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19 minutes ago, Philsan said:

I made a video to show that you can code on real Atari too.

Other modern languages cannot do it.

 

Yeah, it's nice to see on support for real metal.

 

What's with all the arrows going down the left side? It's distracting for me.

 

Also, I think inverse video for the status/command line might look better than the way it's currently done.

 

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Hi!

5 hours ago, MrFish said:

Yeah, it's nice to see on support for real metal.

 

What's with all the arrows going down the left side? It's distracting for me.

It is meant to show the end-of-file; It was very useful during development of the editor, because you can easily see the state of the buffer and detect any error. But perhaps you are right, and it does not really help. Removing the code to draw the arrow makes the binary 8 bytes shorter 😛 

 

5 hours ago, MrFish said:

Also, I think inverse video for the status/command line might look better than the way it's currently done.

 

I agree, but it is not easy - the line is simply drawn using PRINT, and there is no way to force inverse video output on PRINT. Adding this feature would be useful for BASIC games, specially using Graphics modes 1 and 2, where you would like to print a string (or your score) using a different color.

 

I also want to add a "TAB()" function, then the status line could be printed with:

 PRINT COLOR(128);TAB(2);FileName$;TAB(32); 1+topLine+scrLine; TAB(39);

Well, many features to add in next versions :) 

 

Have Fun!

 

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