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On 2/6/2021 at 2:57 PM, retroclouds said:

Some of you may have been following the Stevie development thread. For those that haven't, here are some key facts:

 

  • 64 kilobytes cartridge rom

 

2021-02-06 Stevie v1.0

 

How much of the 64K ROM space does Stevie use.

Asking for a friend...   :) 

 

(that's an enviable code space) 

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9 hours ago, TheBF said:

How much of the 64K ROM space does Stevie use.

Asking for a friend...   :) 

 

(that's an enviable code space) 

 

Have to take a look the next time when building the cart image.
What I can say is, that the first 2 banks were full and the next 2 banks about half full if I remember correctly.

But as part of the refactoring I decided to go to 64K right away to spread the code and group code per purpose.

 

Bank 0: “Jill” - Startup code, resident spectra2 and stevie modules. Copied to low memexp

Bank 1: “Jim” - Main editor code.

Bank 2: “Jacky” - File operations

Bank 3: “John” - Dialog code, menu entries and TI Basic support (will move to other bank)

Bank 4: “Janine” - Extended functions of main editor. Tabs, ruler, color code, …

Bank 5: “Jumbo” - Pattern data, sprites, etc.

Bank 6: “Jenifer” - Still empty

Bank 7: “Jones” - Full spectra2 library

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