Under4MHZ Posted March 22, 2021 Share Posted March 22, 2021 The Gerbils are trapped! Help them use their skills to escape home. Left button to apply selected mode to a Gerbil and to speed up cursor Right button to change selected mode and scroll the background Just a very limited demo as a proof of concept; what I could fit into 32K. Gerbils-COL-1.00.zip 14 Quote Link to comment Share on other sites More sharing options...
TPR Posted March 22, 2021 Share Posted March 22, 2021 Wow! That’s fantastic! Quote Link to comment Share on other sites More sharing options...
youki Posted March 22, 2021 Share Posted March 22, 2021 wow! love it! Quote Link to comment Share on other sites More sharing options...
digress Posted March 22, 2021 Share Posted March 22, 2021 Excellent. I thought about this one as well but was thinking the characters would have to be tiles because of the sprite limit. Very good demo. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted March 22, 2021 Share Posted March 22, 2021 My jaw dropped when I saw this. Have to agree with the others - "wow". Never would have thought it was possible to convert this game to the CV. Do you have any plans to develop this further? Quote Link to comment Share on other sites More sharing options...
PeteE Posted March 23, 2021 Share Posted March 23, 2021 Very nice job. I recorded a video from my Phoenix: demo.mp4 1 1 Quote Link to comment Share on other sites More sharing options...
Under4MHZ Posted March 24, 2021 Author Share Posted March 24, 2021 Great Video. It took a month to develop, and only 10 minutes to play :) I'll probably keep working on it over time. But I'm trying to finish off a few other things as well. More levels would take more than 32K ROM space. Would it be reasonable to use the Megacart? Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted March 24, 2021 Share Posted March 24, 2021 On 3/21/2021 at 11:47 PM, Under4MHZ said: Just a very limited demo as a proof of concept; what I could fit into 32K. Wow - off to a great start! Animation is nice and fluid. Looking forward to some sounds! Related to that, I'd encourage making use of SGM extra sound chip if present. Don't let 32K be a boundary (more is more!) Would give you some more room for fun music/animation on the screens between levels. In the UI, you refer to button 1/button 2 - perhaps call them left/right for clarity? What did Coleco call them back in the day? Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted March 24, 2021 Share Posted March 24, 2021 Forgot to add a shot of the button 1/2 screen... Quote Link to comment Share on other sites More sharing options...
OrangeKryptonite Posted January 16, 2022 Share Posted January 16, 2022 This is incredible. Hope you keep working on it. This could be one of the best carts out there if you could finish this and add in the rest of the stock levels. SGM/Mega cart candidate for sure. Quote Link to comment Share on other sites More sharing options...
alekmaul Posted January 18, 2022 Share Posted January 18, 2022 really great ? ! Thanks a lot ! Quote Link to comment Share on other sites More sharing options...
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