+Ryan Witmer Posted March 16, 2021 Share Posted March 16, 2021 Intellidiscs, my port of the Intellivision game Tron: Deadly Discs to the 5200 (and eventually the 8-bits, once I release the source code) is getting really close to being done. I was wondering if any of the POKEY wizards around here would mind jumping in and helping out with the sound on this one. I have absolutely no talent for sound design and I really want this game to have some great sound. Based on the original game, there are about a dozen sound effects, and there are some opportunities for some music too. If anyone has the time and inclination, any help would be greatly appreciated. 3 Quote Link to comment Share on other sites More sharing options...
snicklin Posted March 16, 2021 Share Posted March 16, 2021 I am no sound exoert but it would be good if you could explain to prospective sound people what routines you have in your code? 1. None yet. 2. RMT is in there but with no songs loaded. 3. Something else. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted March 16, 2021 Share Posted March 16, 2021 Maybe @miker, if he isn't too busy with his projects? BTW, Atari 800 was used in the original Tron movie for some sound effects. Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 16, 2021 Share Posted March 16, 2021 Based on the pokey work being done, @Synthpopalooza could be a good choice? 1 Quote Link to comment Share on other sites More sharing options...
+Ryan Witmer Posted March 17, 2021 Author Share Posted March 17, 2021 On 3/16/2021 at 12:34 PM, snicklin said: I am no sound exoert but it would be good if you could explain to prospective sound people what routines you have in your code? 1. None yet. 2. RMT is in there but with no songs loaded. 3. Something else. I have a custom format that I've developed over the years that just happens to be very close to what RMT outputs. I can easily adapt RMT code to my project. Quote Link to comment Share on other sites More sharing options...
snicklin Posted March 18, 2021 Share Posted March 18, 2021 26 minutes ago, Ryan Witmer said: I have a custom format that I've developed over the years that just happens to be very close to what RMT outputs. I can easily adapt RMT code to my project. That is very interesting. How do you edit the music, byte by byte, perhaps the rmt editor works with it or do you use a custom front end? I have always thought that a cleverly crafted spreadsheet could do the job. I wish I could help myself, but the skills are not there! Quote Link to comment Share on other sites More sharing options...
+Ryan Witmer Posted March 19, 2021 Author Share Posted March 19, 2021 On 3/17/2021 at 5:25 PM, snicklin said: That is very interesting. How do you edit the music, byte by byte, perhaps the rmt editor works with it or do you use a custom front end? I have always thought that a cleverly crafted spreadsheet could do the job. I wish I could help myself, but the skills are not there! Short things like sound effects I can easily modify by hand. For larger stuff I usually just write a quick C++ program to do the work. Quote Link to comment Share on other sites More sharing options...
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