Elia Spallanzani fdt Posted April 21, 2021 Share Posted April 21, 2021 Look at the dancers at the end of the "blend" demo: don't they bring to mind the possibility of a low resolution fighting game? A sort of street figter. Using only the silhouettes the game would also have a certain style. It could be called "Japanese shadows" . Quote Link to comment Share on other sites More sharing options...
AtariNostalgia Posted April 21, 2021 Author Share Posted April 21, 2021 That low resolution looks almost unusable to me. I can see lot's of color but can't really make out the shapes. I guess it's good for demos. Quote Link to comment Share on other sites More sharing options...
JB Posted April 22, 2021 Share Posted April 22, 2021 On 4/18/2021 at 4:32 PM, Elia Spallanzani fdt said: https://nopmsx.nl/dotattack/ https://cvaddict.com/profile.php?gameid=46 Illegus looks nice as heck. I know there's other obstacles on the 99, but it is like Tunnels of Doom if Tunnels of Doom wasn't hella choppy. Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted April 22, 2021 Share Posted April 22, 2021 (edited) An example of Pop animation in a 64x48 screen (13 frames). I found a gif (150x185), I extracted the frames, I resized them with a width of 32 pixels, I saved them individually and merged into another gif. P.S. if you resize the original gif directly, the programs add colors to improve the result and you go beyond the 15 allowed. Edited April 22, 2021 by Elia Spallanzani fdt 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 23, 2021 Share Posted April 23, 2021 In the interview view Karl Guttag that @Elia Spallanzani fdt also quoted he talks about how the bandwidth from the VDP to the video RAM was the limiting factor and how each access took as much time as drawing 2 pixels: https://atariage.com/forums/topic/192028-tms9995/?do=findComment&comment=2435140 In that respect multicolor mode has an advantage because it only takes 2 memory accesses (name table and pattern table) to draw 8 pixels whereas in bitmap mode or graphics mode it takes 3 (name table, pattern table, color table). But actually a fat (2x1) pixel mode with 4 bits per fat pixel, with a total resolution of 128x192, would also only require 2 memory accesses per 8 (slim) pixels. Karl Guttag mentions that they had enough memory for a full 4 bits per pixels bitmap but not enough bandwidth, but I think he must be forgetting that a full bitmap would require 24K. 3 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted April 28, 2021 Share Posted April 28, 2021 (edited) From http://tigameshelf.net/asm.htm, a game in multicolor mode: Dragon. Edited April 28, 2021 by Elia Spallanzani fdt 3 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 28, 2021 Share Posted April 28, 2021 (edited) 1 hour ago, Elia Spallanzani fdt said: From http://tigameshelf.net/asm.htm, a game in multicolor mode: Dragon. Bah, it's scrolling in character size increments even though it's multicolor. Here's some proper multicolor scrolling ? Edited April 28, 2021 by Asmusr 6 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted May 30, 2021 Share Posted May 30, 2021 64x48 sotb: 2 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted May 30, 2021 Share Posted May 30, 2021 Neat demo, though I am admittedly disappointed by the lack of music. Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted June 1, 2021 Share Posted June 1, 2021 Lack of parallax, too. But with 4k... Quote Link to comment Share on other sites More sharing options...
AtariNostalgia Posted June 2, 2021 Author Share Posted June 2, 2021 On 4/28/2021 at 5:16 PM, Asmusr said: Bah, it's scrolling in character size increments even though it's multicolor. Here's some proper multicolor scrolling ? That is pretty good! I think it's the best I've seen at that resolution. 2 Quote Link to comment Share on other sites More sharing options...
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