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Under4MHZ

New Game: Arno Dash

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I'm pleased to announce the release of Arno Dash.

Collect the diamonds, avoid the boulders, butterflies and fireflies and find the exit, all under the specified time.

 

There are 16 caves, each consisting of several scrolling screens. Each cave has 5 Difficulty levels. To select a different cave, move left or right when you are in the menu screen.

 

How To Play
In each cave you will find different obstacles (boulders, walls, etc.) and possibly enemy creatures you will need to avoid or trap while collecting or creating diamonds.

 

Strategy/Tips
Arno can Dig/Collect/Push without moving by holding fire and moving in the direction of the object (diamond, boulder or dirt) you wish to affect.

 

Boulders
You will often find yourself digging or moving downwards only to find that a boulder has toppled and is about to fall and hit you. The only way to avoid being crushed is to get out of the way. Arno runs as fast as a boulder falls, so you have time to quickly move left or right.

 

Exit
When Arno has collected the required amount of diamonds for the cave he is in, the exit is revealed. At this time you should decide whether to go for bonus jewels or to exit. Make sure you know the location of the Exit and that you can get to it before time runs out.

 

Enemies
Fireflies and Butterflies are deadly if touched. They move in predictable patterns, they do not attack.

 

Amoebas
This green blob bubbles and grows and will turn into boulders if its path is not blocked. It can be contained by walls, boulders, diamonds and Arno.

 

Enchanted Walls
They look like any other wall, however when hit by a falling boulder it begins to vibrate for a limited time. During this period any boulders that drop through it are magically turned to diamonds, but only if there is empty space below the wall. It will also turn diamonds into boulders if they drop through it. Once the enchantment phase is complete it cannot be reactivated in the same round.

 

Scoring Information

At the top of the screen is the status bar, showing:

 - Diamonds you have collected so far.
 - Diamonds needed to collect
 - Lives remaining
 - Time you have remaining to complete the cave.
 - Total points you have accumulated.

 

Earn Points For
 - Each diamond you collect.
 - Every second you have left on the timer when you exit the cave.
 - Every diamond you collect above the minimum number of diamonds required to exit (bonus points).

 

Quick Keys:
 - Use joystick to move Arno Up, Down, Left Or Right.
 - Left fire + direction to Dig/Collect/Push
 - Right fire to speed up timer

 

screenshot1.png.bddddd11f8893de1bbdea0ac20a6a65f.png  screenshot2.png.31d4caee9c051acdf398da0d21544624.png

 

screenshot3.png.121dd5249014a3b88196abeb15fea76d.png  screenshot4.png.dc5019c51164f50fe085293d73967a6f.png

 

 

ArnoDash-COL-1.00.zip

Edited by Under4MHZ
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Nicely done. But did you know that boulder Dash exists on Colecovision?

 

I see that level layout are different on yours.  Is there other differences?

 

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Would I get in any trouble if I posted a mock-up of a box for this using a modified first star boulderdash box?   I created one for my modified colecovision flashback-pi box.  It's not perfect, as I'm not a skilled illustrator user... 

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Game wont display properly for me on my Adam with or without the 256k mem expander installed  .Game loads from my ADE but display a garbled play screen

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It doesn't seem to work on the ADAM with an ATARIMAX Ultimate SD or on an ADE. I get the same garbled screen as rietveld.

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2 hours ago, Tekman said:

It doesn't seem to work on the ADAM with an ATARIMAX Ultimate SD or on an ADE. I get the same garbled screen as rietveld.

Good to know its not just me.  I thought there was something wrong with my Adam

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Thanks for the feedback. Can someone post a photo so I can see the problem?

 

I don't have an ADAM, and it's working on coolcv and ColEm, so I can't really test it.

 

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11 hours ago, Under4MHZ said:

Thanks for the feedback. Can someone post a photo so I can see the problem?

 

I don't have an ADAM, and it's working on coolcv and ColEm, so I can't really test it.

 

 

IMG_20210226_0622252 (1).jpg

IMG_20210226_0622029.jpg

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On 2/25/2021 at 6:25 PM, Under4MHZ said:

I don't have an ADAM, and it's working on coolcv and ColEm, so I can't really test it.

 

FWIW, it is working fine on Argon as well...

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5 hours ago, rietveld said:

Good game play.  I finished cave A.  cave B does not have any diamonds to mine. 

Is there a block that looks like a brick wall?   That's the key!

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2 hours ago, OriginalJohn said:

Is there a block that looks like a brick wall?   That's the key!

i saw that but just ignored it.   I will be home in a bit and try it again

 

 

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Not sure if this is by design or not but only controller port 2 seems to control my miner guy.  No big deal since I have a Gemini controller in port 1 and am used to it not working with all games

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Strange, I get no directional joystick control with Arno Dash at all with two separate ADAM consoles. The fire and arm button do work fine to start the game and that’s it. Here’s the strange part, the 3 factory coleco controllers I have don’t work but my commodore joystick works fine?! I tried port 2 like rietveld said to see if it works and I still get nothing. How on earth can this be explained. Something in code must be causing this because I use my controllers all the time and I also use them to scroll through the ATARIMAX menu to launch this game.

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I recall having similar problems with the SG-1000 port of Pitfall II a decade ago. Essentially, the programmer who did the port needed to do something specific (like inserting a couple of NO-OPs somewhere in the joystick read routine, or something of the sort) in order to make it work properly on the ADAM. Otherwise, it works on the ColecoVision but not on the ADAM. Hope this helps...

 

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Posted (edited)

I just noticed some odd behaviour with the controllers

 

So, with roller controller plugged in ( like i always do) and Gemini controler in port 1 of roller controller and standard controller in port 2 of roller controller the game works with controller 2.   with Gemini unplugged from port 1 of roller controller, controller 2 still works.

 

Neither controller works when plugged directly into the Adam without the roller controller

 

 Not sure why the cointrols work when using the roller controller joysticks but not when the same joysticks are plugged in without the roller

Edited by rietveld

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8 minutes ago, rietveld said:

I just noticed some odd behaviour with the controllers

 

So, with roller controller plugged in ( like i always do) and Gemini controler in port 1 of roller controller and standard controller in port 2 of roller controller the game works with controller 2.   with Gemini unplugged from port 1 of roller controller, controller 2 still works.

 

Neither controller works when plugged directly into the Adam without the roller controller

 

 Not sure why the cointrols work when using the roller controller joysticks but not when the same joysticks are plugged in without the roller

 

NOTABLE-00193.jpg

NOTABLE-00191.jpg

NOTABLE-00192.jpg

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4 hours ago, OriginalJohn said:

Is there a block that looks like a brick wall?   That's the key!

still mstuck in cave B.  I dropped a boulder onto the brick but it did not do anything.  Anymore hints?

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13 hours ago, rietveld said:

WORKS !.  Can you post what you changed to make it Adam compatible.  

 

Thanks

 

I was writing to the VDP too fast. I needed to have three nop's after my outi (instead of just one)

 

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3 hours ago, rietveld said:

still mstuck in cave B.  I dropped a boulder onto the brick but it did not do anything.  Anymore hints?

 

Try clearing some space under the wall first.

 

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