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Looking for beta-testers : want to create puzzle-platformer games (like Ynxa) with no code on Lynx ?


Fadest

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Don't try to fool me, you are a programmer, and a very good one :D

 

What do you need about gravity ? Right now, there is a simple choice : gravity or no gravity (top/down like)

For palette, there is less constraint now. Every graphical assets are still in 1 single file, but the palette is no more fixed. The tool will read and use the one generated by sprpck.

Ennemy types is where ther are the more limits: there are only 3 graphical kinds right now. And moves are quite dumb : horizontal and/or vertical. So basically 3 kinds of move, and no collisions with decors for ennemies

Yes the tool has limitations, but I have a sort of roadmap based on my wishes and beta-testers feedback, and from time to time I pick and add a feature.

As you can see, there is an item "More ennemies in game + behaviours" :D

image.thumb.png.c20b77e94973031ee220d316427f658c.png

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Will answer quickly : no

 

Remember the current engine is based on Ynxa, which is a puzzle-platformer (10x6 tiles of 16x16 pixels).
Would like to also have smaller tiles, or scroll, more sprites, and kind of scripting events but this is not the priority in short time. 

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On 4/26/2021 at 3:16 PM, Fadest said:

Right now, there is a simple choice : gravity or no gravity (top/down like)

 

For palette, there is less constraint now. Every graphical assets are still in 1 single file, but the palette is no more fixed. The tool will read and use the one generated by sprpck.

Ennemy types is where ther are the more limits: there are only 3 graphical kinds right now. And moves are quite dumb : horizontal and/or vertical. So basically 3 kinds of move, and no collisions with decors for ennemies

Yes the tool has limitations, but I have a sort of roadmap based on my wishes and beta-testers feedback, and from time to time I pick and add a feature.

As you can see, there is an item "More ennemies in game + behaviours" :D

 


I think it already seems to be a lot of fun! (Sorry for taking a couple of days to answer, the whole family got some cold). It's the simplicity that makes the "creativity nerves tingle". I'm not going to suggest anymore features before even trying it out... except one tiny idea (sorry!).? Beeing able to set different animation speed on main character and enemies could give games more personality within the constraints (and it would perhaps not be that horrible to implement). Anyway, looking forward to try this out soon.

Edited by Turbo Laser Lynx
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