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Much Love for the Jaguar 3D Games


cubanismo

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On 4/7/2021 at 5:30 AM, phoboz said:

I think that gouraud shading only makes sense on curved surfaces (like spheres), but when it is used on flat surfaces it looks rather silly.

Agreed. And even for curved stuff, I have some nostalgia for flat-shaded wheels due to playing a lot of Virtua Racing as a kid.

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17 hours ago, Pete5125 said:

The thing is time has been jags friend, as a retro console it is not expected to compete or com close to ps5 or xbox.

 

But at the time it claims was 64bit, meaning at least 4x what snes/genesis could do and double 3d0/Cdi, at least as good as saturn/playstation.

 

It had trouble consistently outperforming 16 bit systems, on a 3rd of the games they were either slightly improved copies of their 16 bit competitors or missing a fundamental of gaming controll/in game music/low frame rate(slow down)

 

Then add to that games would trickle out...owning a Jag paying full price for club drive because it was one of 10 games out after a yr in a half, and it has to be better than checkerd flag.

Was frustrating, luckily T2k. AVsP, IS, Doom, and w3d were out.

 

Bad 3d, zero sports, bad fighters...oh memory lane.

Zero sports? Sensible Soccer, Troy Aikman, Val D'Isere, Fever Pitch, NBA JAM .... such a selection ... luckily I never liked sport games too much.

But yeah as "powa!!!!" goes it was in between, it was better than 16bits (although games were a little lackluster they did look the part), but it couldn't really compete with Saturn and PS1, while vs 32X and 3DO a wash (don't particularly like them either but I do enjoy VirtuaRacing on the 32X) .... pity but not pity.

 

History needs NOT be rewritten, the Jag didn't do enough for Atari but let's review the timeline one more time (I copied this from somewhere, it seems JSII heavy but at the same time info looks about right)

 

Default Atari Jaguar Timeline
June, 1991 - Atari announced the 64-bit Atari Jaguar.

December, 1992 - Atari announced the Jag will be cartridge-based & released Summer 1993 for $150.

August, 1993 - Jaguar was unveiled to worldwide press. 
Atari announced that 50,000 units would be sold in New York, San Francisco, Paris, and London in October. 
With a worldwide release in 1994 & an MSRP of $200.

October, 1993 - Atari sued Sega for patent infringements.

November 18, 1993 - Atari released the Jaguar with Cybermorph set in limited quantities in San Francisco and New York City for $250. 
All available units were quickly bought.

November 18, 1993 - Trevor McFur in the Crescent Galaxy released.

1993 - Evolution: Dino Dudes released.

1993 - Raiden released.

1994 - Atari Jaguar officially released in the US, Canada and Europe.

April, 1994 - Warner Communications and Time Life Inc. merged to form Time-Warner. 
Atari Games was folded into the new Time-Warner Interactive.

April, 1994 - TWI announced plans to use Atari Corp.'s Jaguar technology in its arcade games. 
The first "CoJag" game planned was Area 51.

April 13, 1994 - Tempest 2000 released with an MSRP of $60. The game quickly became a best seller.

July, 1994 - Wolfenstein 3D released in limited quantities. All 3000 were sold in under 48 hours. 
A full release happened about 3 weeks later.

August, 1994 - Brutal Sports Football released in limited quantities. 
It was the 1st third-party game released for the Jaguar.

September, 1994 - Atari announced plans to release a modem for the Jaguar.

September 28, 1994 - Atari and Sega settled their infringement lawsuit. 
Sega payed Atari $50 million for patent rights, and bought 4.5 million shares of Atari's stock, valued at $40 million. 
There was talk between the two companies of releasing games on each other's systems (Jaguar & Saturn).

October 20, 1994 - Alien vs. Predator released with an MSRP of $70.

November, 1994 - Dragon: The Bruce Lee Story released with an MSRP of $60.

November, 1994 - Doom released with an MSRP of $70.

November, 1994 - Club Drive released with an MSRP of $60.

November, 1994 - Checkered Flag released with an MSRP of $70.

November, 1994 - Brutal Sports Football officially released (not limited).

November 21, 1994 - Atari announced the Jaguar would be available at all 25 Toys "R" Us stores and other selected stores in Japan.

December 9, 1994 - Kasumi Ninja released with an MSRP of $70.

December 9, 1994 - Bubsy In Fractured Furry Tales released with an MSRP of $50.

December 9, 1994 - Zool 2 released with an MSRP of $60.

December 22, 1994 - Iron Soldier released with an MSRP of $60.

January, 1995 - Val d'Isere Skiing and Snowboarding released with an MSRP of $60.

February 24, 1995 - Cannon Fodder released.

1995 - Syndicate released.

1995 - Troy Aikman NFL Football released.

March 13, 1995 - Atari Corp. and Williams Entertainment Inc. announced that Atari would be publishing "Mortal Kombat 3" for the Atari Jaguar 64-bit multimedia system.

1995 - Theme Park released.

1995 - International Sensible Soccer released.

1995 - Double Dragon V released.

1995 - Hover Strike released.

1995 - Pinball Fantasies released.

March 21, 1995 - Jaguar Core Set (64-bit Power Kit) released. 
Includes the system & controller (no game) for $150.

1995 - Jaguar system with Cybermorph set price reduced to $190. 
Included a free second controller & a free game, either Wolfenstein 3D or Tempest 2000

May, 1995 - At the Electronics Entertainment Expo (E3), Atari announced a joint venture with Virtuality and unveiled the Jaguar VR headset. 
The only product of that venture ever released was Missile Command 3D.

-----------------------------------------------------
----- May 1995 here comes the Sega Saturn in NA -----
-----------------------------------------------------

June 26, 1995 - Atari hired Ted Hoff. Rumors of powerful leadership and prompt decisions soon followed.

July 5, 1995 - Super Burnout released.

August 1, 1995 - White Men Can't Jump released with the Team Tap 4-player adapter included for an MSRP of $70.

August 9, 1995 - Flashback released.

August 12, 1995 - Greg La Brec announced that a 2600 emulator was in the works. 
Atari could now package every single Atari-owned 2600 game with it, and have OVER 200 GAMES on the Jaguar.

August 28, 1995 - Flip-Out! released with an MSRP of $50

September 1, 1995 - Rayman released.

----------------------------------------------------------------
----- September 1995 here comes the Sony PlayStation in NA -----
----------------------------------------------------------------

September 11, 1995 - Atari released the Jaguar CD for $150 with $100 worth of free software included (Blue Lightning, Vid Grid, Myst Demo & the Tempest 2000 Soundtrack.)

September, 1995 - Memory Track released.

September, 1995 - Power Drive Rally released with an MSRP of $55.

September, 1995 - Ultra Vortek released.

October, 1995 - JagLink Interface released with an MSRP of $30.

October, 1995 - Jaguar ProController released with an MSRP of $30.

October 18, 1995 - Pitfall: The Mayan Adventure released with an MSRP of $60

October 26, 1995 - Hoverstrike: Unconquered Lands released with an MSRP of $60.

October, 1995 - Highlander: The Last of the MacLeods released.

October, 1995 - Team Tap 4-player adapter released (individually) with an MSRP of $30

November, 1995 - Ruiner Pinball released with an MSRP of $60.

December 6, 1995 - Dragon's Lair released.

December 6, 1995 - Missle Command 3D released with an MSRP of $60

December 14, 1995 - Myst released.

December 15, 1995 - Fever Pitch Soccer released.

December 15, 1995 - I-War released.

December 16, 1995 - The Atari Jaguar 64-bit Power Kit system package was reduced in price from $150 to $100.

December 20, 1995 - Supercross 3D released.

December, 1995 - Battlemorph released.

December, 1995 - Primal Rage released.

December, 1995 - Baldies released.

December 22, 1995 - Atari Karts released with an MSRP of $60

December 27, 1995 - NBA Jam: Tournament Edition released with an MSRP of $70.

December, 1995 - Space Ace released.

December, 1995 - Defender 2000 released.

December 29, 1995 - Attack of the Mutant Penguins released with an MSRP of $60.

January 5, 1996 - Zoop released.

January, 1996 - Brain Dead 13 released.

1996 - Fight for Life released.

July 30, 1996 - Atari entered a "reverse merger" with JTS, a maker of computer disk drives. 
JTS acquired Atari's $50 million, and the Tramiels were able to liquidate their holdings in Atari (per SEC Rule 144).
Atari Corp.'s operations were absorbed by JTS; Atari Corp. lived on for tax purposes, allowing for the licensing of game titles and patents. 
Most of the remaining Atari employees were released.

The closed video game division left behind an installed base of 125,000 Jaguar game systems, 
with 100,000 more systems remaining unsold in inventory and outstanding title development contracts amounting to an estimated $6 to $8 mill. 
Approx. 20 employees had been laid off, leaving 30 remaining which were to depart shortly. 
Layoffs included the entire Interactive division including management, accounting and legal personnel.

Atari, and the Jaguar, essentially "died"...

September 30, 1996 - Area 51 released. It was the first Co-Jag arcade game to be released.

1996 - The era of the "post Atari death" Jaguar began for the hardcore, diehard Jaguar fans.

December 9, 1996 - Breakout 2000 released.

December 9, 1996 - Towers II released.

1997 - Iron Soldier 2 (CD) released.

1997 - World Tour Racing released.

1997 - Air Cars released.

1997 - Zero 5 released.

1997 - Iron Solder 2 (Cart) released.

February 23, 1998 - JTS Corporation sold all of its Atari assets to Hasbro Interactive for $5 million in cash. 

May 14, 1998 - Hasbro announced that they had released all rights to the Jaguar to the public; 
independent hobbyists and developers were thus able to develop Jaguar games and peripherals without fear of legal repercussions from Hasbro. 
(Thunderbird aka Doug Engel of Battlesphere/Scatologic fame got this done, right? )

May 15, 1998 - At the Electronic Entertainment Expo in Los Angeles, Hasbro officially relaunched Atari as their home video game label, a subdivision of Hasbro Interactive. 
Updated versions of classic Atari titles like Pong, Missile Command, Star Raiders, and other games for the Sony PlayStation and Nintendo 64 were announced.

May 15, 1998 - Worms released.

December 20, 1999 - Protector released by Carl Forhan of Songbird Productions with an MSRP of $75

February 7, 2000 - Soccer Kid released by Songbird with an MSRP of $75

February 29, 2000 - Battlesphere™ released by 4Play, who were Doug Engel, Scott Legrand, Stephanie Wukovitz & Tom Harker.

April 10, 2000 - Hyperforce released by Songbird with an MSRP of $75

May 22, 2000 - Skyhammer released by Songbird with an MSRP of $80

August 12, 2000 - The Atari Jaguar with CD Rom and Battlesphere was featured on the front cover of the Dallas Morning News. 
This teaser for the personal technology section said "The Atari Jaguar was the world's first 64-bit interactive multimedia system."

September, 2001 - Spacewar 2000 Demo released by Bruce & Cathy of B & C ComputerVisions.

2002 - CD Bypass Cart released by B & C.

2002 - Demolition Man Demo released by B & C.

March 15, 2002 - Battlesphere Gold™ released by Scatologic (formerly 4Play) with extras for $160.

April 30, 2002 - Protector: SE (cart) released by Songbird Productions for $75 w/box & manual.

June 5, 2002 - Phase Zero Demo released by B & C (cart only) for $50

July, 2002 - Barkley Shut Up & Jam! released by B & C ComputerVisions for $60 (cart only).

February, 2003 - ScatoLOGIC ScatBox™ released.

March, 2003 - Black Ice/White Noise Revision 18 for the Jag CD released by Clint Thompson.

April, 2003 - American Hero Demo released for the Jaguar CD by Stone.

August 9, 2003 - Painter released by Gordon Gibson for the Jaguar CD.

August 12, 2003 - Air Cars was made available at B & C ComputerVisions for $40 (cart only). 
These are not the rare, originally released Air Cars by ICD. In-game content are the same though.

January 9, 2004 - Brett Hull NHL Hockey (cart only) released by B & C for $50.

2004 - Ocean Depths released by Lars Hannig.

2004 - Soul Star Beta (bootleg) was put up for auction regularly on eBay.

May 21, 2004 - Jay Smith created the "Jaguar Sector II" message board. Insanity ensued.

2004 - Jaguar Sector II Extremist Pack #1 released by Jay Smith.

2004 - Jaguar Sector II Extremist Pack #2 released.

2004 - Jaguar Sector II Extremist Pack #3 released.

August 8, 2004 - Jaguar Sector II Commemorative Pack released by Jay Smith.

September, 2005 - Total Carnage released by Songbird.

October 31, 2005 - Fight For Life Beta released at JSII for $50.

February 1, 2006 - Gorf Classic released. The game was developed by 3D Stooges which included JSII regular Steve Scavone (Gorf).

April, 2006 - Atomic released for free on the Jaguar CD by the JagWare team.

June 9, 2006 - Battlesphere Trio™, a one-of-a-kind cart was put up for auction on eBay.
All proceeds went to Diabetes research thanks to the Scatologic team which included the JSII regular, Doug Engel (Thunderbird).

July 15, 2006 - Arena Football '95 Prototype released exclusively at Jaguar Sector II for $50 (cart only). 
It also became available at B & C ComputerVisions.

July 23, 2006 - DiamJag released by JagWare team.

October 31, 2006 - Double Feature #1 released by Matthias.

2006 - Black Ice/White Noise Revision 19 released by BJ West, one of the original programmers for the game.

Dec 24, 2006 - Surrounded was released for free by Three Stooges Software. 
"The GPU is succesfully JUMPing and JRing around in main RAM, unassisted. This was impossible according to Atari. This demo proves otherwise." - Gorf

October 1, 2007 - Alien vs. Predator Beta released exclusively at Jaguar Sector II, complete with custom, original style box and inserts. 
Only 32 copies were produced, with the first 7 being Collector's Editions (£44 each) with the rest costing £36 each.

October 30, 2007 - Frog Feast released. It included box, manual and cartridge for $50.

February 23, 2008 - Jaguar Sector II Extremist Pack #4 released by Jaysmith2000. 

April 11, 2008 - Jaguar Sector II Jaguar Press Conference DVD released by Jaysmith2000.

July 6, 2008 - Jaguar Sector II American Hero PC Files & Beta released by Jaysmith2000.

August 24, 2008 - Jaguar Sector II Source Code Collection released by Jaysmith2000.

September 7, 2008 - Skunkboard (developed by Tursi & KSkunk) Rev 1 orders started, initial run was sold out within 48 hours.
The Skunkboard rev 1 has one bank of 4 mb of memory to flash a rom image, or could load ram based programs (BJL like). 
The Rev 1 and Rev 2 sold for $85 USD.

April 18, 2009 - Skunkboard Rev 2 orders mailed out. Nearly 170 orders fullfilled as of May 2, 2009. 
Skunkboard Rev 2 has two 4 mb memory banks (can hold 2 rom images selectable at startup), or combine the two banks to run one 6 mb bank, 
and has the ability to run ram based programs as well (BJL like) and other abilities as a development board.

April 20, 2009 - Jagware announced the production of the Compact Flash adaptors had begun. 
Capibilities of the CF adaptor allow for more RAM, much faster and more reliable media than the JagCD, 
additional processing power, USB connection to a PC, support for mouse and keyboard, and non-buggy networking. 
(Paraphrase of Zerosquare's comment on April 22, 2009) 
(This listed as the latest news on the CF Adaptor. When the CF Adaptor is sold that date will replace this entry.)

May 2, 2009 - Mad Bodies (cart) released by 3DSSS/Force Design with an MSRP of $80. 
Terance Williams aka "The Graphics Man" was the driving force behind the game. 
This had been the most eagerly anticipated Jaguar release in some time!

May 4, 2009 - Orion_ released his "Orion_'s Jaguar Collection" for FREE!
It's a collection of homebrew games he's developed over the years. 
It was made available online via encrypted Jaguar CD image download.

May 10, 2009 - Belboz released Windows 2K/XP/VISTA Compatible Dev Tools. 
This will greatly help in the developement of Jaguar HomeBrew games in the coming years.

May 14, 2009 - Atari Jaguar Hockey (essentially BHH CD..) was released for the Jaguar CD exclusively at Jaguar Sector II by Jay Smith, with an MSRP of $35.

May 23, 2009 - JetPac released by D-Bug via download for free.

September 27, 2010 - Aircars KA re-released for the Jaguar for $65

October, 2010 - Jaguar cart end labels are professionally made and available for sale thanks to mrbigreddog at AA.

October 29, 2010 - MYST Graphics, Source and Engine released for the Jaguar CD for $35

November, 2010 - Professionally made boxes and overlays for Aircars, Space War 2000, and just the overlay for Battlespere are released 
thanks to Gaztee, Raven1280, Gusbucket 13, Jag Slave, Rubixcube 6 and Scatologic.

December, 2010 - Glossy white, professionally made Jaguar system outer casings are made available for sale on ebay. 
Finally the dentist is good for something.

April, 2011 - Downfall! released by Reboot of Jagware.

May, 2011 - Robinson's Requiem released for the Jag CD thanks to Carl Forhan of Songbird. 

November 22, 2011 - Kobayashi Maru released by Reboot of Jagware.

June, 2012 - Degz released by Reboot of Jagware.

July 9, 2012 - BlackOut! released by rush6432 & Jag_Slave of Atari Age.

July, 2013 - Elansar released by Orion.

December, 2013 - Another World released by Retro-Gaming Connexion (RGC) & Sebastien Briais of the group Removers of Jagware.

March 2, 2014 - downfall+ released by Reboot of Jagware.

June 20, 2014 - Philia: the Sequel to Elansar released by Orion.

 

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Hard as it may be, I think Zero 5 remains to be my favorite 3D Jaguar game (on the basis of 3D) for so many reasons. Mostly because the developers played to the hardware well with design/limitations and the end result really shows, a super fast and fun game with a nice mixture of both flat and texture mapped polygons. Shame Telegames dropped the ball with the label on that one, it deserved much more attention. I still hear echos of the music today from JagFest 2k1, as it was constantly being played at Carl's Songbird booth throughout the entire event. ?

 

Loved the music and while the intro gameplay is cool, things get really impressive once you reach the tunnels. It's one of the few games in life that really stand out on a platform, especially on one you wouldn't expect it from. In the end, I always got a 32X feeling or vibe with this game but there's certainly nothing wrong with that.

 

I'm going to have to play some Zero5 this weekend...

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13 minutes ago, Clint Thompson said:

Hard as it may be, I think Zero 5 remains to be my favorite 3D Jaguar game (on the basis of 3D) for so many reasons. Mostly because the developers played to the hardware well with design/limitations and the end result really shows, a super fast and fun game with a nice mixture of both flat and texture mapped polygons. Shame Telegames dropped the ball with the label on that one, it deserved much more attention. I still hear echos of the music today from JagFest 2k1, as it was constantly being played at Carl's Songbird booth throughout the entire event. ?

 

Loved the music and while the intro gameplay is cool, things get really impressive once you reach the tunnels. It's one of the few games in life that really stand out on a platform, especially on one you wouldn't expect it from. In the end, I always got a 32X feeling or vibe with this game but there's certainly nothing wrong with that.

 

I'm going to have to play some Zero5 this weekend...

Cool game, but it's just so insanely difficult. I really wished they play tested it a little bit more before release.

I only reached the first tunnel once, but I could never figure out how to complete it. I got stuck on some obstacle that could neither be avoided, nor destroyed (but I guess I was supposed to find a way to destroy it?)

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1 hour ago, Clint Thompson said:

Hard as it may be, I think Zero 5 remains to be my favorite 3D Jaguar game (on the basis of 3D) for so many reasons. Mostly because the developers played to the hardware well with design/limitations and the end result really shows, a super fast and fun game with a nice mixture of both flat and texture mapped polygons. Shame Telegames dropped the ball with the label on that one, it deserved much more attention. I still hear echos of the music today from JagFest 2k1, as it was constantly being played at Carl's Songbird booth throughout the entire event. ?

 

Loved the music and while the intro gameplay is cool, things get really impressive once you reach the tunnels. It's one of the few games in life that really stand out on a platform, especially on one you wouldn't expect it from. In the end, I always got a 32X feeling or vibe with this game but there's certainly nothing wrong with that.

 

I'm going to have to play some Zero5 this weekend...

I was totally disappointed with Zero5, very simple but also very flawed.

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1 hour ago, phoboz said:

Cool game, but it's just so insanely difficult. I really wished they play tested it a little bit more before release.

I only reached the first tunnel once, but I could never figure out how to complete it. I got stuck on some obstacle that could neither be avoided, nor destroyed (but I guess I was supposed to find a way to destroy it?)

You can't tell at which angle shots/projectiles travel, the insane difficulty is a result of flawed game design. 

I like the tunnel runs best, but there are only 3 levels of that.

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2 hours ago, newtmonkey said:

Regardless of its short draw distance, I think that Cybermorph has actually aged quite well in both looks and playability.  I thought it was a great pack-in game when the console was first released, and it's still pretty fun to play today.

 It's still decent fun and has a somewhat intriguing depth of gameplay.

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On 4/7/2021 at 11:07 AM, alucardx01 said:

It would seem Sony had an advantage with the PSX over the Jaguar. Sony wasn't cutting corners on hardware like Atari was and the design for the Jaguar was very old by comparison to that of the PSX. One would expect the PSX to blow the Jaguar out of the water.

It also helps when the corporation backing the PSX had billions of dollars to play with, while Atari had some millions. 

 

Like was also said, the Jaguar was made to be a 2D powerhouse (by early 90's standards) that just so had the benefit of doing some 3D stuff without extra chips (and it would've been better had it kept the 4MB of RAM). Still, Flare was working on addressing those issues with the Jaguar 2, which was allegedly "2-4x more powerful than the PSX" (I've read that many times before, but can't find the quote now) and was designed to handle 3D texture mapped polys, and it even had a special chip just for that purpose

 

With that in mind, I've often wondered how all these 3D games might improve if they were ported over to the CoJag hardware. Granted, there were two configurations of that (68EC020 for Area 51 or the R3000 for everything else), but I have to imagine that regardless the configuration, you'd get a performance boost in extra power + fewer problems on the bus + extra RAM.

 

 

Edited by Shaggy the Atarian
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12 minutes ago, Shaggy the Atarian said:

It also helps when the corporation backing the PSX had billions of dollars to play with, while Atari had some millions. 

 

Like was also said, the Jaguar was made to be a 2D powerhouse (by early 90's standards) that just so had the benefit of doing some 3D stuff without extra chips (and it would've been better had it kept the 4MB of RAM). Still, Flare was working on addressing those issues with the Jaguar 2, which was allegedly "2-4x more powerful than the PSX" (I've read that many times before, but can't find the quote now) and was designed to handle 3D texture mapped polys, and it even had a special chip just for that purpose

 

With that in mind, I've often wondered how all these 3D games might improve if they were ported over to the CoJag hardware. Granted, there were two configurations of that (68EC020 for Area 51 or the R3000 for everything else), but I have to imagine that regardless the configuration, you'd get a performance boost in extra power + fewer problems on the bus + extra RAM.

 

 

Not much. CoJag had no chance to be competitive against System22+Ridge Racer or Model 2+Daytona. The gap is even bigger than between the home systems.

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12 minutes ago, agradeneu said:

Not much. CoJag had no chance to be competitive against System22+Ridge Racer or Model 2+Daytona. The gap is even bigger than between the home systems.

I'm not talking from a "how could it have competed against other arcade boards" angle, I'm simply saying I've wondered what kind of performance jumps you would get if you took something like Tempest 2000 or BattleMorph or Iron Soldier and ported it to the CoJag hardware. While I don't know much about coding, I have read plenty of discussion that the 68k was one bottleneck in the Jag's design that hinders bus performance (in part due to the 16-bit bus access) - that and both the 68020 and the R3000 are more powerful chips and had 32-bit bus access, so any code ported over there would be able to benefit from that, would it not?

 

(That and I've always thought it would be cool to convert a Tempest arcade cabinet over to Tempest 2000, but do so with a proper arcade board)

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Area 51 was one of my arcade favorites. I'd never known it used CoJag hardware until I started getting into Jaguar stuff last year. It looks awesome to this day IMHO. Very good use of FMV to make a game that's actually enjoyable and doesn't feel like a simple choose your own adventure sequence.

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I think the Jag gets a bad wrap for 3D and texture mapping, I think the it does a good job on both is Space Wars 2000 and Skyhammer and think it could do an equivalent of an early PS1 Tiger woods, certainly as far as the course goes.

I don't know if any releases actually used the newer N3D format and render as it may have come out too late but if not it may have increased the Jags 3D performance.

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Guys, Space Wars 2000 and Skyhammer were released in 2000, no idea when they were coded though.

Battlemorph and Missile Command 3D released at the end of 1995 aka after both PlayStation and Saturn released in NA.

Note that Sega Rally Championship for Saturn released at the very end of 1995 (like Dec29 lol) so really early 1996, or about 1Y and 2mo after Checkered Flags, and of course Ridge Racer was a launch title for the PlayStation and Tekken was a thing in Nov 1995, heck Battle Arena Toshinden was a thing in September 1995.

 

I'm sorry but the ~1.5Y/2Y Jag lead in the market does not really shine for Jag 3D: Cybermorph, Hoverstrike, Iron Soldier, Club Drive and Checkered Flag (Tempest 2000 is neither here nor there as 3D goes, I like the game mind you).
At the end of 1994 the Jag did already have AvP, Wolf3D and a nice Doom however as we know neither of them is what we are talking about ... wonder if they should have tried to have more, after all in that timeframe there was no shortage of 3D FPS like Heretic, Hexen, Duke Nukem 3D etc... but I may be confusing my timelines.

Yes the Jag proved it could do better than the 16bits in that dept (FPS, early 3D) but that was it, it was also a 2D powerhouse just that that type of games were not so interesting at that time, heck the Saturn has an outstanding 2D game library but back then it really meant little.

Wrt 16bits 3D I don't particularly like VirtuaRacing on the Genny (too few colors for sure) and so pity the SVP was that expensive as only that one game used it, and I was not too impressed by any of the 3D productions on SNES (signs of things to come more than anything imho) and its Doom is not a good port.

 

But the Jag 3D games are what they are, if those titles cited happened to come out say in 1994 it could have been a slightly different story in that we may have had the chance to see a Jag2.

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1 hour ago, tripled79 said:

OOOOOooooh yeah! Fight for Life!!!!

Was so looking forward to this.  Then I played Tekken :)  Poor Jag got covered and put to bed for 20+ years.  Good thing though - it's minty fresh and ready for some gaming goodness again.

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