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35 minutes ago, sparkplug.0128 said:

Could anyone link me to tutorials/books on how to shoot a missle, i know it has something to do with the ENABLM0 command, nut i'm having a hard time finding where to start.

The registers ENAM0, ENAM1 and ENABL turn display of their associated objects (Missile 0, Missile 1, Ball) on or off, depending on if you write 0 or 1 into bit 1 (value=2). When enabled, then the object is displayed every single scanline. When disabled, then not shown at all. So to have a missile travelling up the screen, for example, your code needs to turn the missile on/off at the appropriate scanlines.  You'll have to keep a track of the scanline being displayed, compare with a missile vertical position, and then set/clear the appropriate enable bit (on/off).  No easy way out, I'm afraid.

 

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9 hours ago, sparkplug.0128 said:

Could anyone link me to tutorials/books on how to shoot a missle, i know it has something to do with the ENABLM0 command, nut i'm having a hard time finding where to start.

 

My Collect Tutorial covers writing a 2K game from scratch.  Missiles and ball are covered in steps 11 and 12.

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