliners I've published during the @ZeroPage Homebrew livestream tonight at 6PM PT | 9PM ET | 1AM GMT+1Day

 

ZPH-20210907-LetsPlay-tenliners.thumb.jpg.4e83e481dc347c9f4596a863dc6e7b1d.jpg

 

This will be a marathon of 35 games in about 3 hours.

 

https://www.facebook.com/zeropagehomebrew/posts/1681712908886235

 

Super cool !   

 

Wow, 35.    I have a ways to go with my measly 8.   :)

 

Should be great too see them shoot through all your games. 

 

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39 minutes ago, ZeroPage Homebrew said:

Good idea for a possible future show! 🙂

 

- James

I think this would be a lot of fun, to see the different variety and personality of ideas from all the contestants!

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For those who missed it, it is now available in YouTube:

 

 

 

On 9/8/2021 at 5:25 AM, AMSDOS said:

Why not play all the games from the 2021 contest?

I guess you mean just the 14 Atari titles, because this year there were 146 entries in total for all the 8bit machines, and that would be a very long show 🤪

 

8 minutes per game for a two hours show seems good for those 14 titles.

 

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No, I meant every game, though I would simply present an overview of each game for 1 minute, while presenting a bit of the action.

 

I have never made a 10-Liner game which lasted for 8 minutes and I think some of them would be struggling to make the minute mark.

 

 

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Made a little routine for moving enemies around, maybe the start of a 2022 10liner :)

 

 

 

Edited by Preppie
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On 9/11/2021 at 5:07 AM, AMSDOS said:

I have never made a 10-Liner game which lasted for 8 minutes and I think some of them would be struggling to make the minute mark.

In the HSC, we took a stab at the A8 games from 2019. I played through 15 of those (some not published, some not really games) and my play time ranged from 1-13 minutes per game with an average of 4.5 minutes. That was not play testing, but to really try to set some scores.

 

But even limiting yourself to 1 minuter per game with nearly 150 go through would make the stream 2.5 hours long plus time to switch between emulators etc, probably closer to 3 hours if you happen to find some game that deserves a longer play.

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39 minutes ago, carlsson said:

But even limiting yourself to 1 minuter per game with nearly 150 go through would make the stream 2.5 hours long plus time to switch between emulators etc, probably closer to 3 hours if you happen to find some game that deserves a longer play.

This was why I was thinking an Atari-exclusive stream would be more doable.

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On 9/10/2021 at 11:07 PM, AMSDOS said:

No, I meant every game, though I would simply present an overview of each game for 1 minute, while presenting a bit of the action.

It is doable, but not LIVE. This is more like an EDITED REVIEW of the contest entries, commenting an overview of the game while showing the best part of it.

 

BTW, it was really a shame that @skr couldn't do the live review of the entries that where in the podium this year.

 

On 9/10/2021 at 11:07 PM, AMSDOS said:

I have never made a 10-Liner game which lasted for 8 minutes and I think some of them would be struggling to make the minute mark.

Some of my games have a time limit, other became hard to beat after a couple of minutes, but there are many that behave like an endless runner, and a few ones that can take the whole day to play a single game (like The Children).

 

 

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Nobody watches things Live these days (at least not here), so I was referring to it being a fully edited 1 minute presentation of each game from the BASIC 10-Liners 2021, if that's too many, then perhaps a look at the games which didn't rate highly?

 

I'm somewhat Biased though because my game scored poorly this year, it lacked Sound and I changed the controls because my earlier games we too responsive, though it did everything I wanted it, I guess it wasn't challenging enough. I could adapt the code I made from 'Pick a Path Red' to move the scenery and have a Boucing Ball, boucing between the walls and avoiding certain coloured walls, which would make for a more challenging game.

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Last 2 years I didn't start coding 'till the event was announced, getting in a few early jabs this time :)  May not come to anything, but it's a fun little routine.

 

 

 

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I was thinking about Nebulus/Tower Toppler (and various other names used on the NES/Famicom ports).

 

FastBASIC really is amazing. Fortunately it doesn't fit the PUR-80 category, so other formats still have a chance of winning that category.

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