Jump to content
IGNORED

Missile Command: Recharged (R: 2020) - (in VCS Store)


justclaws

Recommended Posts

The game was announced as a launch title by Atari. 
https://www.bloomberg.com/press-releases/2020-07-01/atari-r-announces-missile-command-recharged-as-optimized-launch-title-for-atari-vcs-tm-home-gaming-and-entertainmen

There is also a new (2020) version of Missile Command: Recharged released in 2020.

The generic web-site for the game is here.
https://www.atari.com/games/missile-command-recharged/

The new VCS version of Missile Command Recharged is also on YouTube.

 

* I have no connection with the Atari company. I have always loved to play Missile Command!
 

Link to comment
Share on other sites

The PC versions have mouse support.  I've had the mobile version for a while now.  This missile command doesn't have attack waves; the rate of attack just increases and increases, no time to rest.  Another thing is that each missile base is limited to one missile in the air; a maximum of only three missiles in the air, less if you've lost missile bases.  Makes you feel helpless as more and more missiles come down.

Link to comment
Share on other sites

I played it to death a few months back when the PC version was released. It's just a really nice twitch arcade game with a suitably minimalist visual style. It's much more basic than, say, Tempest 4000 but for a pocket money price that's no big deal.

 

I've not played it with a trackball but mouse control is fine.

 

 

 

 

 

 

 

 

Link to comment
Share on other sites

2 hours ago, mr_me said:

The PC versions have mouse support.  I've had the mobile version for a while now.  This missile command doesn't have attack waves; the rate of attack just increases and increases, no time to rest.  Another thing is that each missile base is limited to one missile in the air; a maximum of only three missiles in the air, less if you've lost missile bases.  Makes you feel helpless as more and more missiles come down.

After a few levels of regular missile command on 2600 i already feel helpless AF lol

 

i like the graphical style of the new one at least

  • Like 1
Link to comment
Share on other sites

Hey folks, I thought I'd share this video I shot using a USB "Kensington" Trackball with Missile Command Recharged. My trackball is like 20 years old white/silver however, the new ones are Black with a Red Ball which looks super Atari style. 

 

YouTube Video of Trackball in Action 

 

 

Edited by Blade
to show content preview shot
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, Sauron said:

Never even knew it had been released for the PC. I bought the mobile version when it launched, and had a lot of fun with it. My only complaint is the fact that there aren't attack waves.

the only way to properly play it is with a controller.

also, there's no depth to the game, once you get the maximum upgrades that's pretty much it.

 

later

-1

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...

From an email from Atari VCS:

 

Download Missile Command: Recharged
FREE before Monday, March 8

Missile Command: Recharged™ will only remain free for Founders until Monday, March 8 and then it will return to its regular price of $3.99.

Launched in celebration of the 40th anniversary of the original, Missile Command: Recharged has fast-paced, arcade action and powerups that add depth to the gameplay.


Be sure to log into your Atari VCS and download the game by this weekend!

  • Like 2
  • Thanks 1
Link to comment
Share on other sites

  • 6 months later...

After playing several rounds of Centipede, I thought I'd take MC for another spin. They updated to version VCS1.03 and the Classic Joystick now works wirelessly. I was never able to use it prior - just a modern controller. I didn't discern other improvements.

 

Edit: It is also now a Featured Game next to Centipede in the store. 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

6 hours ago, SabertoothRetro said:

After playing several rounds of Centipede, I thought I'd take MC for another spin.
They updated to version VCS1.03 and the Classic Joystick now works wirelessly. I was never able to use it prior - just a modern controller. I didn't discern other improvements.

Ah, great news! ?
I was petitioning an Atari contact repeatedly about this, but I didn't hear that news about it from them.

The game also plays really well with a USB mouse or trackball, which may be even the best controls. ?

  • Like 2
Link to comment
Share on other sites

40 minutes ago, justclaws said:

Ah, great news! ?
I was petitioning an Atari contact repeatedly about this, but I didn't hear that news about it from them.

The game also plays really well with a USB mouse or trackball, which may be even the best controls. ?

Agreed, with a trackball, it feels more original.

 

however, the gameplay maxes out at a certain point, and its not possible to play further after that.

i don't like the idea of upgrading the power ups either.

 

later

-1

Link to comment
Share on other sites

15 minutes ago, negative1 said:

Agreed, with a trackball, it feels more original.

 

however, the gameplay maxes out at a certain point, and its not possible to play further after that.

i don't like the idea of upgrading the power ups either.

The power-ups certainly dramatically change the game as you get them.
At first, I was just bemoaning the lack of multiple lives (and I still would prefer 3 lives to start)
and I found the game impossible after a few levels (yeah, sad) but with power-ups suddenly I
started to "get" the game design, but I'd love them to revisit it and upgrade it to the sort of
gameplay present in Centipede: Recharged with challenges, multi-player, and yes, lives.
Also, I really miss the sound of the end-of-level cities count; that was an exciting element.

  • Like 1
Link to comment
Share on other sites

6 minutes ago, justclaws said:

The power-ups certainly dramatically change the game as you get them.
At first, I was just bemoaning the lack of multiple lives (and I still would prefer 3 lives to start)
and I found the game impossible after a few levels (yeah, sad) but with power-ups suddenly I
started to "get" the game design, but I'd love them to revisit it and upgrade it to the sort of
gameplay present in Centipede: Recharged with challenges, multi-player, and yes, lives.
Also, I really miss the sound of the end-of-level cities count; that was an exciting element.

I am mixed on the lives, although I agree the crunch crunch crunch of the original game is missing. :) I appreciate their willingness to redesign the game around a one-life progression, but it would be nice to come back from a mistake.

  • Like 3
Link to comment
Share on other sites

  • 1 month later...
  • 10 months later...
11 minutes ago, WAVE 1 GAMES said:

This doesnt make any sense at all. So its a re-release?

No, it's not a re-release. The original Missile Command Recharged was a mobile free-to-play game that was then ported to VCS, Switch and Steam. It does not have the depth of the later Recharged titles.

 

This is a complete rebuild and gives Missile Command the full "Recharged" treatment: Arcade Mode, Missions Mode, Co-Op, Leaderboards, Achievements, etc.   It's a new, full game for consoles only.

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...