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Under4MHZ

New Demo: Gerbils

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The Gerbils are trapped! Help them use their skills to escape home.

 

Left button to apply selected mode to a Gerbil and to speed up cursor
Right button to change selected mode and scroll the background

 

Just a very limited demo as a proof of concept; what I could fit into 32K.

 

screenshot1.png.5f67988d3dc6e2fb7b28db7c3199f47a.png   screenshot2.png.87bdec4a45fbc7bc62d402f2686c92f0.png

 

screenshot3.png.10d36aee0aab3dfccf2b2485c878edab.png   screenshot4.png.07736700184c782e780a9d7971abec53.png

 

Gerbils-COL-1.00.zip

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Excellent. I thought about this one as well but was thinking the characters would have to be tiles because of the sprite limit.

 

Very good demo.

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My jaw dropped when I saw this.  Have to agree with the others - "wow".  Never would have thought it was possible to convert this game to the CV.

 

Do you have any plans to develop this further?

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Great Video. It took a month to develop, and only 10 minutes to play :)

 

I'll probably keep working on it over time. But I'm trying to finish off a few other things as well.

 

More levels would take more than 32K ROM space. Would it be reasonable to use the Megacart?

 

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On 3/21/2021 at 11:47 PM, Under4MHZ said:

Just a very limited demo as a proof of concept; what I could fit into 32K.

 

Wow - off to a great start! Animation is nice and fluid. Looking forward to some sounds! Related to that, I'd encourage making use of SGM extra sound chip if present.

 

Don't let 32K be a boundary (more is more!)

 

Would give you some more room for fun music/animation on the screens between levels.


In the UI, you refer to button 1/button 2 - perhaps call them left/right for clarity? What did Coleco call them back in the day?

 

 

 

 

Screenshot_20210324-104103.png

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