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Has anyone made an arcade cabinet with a TI?


AtariNostalgia

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I think it would be a really cool project to have in the living room, but I don't have much experience of doing it. Would it be better with an actual machine or something like a raspberry pie?
No because it basically requires a keyboard..

But you could do it with enough controls to play most of the games the simplest thing to do would we use a jama to PI adapter and just stick it in a arcade cabinet..

Most arcade cabinets have an RGB monitor so you'd have to convert from composite to that otherwise.. one of the ways that's done in games is to use a gen lock device..

My mame cabinets that I built had a keyboard and I ran emulators on it so we could do the ti just fine... Back then it was v9t9 in dos

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You could use one of the keyboard solutions, usb, ps2 keyboard, or rave 99 keyboard interface, to use in a arcade system, that you could either set in a rack out of the way on the side or unplug entirely if the game were joystick only.  This would mean having a port somewhere in the cabinet to plug into.

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I've thought of doing it as a dedicated Microsurgeon game, I've always thought it would be a cool game to play with dual Robotron-like joysticks. I figured I could get away with using an Arduino to automatically make it select the cartridge on boot and maybe take over a few of the keyboard selections automatically, perhaps use a keypad for some of the user inputs, dedicated arcade buttons for selecting the weapons and make the game work on a coin operated timer that locks out the controls, kind of like Exidy did with their Max-A-Flex system which used a stock Atari 400 as its base. Was going to call it the "Tex-A-Flex" system! :D 

 

 

Edited by Tornadoboy
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6 hours ago, AtariNostalgia said:

I think it would be a really cool project to have in the living room,

In the living room? Not sure this is "WAF" compatible ^_^ I made some arcade cabinets. Only one succeeded to enter in this room: Ms Pacman.

The others (Donkey Kong Jr and Star Wars Cockpit) stayed in my reserved room.

 

msp.jpgmspi11.jpg

Ms Pacman (Original PCB)

 

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Donkey Kong Jr. (Mame)

 

im75.jpgim71.jpg

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Star Wars Cockpit

 

 

The Starwars Cockpit has been made in 2006-2007, entierely from scratch and without any plan and original parts. To make it, I have only used pictures of the original cockpit to guess the measures of its parts.

(Mame)

 

http://fabrice.montupet.pagesperso-orange.fr/arcade/

 

 

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8 hours ago, Tornadoboy said:

I've thought of doing it as a dedicated Microsurgeon game, I've always thought it would be a cool game to play with dual Robotron-like joysticks. I figured I could get away with using an Arduino to automatically make it select the cartridge on boot and maybe take over a few of the keyboard selections automatically, perhaps use a keypad for some of the user inputs, dedicated arcade buttons for selecting the weapons and make the game work on a coin operated timer that locks out the controls, kind of like Exidy did with their Max-A-Flex system which used a stock Atari 400 as its base. Was going to call it the "Tex-A-Flex" system! :D 

 

 

Of course you meant to say, Black Jack and poker for sure. But it's ok

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The closest arcade cabinet I have seen with an actual TI system is all of the educational stations down at the Museum of Science and Industry in Chicago. They used a bunch of push buttons to interact with the console. I think you still can find some of them working today too. 

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1 hour ago, fabrice montupet said:

Do you have noticed what I have used to make the Yoke? ^_^

Could it be... a pair of pain-sticks?  (TI 99/4a joysticks)  That's really clever, and probably more comfortable to use in that orientation.

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Did you use wood for most of it? I found a wood supplier and I have most of the tools I need to do it.

I'm going to use a real TI with the keyboard exposed and the Finalgrom cartridge, and an old 15 inch CRT with composite input, I have already drawn the plan by hand.

Edited by AtariNostalgia
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