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SIO synchronous mode technical thread


ijor

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This is a detailed technical description about Pokey and SIO synchronous mode using an external clock. It is a continuation of a research I started years ago in this thread: https://atariage.com/forums/topic/139769-sio-synchronous-mode

 

I am compiling a detailed document that would be available here together with sources and other technical data: https://github.com/ijor/sioSync

In the meantime a quick highlight of the main issues for those technically oriented.

 

  • Max bitrate is one third of the main system clock, which would be ~597 KHz. Pokey can't shift a serial bit in less than 3 cycles. I will elaborate about this later.
  • The start bit must be more than PHI2 5 cycles. So the maximum effective speed is about 33 PHI2 cycles per byte, or ~ 54 KBPS.
  • Higher frequencies require using push pull signals, including the serial clock. The pullups on these signals are too weak for open drain operation at the higher frequencies.
  • Without special precautions Pokey sometimes might miss a pulse of the serial clock. This would create errors about once every 100 packets transferred regardless the bitrate.
  • It is possible to avoid this by aligning the serial clock correctly to the system clock. This can be done purely with software without any hardware modification, although it might be challenging at the highest frequency.
  • The software side at the Atari it is also challenging at the maximum frequency. At 33/34 cycles per incoming byte both interrupts and Antic DMA must be disabled. Even then, it is difficult, but not impossible, to update the checksum on the fly.

 

Will follow up with more details.

Edited by ijor
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One of the most annoying, but yet interesting issues of synchronous mode is that Pokey might miss serial clock pulses. This seems to be a defect of the edge detector. It doesn't seem to have any relation to the clock frequency. It happens even at the standard SIO 19.2 KHz frequency. The serial clock pulse might be missed when it reaches Pokey too close to the falling edge of the system clock. Note that what matters is the timing inside Pokey which is quite different than what we can observe externally.

 

This is a logic analyzer trace capture when Pokey was transmitting synchronously. It is easier to see the effect of the missing pulse when Pokey is transmitting.

 

SioSyncXmt-FrameErr.png

 

 

Pokey was running a program that was constantly transmitting bytes in increasing order. The trace shows Pokey transmitting hex $0F, $10 and $11. But the middle byte instead of being $10, it became $20. It also produced a frame error and the next byte ($11) started one cycle later. The high bit marked with the red marker number 0, is one cycle too late. If should have been one cycle earlier. The only way this could happen is if Pokey missed one of the previous serial clock pulses. Note that the external serial clock was at 19.2 KHz showing that the issue affects low frequencies as well.

 

SioSyncRcv-MissClk.png

 

This one above is Pokey receiving synchronously. We can't see Pokey internal interpretation of the received data. But we can see when Pokey detected the end of the byte by monitor the IRQ signal. All Pokey interrupts were disabled except the serial receive interrupt. So each pulse of the IRQ signal represents Pokey completed the reception of one byte. The trace shows 3 IRQ pulses marked with 3 markers, "0" in read, "1" in Green and "2" in violet". There are ten serial clock pulses between marker "0" and marker "1" for the second byte. This is normal and expected because each byte has ten bits including the start and the stop bit, even in synchronous mode. But between makers "1" and "2", for the third byte, there are 11 cycles, not 10. Which, in this case it can only happen, again, if Pokey missed a pulse of the external serial clock.

 

You might note that the stop bits seem to be in a strange position. Those are actually data bits and not stop bits. Stop bits were sent intentionally with the wrong polarity (as 0 instead of 1). The idea was to produce a single pulse of the data signal, and locate it far from the start and stop bit. This way we can rule out that Pokey was missing the start bit data transition, because here there is no such transition. Of course that this would produce frame errors on every byte, but for the purpose of this test we didn't care.

 

The last interesting thing to note in both traces, is the pattern of the output clock signal. Pokey has two external clock signals. One is the bidirectional clock that is used for receiving, this is the clock that we drive from the peripheral in synchronous mode. The other is the output clock for transmitting. The transmit clock can be configured to replicate the incoming external clock. This is the configuration used in these traces. In this case Pokey buffers and synchronizes the external clock, then connects it to the clock output one one side, and also to an edge detector that feeds the transmitter logic.

 

As you can see, the output clock doesn't show any missing pulse. It replicates the external pattern faithfully. Which means that the serial clock pulse is not entirely missed by Pokey. Seems that only the edge detectors are the ones that missed the serial clock pulse.

Edited by ijor
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Aligning the serial clock

 

As noted previously, Pokey can sometimes miss a serial clock pulse. One way to deal with this is simply to implement a reasonable detect and retry strategy that considering the error rate, it would not affect performance too significantly. If we actually want to avoid the errors, we need to align the serial clock with Pokey's system clock, PHI2. Unfortunately PHI2 is not available at the SIO port. But all the signal outputs produced by Pokey do are synchronized with PHI2. It is then still possible to align the clocks to some extent, even without extra hardware.

 

For this purpose we need Pokey to output a signal at a frequency high enough. We used the output clock signal, the one shown in the traces in a previous post. We measure the delay between our serial clock output and Pokey's output clock. Most MCUs have powerful hardware timers that can measure the delay between two signals rather precisely. From this delay we can compute the current phase alignment of both clocks and adjust our one accordingly. This clock alignment won't be as precise as using a hardware PLL, but it doesn't have to be. All we need is to avoid a small dangerous phase alignment range that might provoke the error. This adjustment must be performed as frequently as possible. Ideally on every serial clock cycle. If this is implemented by software, it might require a rather fast processor at the higher frequencies.

 

At the higher frequencies there is one problem, however. As noted, the higher frequencies require the signal to use push pull drivers. It can't be open drain. This is not a big problem for the signals we output as this is something we can control. But we can't control the Pokey outputs. Pokey outputs are always open drain. This puts a limit on the frequency of the output clock, somewhere below 100 KHz. When our clock signal toggles at close to 600 KHz, it means that we can only align the serial clock every few cycles.

 

At the highest frequency, PHI2/3, it becomes pretty challenging to align the clocks. And not only because of the higher ratio between both clocks caused by the open drain limitation. To align our clock we temporarily increase, or decrease the frequency slightly. But at the maximum bitrate, if we increase the frequency even more, there is danger that Pokey will need to process a bit in two PHI2 cycles only, which might fail to shift correctly. That means that we cannot increase the frequency blindly at any arbitrary point. We can only do it safely at the start bit that is already twice longer at this high frequency.

 

An additional problem is that these signals, depending on the case, might be rather glitchy. You can even see some glitches on the traces I posted earlier. For measuring the output clock delay some kind of glitch filtering might be needed. We used the output clock, but it is also possible to use the data signal SIO_OUT. The two-tome mode is very handy to create a constant clock on this signal.

 

Edited by ijor
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5 hours ago, _The Doctor__ said:

using software to align the serial clock instead of a chip is a nice touch. Because of the limitations using the hardware alignment method wouldn't buy us much more speed anyway...

Using a hardware flip flop inside the computer is a good solution in other similar cases, but here it is not trivial to implement. This serial clock signal is bidirectional, it is sometimes driven by Pokey when using normal SIO async mode, and it is open drain. You can't simply put an unidirectional buffer or flip flop at the SIO port.

 

Anyway, the goal is to avoid any hardware modification. :)

Edited by ijor
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1 hour ago, ijor said:

One of the most annoying, but yet interesting issues of synchronous mode is that Pokey might miss serial clock pulses. This seems to be a defect of the edge detector. It doesn't seem to have any relation to the clock frequency. It happens even at the standard SIO 19.2 KHz frequency. The serial clock pulse might be missed when it reaches Pokey too close to the falling edge of the system clock. Note that what matters is the timing inside Pokey which is quite different than what we can observe externally.

 

This is a logic analyzer trace capture when Pokey was transmitting synchronously. It is easier to see the effect of the missing pulse when Pokey is transmitting.

 

SioSyncXmt-FrameErr.png

 

 

Pokey was running a program that was constantly transmitting bytes in increasing order. The trace shows Pokey transmitting hex $0F, $10 and $11. But the middle byte instead of being $10, it became $20. It also produced a frame error and the next byte ($11) started one cycle later. The high bit marked with the red marker number 0, is one cycle too late. If should have been one cycle earlier. The only way this could happen is if Pokey missed one of the previous serial clock pulses. Note that the external serial clock was at 19.2 KHz showing that the issue affects low frequencies as well.

 

SioSyncRcv-MissClk.png

 

This one above is Pokey receiving synchronously. We can't see Pokey internal interpretation of the received data. But we can see when Pokey detected the end of the byte by monitor the IRQ signal. All Pokey interrupts were disabled except the serial receive interrupt. So each pulse of the IRQ signal represents Pokey completed the reception of one byte. The trace shows 3 IRQ pulses marked with 3 markers, "0" in read, "1" in Green and "2" in violet". There are ten serial clock pulses between marker "0" and marker "1" for the second byte. This is normal and expected because each byte has ten bits including the start and the stop bit, even in synchronous mode. But between makers "1" and "2", for the third byte, there are 11 cycles, not 10. Which, in this case it can only happen, again, if Pokey missed a pulse of the external serial clock.

 

You might note that the stop bits seem to be in a strange position. Those are actually data bits and not stop bits. Stop bits were sent intentionally with the wrong polarity (as 0 instead of 1). The idea was to produce a single pulse of the data signal, and locate it far from the start and stop bit. This way we can rule out that Pokey was missing the start bit data transition, because here there is no such transition. Of course that this would produce frame errors on every byte, but for the purpose of this test we didn't care.

 

The last interesting thing to note in both traces, is the pattern of the output clock signal. Pokey has two external clock signals. One is the bidirectional clock that is used for receiving, this is the clock that we drive from the peripheral in synchronous mode. The other is the output clock for transmitting. The transmit clock can be configured to replicate the incoming external clock. This is the configuration used in these traces. In this case Pokey buffers and synchronizes the external clock, then connects it to the clock output one one side, and also to an edge detector that feeds the transmitter logic.

 

As you can see, the output clock doesn't show any missing pulse. It replicates the external pattern faithfully. Which means that the serial clock pulse is not entirely missed by Pokey. Seems that only the edge detectors are the ones that missed the serial clock pulse.

Beautiful forensics there, especially with the In and Out clock-signal tracing.

 

With SuperSalt test assembly (external, multi-port box), you can exercise SYNCHRONOUS comm. tests. (besides the ASYNC. mode ones, as well).

 

First, with the UUT clock (the host's) and then using the external assembly's clock  A total of 15 bytes are transmitted, in both cases, at 19.2 Kbps rate.  I am not sure if directly related to your edge-detection slips, but I was always surprised to read that such tests are declared "passed" with as low as only ONE (1) correct byte out of the 15 (!) Like implying that some errors would occur and they would be ok (!?)

 

It is on page 2-12 of SuperSalt Technical User manual...

 

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I have my WARP-code still at hands.

It can do 420 kbit/sec easily (without block transfer).

Yes, ANTIC/NMI off.

 

Currently FujiNET is the only device (beside my SIO-2-arduino) with external clock.

But the firmware of Fuji does not lock this.

On IO-error it hops to 19k2, then to pokey-divisor_X and back.

 

Grtz!

 

[edit] (*) All caps removed on the pokey-lines !

Edited by mr-atari
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9 hours ago, ijor said:

Will follow up with more details.

do you have a binary file loader? does the sector length matter? the command frame and data frame are at the same speed? How do you let the device know to switch to synchronous mode? is it possible to disable and enable this mode in the device from the Atari?

 

 

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This POKEY bug reminds me of a similar if not identical bug in the VIA 6522 shift register which can also miss a clock. It is the bug which caused CBM using a bit-banging interface for the floppy, and which is responsible for the terribly slow floppy transfer rate of those machines. The problem was fixed in the CIA chips (revised and enhanced VIA), but CBM in their infinite wisdom decided to keep the bitbanging interface for compatibilty reasons.

 

I wonder whether Atari just copied the POKEY design from VIA, does anyone know?

 

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I doubt it.

The Pokey design tried to incorporate subsystems to reduce component count, e.g. using the audio system to drive part of the SIO system.  I doubt they copied elements of anything except TIA.

And a fair chance at the time that MOS wasn't letting much out other than the datasheets to purchasers of their chips.

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The Atari Software

 

The software at the Atari side is mostly very simple, almost trivial. The only exception is the loop that actually receives the packet that must be very efficient at the higher frequencies. At the higher frequencies all interrupts, and even Antic DMA must be disabled. At the maximum speed we have only 33 cycles per byte in the best case. Even with interrupts and DMA disabled it is still difficult to process a byte, including updating the checksum, in less than 33 cycles. The best code I came up, using a "traditional" polling approach takes 36 cycles in the best case. I omitted the timeout check code here. It is a bit complicated, but it doesn't add more cycles, only adds more bytes:

 

; Traditional polling approach	
; 36 cycles per iteration in the best case
	ldx		#0
:nextByte
	lda		#$20		; 2
:waitByte
	bit		IRQST		; 4
	bne		:waitByte	; 2/3
	stx		IRQEN		; 4 Reset IRQ bit
	sta		IRQEN		; 4 Re enable interrupt
	lda		SERIN		; 4	
	sta		secBuf,Y	; 5 modified at run time before the loop
	adc		chksum		; 3
	sta		chksum		; 3
	iny					; 2
	bne		:nextByte	; 3

 

There are a couple of variants that would take the same number of cycles. It is also possible to unroll the loop and save a couple of bytes. Still not good enough when you consider that ram refresh can steal up to 9 cycles. I'm not very familiar with the 6502 undocumented instructions. But at first glance it doesn't seem they could help here, at least not enough, and I didn't want to use them here anyway. There are some extremely talented codes here, may be somebody can come up with a faster loop?

 

Of course it is possible to compute the checksum separately after the loop. But we don't really gain anything. The extra time to compute the checksum would be about the same as just using a slower birtate and compute the checksum on the fly. The goal for maximum efficiency is to update the checksum inside the loop ...

 

It is not difficult to note that just resetting the IRQ takes 8 precious bytes. Unfortunately we must sill do this, even with interrupts disabled and using polling, because Pokey doesn't have a separate status bit to check if a byte is available in SERIN (there is no such bit in SKSTAT). Furthermore, this bit doesn't auto reset. Most UART chips automatically reset the corresponding status bit when the CPU reads the receive buffer (SERIN) and/or the status byte itself. Here we must do it "manually".

 

But do we really need to reset the interrupt? In every byte? Well, not necessarily. We know almost exactly how many cycles each bytes takes, 33 cycles in this case. This can be negotiated as part of the protocol if needed. Even when we consider the jitter introduced by ram refresh, we still have an estimation precise enough at which cycle the next byte would be ready. So we just check and reset the status bit every other byte. We can read the next byte blindly from SERIN at the right time to never be too early neither too late. The saving is huge:

 

; As fast as 56 cycles per loop iteration
; That's 28 cycles per byte !

	lda		#$20
:nextByte
:waitByte
	and		IRQST		; 4
	bne		:waitByte	; 2/3
	sta		IRQEN		; 4 Reset IRQ bit
	lda		SERIN		; 4
	sta		secBuf,Y	; 5 modified at run time before the loop
	adc		prevByte	; 3 Add previous byte
	adc		chksum		; 3
	sta		chksum		; 3
	iny					; 2
; Second byte
	; Dummy delay to make sure we don't read SERIN too early
	ora		chksum		; 3
	lda		SERIN		; 4	
	sta		secBuf,Y	; 5
	sta		prevByte	; 3 Better to process checksum above
	lda		#$20		; 2
	sta		IRQEN		; 4
	iny					; 2
	bne		:nextByte	; 3

 

Note that it is ok if one iteration takes a little bit more than two byte times because of ram refresh DMA. We would compensate on the other iteration. If all the 9 ram refresh cycles fall into one iteration, then no ram refresh at all would happen on the next one, and no on the previous either.

 

We have extra time at the first part of the loop, otherwise we might read SERIN too early. That's why the first part updates the checksum for both bytes. Of course, the last byte must be added after the loop (not shown).

 

Btw, I said in the other thread that the total processed time was computed at real time, and you might think that it not easy at all to do that with all interrupts disabled and without updating some counter. You are absolutely right. It is computed on real time, but not by the Atari. The ARM MCU at the other side starts a timer when receiving the first read sector command, and it stops when the computer send a special command. The MCU replies with a packet containing the total elapsed time. I was lazy and I even send the timing it in pure ASCII because it is so much easier to do the binary to ASCII conversion at the powerful ARM side. :)

 

Edited by ijor
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5 hours ago, xxl said:

do you have a binary file loader? does the sector length matter? the command frame and data frame are at the same speed? How do you let the device know to switch to synchronous mode? is it possible to disable and enable this mode in the device from the Atari?

I don't have a fully developed production code. This is more a proof of concept. You can say that the current code is actually a disorganized collection of routines designed for testing and debugging.

 

No, the command frame can't be send at the same speed because Pokey output signals are open drain with rather weak pullups, they can't toggle that fast. I am using a "safe" ~64 KHz bitrate for transmitting the command frame. The maximum frequency depends on the presence or not of the "infamous" capacitors on the SIO signals. It is possible to perform some extra optimization here. As I said already, I'm not sending the 'Ack' and 'Complete' bytes. But it is also possible to transmit a smaller command frame of just one or two bytes. Not sure it is really worth, but it is definitely possible.

 

The computer does send an initial "start sync mode" command. This command is sent using standard SIO bitrate.

Edited by ijor
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2 hours ago, ijor said:

So we just check and reset the status bit every other byte. We can read the next byte blindly from SERIN at the right time to never be too early neither too late. The saving is huge:

 


; As fast as 56 cycles per loop iteration
; That's 28 cycles per byte !

	lda		#$20
:nextByte
:waitByte
	and		IRQST		; 4
	bne		:waitByte	; 2/3
	sta		IRQEN		; 4 Reset IRQ bit
	lda		SERIN		; 4
	sta		secBuf,Y	; 5 modified at run time before the loop
	adc		prevByte	; 3 Add previous byte
	adc		chksum		; 3
	sta		chksum		; 3
	iny					; 2
; Second byte
	; Dummy delay to make sure we don't read SERIN too early
	ora		chksum		; 3
	lda		SERIN		; 4	
	sta		secBuf,Y	; 5
	sta		prevByte	; 3 Better to process checksum above
	lda		#$20		; 2
	sta		IRQEN		; 4
	iny					; 2
	bne		:nextByte	; 3

 

You probably already do this and just didn't show it in your cut&paste above, but don't forget to add that last byte into your checksum when you drop out of your loop. ?

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Do you run this on page zero? If so, for example prevByte could be added like this

 

...

prevByte = *+1

    adc #$00

...

    sta prevByte

...

 

Saves one cycle.

 

Edit:

 

Same can be done with chksum.

 

...

chksum = *+1

    adc #$00

    sta chksum

...

 

Saves another cycle

 

Before entering the loop, both have to be set to zero, but that had to be done anyway.

Edited by ivop
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2 minutes ago, ivop said:

Do you run this on page zero? If so, for example prevByte could be added like this

 

...

prevByte = *+1

    adc #$00

...

    sta prevByte

....

 

Saves one cycle.

 

Nice one!

But he already added a dummy instruction to put a 3-cycle delay between reading the first & second bytes instead of a 2-cycle NOP, so this may not help.

 

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14 minutes ago, StickJock said:

Nice one!

But he already added a dummy instruction to put a 3-cycle delay between reading the first & second bytes instead of a 2-cycle NOP, so this may not help

True, but perhaps he can shuffle some instructions around. Or use the 3-cycle dummy + 2 new cycles = 5 cycles for something else.

 

Another optimization is loading x with #$20 outside the loop. Remove lda #$20 from second byte part, replace sta IRQEN with stx IRQEN. Saves another 2 cycles. And 2 bytes.

 

IIUIC, you need to complete your work in 33*2 - 9 (refresh) cycles = 57 cycles. So 56 was good enough already, but you can go lower if you want or need it ;)

 

And 7 free cycles could be used for something else. Or 8 cycles if my 57 cycles calculation is correct.

 

 

 

Edited by ivop
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8 hours ago, StickJock said:

 

You probably already do this and just didn't show it in your cut&paste above, but don't forget to add that last byte into your checksum when you drop out of your loop. ?

Yep, mentioned that above already. I didn't miss this one, but don't worry, I made lots of worse mistakes than that :)

 

7 hours ago, ivop said:

Do you run this on page zero? If so, for example prevByte could be added like this

 

Nice idea. I was expecting you'll come up with some optimization :)

 

No, I'm not running from page zero, but that could be done if needed. I think there is no need here. As you both are saying, it would need some reshuffle to take any advantage of the optimization. But I think that routine is optimized enough already. But certainly a good idea anyway.

 

7 hours ago, ivop said:

Another optimization is loading x with #$20 outside the loop. Remove lda #$20 from second byte part, replace sta IRQEN with stx IRQEN. Saves another 2 cycles. And 2 bytes.

No, that won't work. The accumulator must have $20 at the top of the loop to check the IRQST status bit.

 

Quote

IIUIC, you need to complete your work in 33*2 - 9 (refresh) cycles = 57 cycles.

 

Not exactly. The loop can take slightly more than 57 cycles because you don't get 9 refresh cycles on every iteration. Let's forget for a moment that we have a loop that process two bytes and let's assume a simpler, one per byte loop. If the first byte arrive in cycle 0, you don't need to read the next byte in cycle 33. As long as you read it before cycle 66 is good enough. So if you read the first byte say, in cycle 1, you have 64 cycles to read the next one. Of course, if you take more than 33 cycles on every iteration, you'll eventually be too late. But as long you can compensate longer with shorter iterations, that's fine.

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2 hours ago, Rybags said:

Does the peripheral bit-bang? How about if it uses 2 stop bits instead of 1 - would that ensure we don't get overrun due to insufficient cycles, but not lose too much speed?

 

It doesn't exactly bit-bang. But it does have accurate control of the I/O port. To be more precise, the processor writes to a counter that would toggle the output at any exact cycle you want. So you actually get cycle accuracy without the need of running cycle accurate code in assembler.

 

So yes, it is perfectly possible to use two stop bits. Actually, it is possible to make any bit arbitrary longer and, as a matter of fact, I am making the start bit longer because Pokey needs that. Remember this is synchronous mode, the bit time is determined by the serial clock pulses. So you can make any bit longer or shorter, by adjusting the corresponding serial clock pulse.

 

Once again, there is no need here. Not as long as we use the fast receiver loop that checks IRQST every other byte. But somebody might prefer a more traditional implementation. I used the "slower" loop for a lower, 4 PHI2 cycles per bit, bitrate. That would mean ~447 KHz. I didn't try something in the middle between 3 and 4 PHI2 cycles per bit. But that is perfectly possible to implement and in that case a longer bit might be a good solution.

 

 

1 hour ago, Irgendwer said:

Not that I'm really deep into the subject, but isn't that the use case for bit 1 (serial input busy) of SKSTAT?

 

Not exactly. That bit has a similar, but not identical, behavior than the IRQST status bit. And I did consider to use it at some point. The problem is that this bit is too volatile. The IRQST bit means that a byte has been completed and is ready in SERIN. The SKSTAT bit means that a byte has been completed, AND, another bit haven't started yet. It toggle only during the stop bit. It toggles back as soon as the next start bit is received. At our fastest bitrate that means that we have only 3 cycles to catch that bit. That is impossible because even without ram refresh cycles, you can only test SKSTAT every 5 cycles in the best case.

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What if someone disconnects the device or the device does not respond for other reasons, there is no Timeout support? It seems to me that it is possible that the SERIN will not be filled at all.

 

:waitByte
	and		IRQST		; 4
	bne		:waitByte	; 2/3

endless loop then?

 

21 hours ago, ijor said:

The computer does send an initial "start sync mode" command.

 

what this command looks like. 

 

----

It seems to me a brilliant solution, if in the command frame to save a bit that lets the device know that it is to transmit synchronously, we could give up the additional command for the device and by the way we would have control over whether it should transmit synchronously or asynchronously and with the command possibly send a specific speed to what we are ready to work.

Edited by xxl
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Is it something similar to used in TOMS Turbo Drive firmware for LDW2000(Indus GT clone)/CA2001 which works with się of Clock in and Clock out SIO signals and therefore not working with 1050-2-PC interfaces lacking those signals?

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15 hours ago, ijor said:

No, that won't work. The accumulator must have $20 at the top of the loop to check the IRQST status bit.

Ah, missed that one. That's what you get when you optimize your code directly in the browser without testing ;)

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Sorry for the delay. Busy with real life :) ...

 

On 3/3/2021 at 8:17 AM, xxl said:

What if someone disconnects the device or the device does not respond for other reasons, there is no Timeout support? It seems to me that it is possible that the SERIN will not be filled at all.

 

I mentioned already in the post with the source that I was not posting the timeout management because it is a bit long, complicated, and there are several options. I'll post the timeout code later.

 

On 3/3/2021 at 8:17 AM, xxl said:

what this command looks like. 

 

The initial "start sync mode" command frame is:

 

$31, 'y', 0, 0, checksum

 

As you are saying, there are lots of new options that can be implemented. I just implemented the very basics of the protocol to be able to run the tests.

 

On 3/3/2021 at 10:21 AM, lemiel said:

Is it something similar to used in TOMS Turbo Drive firmware for LDW2000(Indus GT clone)/CA2001 which works with się of Clock in and Clock out SIO signals and therefore not working with 1050-2-PC interfaces lacking those signals?

 

I'm not very familiar with those drives or the TOMS firmware, but no. As I understand the TOMS uses the clock signal just to autodetect the command frame bitrate. It doesn't drive the clock and put Pokey in synchronous mode.

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On 3/2/2021 at 2:18 AM, Faicuai said:

With SuperSalt test assembly (external, multi-port box), you can exercise SYNCHRONOUS comm. tests. (besides the ASYNC. mode ones, as well).

 

First, with the UUT clock (the host's) and then using the external assembly's clock  A total of 15 bytes are transmitted, in both cases, at 19.2 Kbps rate.  I am not sure if directly related to your edge-detection slips, but I was always surprised to read that such tests are declared "passed" with as low as only ONE (1) correct byte out of the 15 (!) Like implying that some errors would occur and they would be ok (!?)

 

It is on page 2-12 of SuperSalt Technical User manual...

 

Very interesting, had no idea that SuperSalt tests synchronous mode with an external clock. Indeed, it looks that Atari was aware that it could produce errors. Although passing with just one correct byte out of 15 is a bit too much! LOL

 

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