chicane Posted April 8, 2021 Share Posted April 8, 2021 Hi all, Just a quick heads up that this weekend we'll be releasing a 1.0 final version of the STE enhanced edition of Lotus 1 that we've been working hard on for the last 3-4 months. I'll post again when there's a download link available. 10 2 Quote Link to comment Share on other sites More sharing options...
+DarkLord Posted April 8, 2021 Share Posted April 8, 2021 Great news! I've been following this message thread over at Atari Forum. Good job, can't wait to kick the tires and do a few doughnuts. Quote Link to comment Share on other sites More sharing options...
calimero Posted April 9, 2021 Share Posted April 9, 2021 Omg! Super smooth! Is it 50fps?! i love gradient of sky, lines really add to sense of speed and efects with music are great! Quote Link to comment Share on other sites More sharing options...
Jinroh Posted April 9, 2021 Share Posted April 9, 2021 Super Stoked! Been following via Twitter, and really appreciative of all the hard work you all did! ❤️ Quote Link to comment Share on other sites More sharing options...
chicane Posted April 9, 2021 Author Share Posted April 9, 2021 5 hours ago, calimero said: Omg! Super smooth! Is it 50fps?! i love gradient of sky, lines really add to sense of speed and efects with music are great! It's normally anywhere from 15-25fps, but it looks very smooth doesn't it! When run on an STFM with Blitter, there's no sound mixing to do and the framerate is very close to that of the Amiga version. 1 Quote Link to comment Share on other sites More sharing options...
chicane Posted April 9, 2021 Author Share Posted April 9, 2021 2 hours ago, Jinroh said: Super Stoked! Been following via Twitter, and really appreciative of all the hard work you all did! ❤️ Thanks a lot for your support - it means a lot! Quote Link to comment Share on other sites More sharing options...
chicane Posted April 9, 2021 Author Share Posted April 9, 2021 11 hours ago, DarkLord said: Great news! I've been following this message thread over at Atari Forum. Good job, can't wait to kick the tires and do a few doughnuts. Thanks - we're looking forward to seeing how people respond to the release of this updated version! Quote Link to comment Share on other sites More sharing options...
Cyprian Posted April 9, 2021 Share Posted April 9, 2021 great progress @chicane Quote Link to comment Share on other sites More sharing options...
chicane Posted April 9, 2021 Author Share Posted April 9, 2021 42 minutes ago, Cyprian said: great progress @chicane Thanks - appreciate your support! 1 Quote Link to comment Share on other sites More sharing options...
chicane Posted April 10, 2021 Author Share Posted April 10, 2021 The 1.0 final version of Lotus STE has now been released! Please see https://twitter.com/RetroRacing/status/ ... 7229830147 for the announcement and a download link. Shares, RTs, FB posts, YT vids, live streams etc all very much appreciated - let's get the word out to as many STE fans as possible! 3 Quote Link to comment Share on other sites More sharing options...
Mr. Undo Posted April 10, 2021 Share Posted April 10, 2021 Great! ??? Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted April 10, 2021 Share Posted April 10, 2021 (edited) I couldn't get it to boot in SteemSSE, I finally got it working by removing the disk, booting using hard drive, change to Low Rezz, put the disk in Drive A and run the loader program in the AUTO folder, nothing else would work, seemed to load 4 sectors and hang with black screen, manual boot if disk in B Drive hangs and then bombs. Not able to try on my "real" STE as I can't get my GOEX working Edit: meant to say nice game, well done Edited April 10, 2021 by TGB1718 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted April 10, 2021 Share Posted April 10, 2021 Weird, it boots fine for me in SteemSSE v4.1.0. Using TOS 2.06 USA and 4MB, 8Mhz STE settings. Quote Link to comment Share on other sites More sharing options...
ataricrypt Posted April 10, 2021 Share Posted April 10, 2021 Thanks Jon for going to the effort of bettering an already ace game!!! Amazing work, man. Amazing!!! Lotus Esprit Turbo Challenge for Atari STe ? Who'd have ever thunk it? ?? Anyone interesting in seeing it before downloading? Requires a 1MB STe (and oh go on then, even an ST albeit with Blitter!) https://ataricrypt.blogspot.com/2021/03/lotus-turbo-esprit-atariste.html Great work all involved... Right then, take 5. Have a brew. Rested? Now, get to work on the next STe project!! 1 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted April 10, 2021 Share Posted April 10, 2021 Been following this in twitter. Fantastic job ??? Quote Link to comment Share on other sites More sharing options...
CD-i Posted April 10, 2021 Share Posted April 10, 2021 Great work, played it today works fine on my mega STE. Nonetheless it doesn't boot with a ultrasatan equipped and powered on. I have to wSwitchoff the ultrasatan to let it boot from gotek.Copied the files to HDD but doesn't work and crashes with bombs. Quote Link to comment Share on other sites More sharing options...
+DarkLord Posted April 10, 2021 Share Posted April 10, 2021 Having problems here as well. I can't get JayMSA to work. When I dbl-click on it, it blanks the screen and gives the "busy-bee" icon that never ever stops. I have to manually restart using the reset button. This is version 1.08. This is on a TOS v2.06 Mega STe4 with an internal Ultrasatan. Thanks. PS Is there any other way on an ST to change the .ST format back to something actually usable? Thanks. Quote Link to comment Share on other sites More sharing options...
chicane Posted April 10, 2021 Author Share Posted April 10, 2021 53 minutes ago, CD-i said: Great work, played it today works fine on my mega STE. Nonetheless it doesn't boot with a ultrasatan equipped and powered on. I have to w Switchoff the ultrasatan to let it boot from gotek. Copied the files to HDD but doesn't work and crashes with bombs. I'm afraid the version 1.0 of this game is an old fashioned "bare metal" game like the boxed games you'd have bought in the 80's and early 90's - it's intended to be played on an autobooting floppy with no hardware present. Any additional hardware or drivers in memory are likely to cause you pain. We could look at fixing this for future releases but it wasn't a priority for us in the initial release. Quote Link to comment Share on other sites More sharing options...
chicane Posted April 10, 2021 Author Share Posted April 10, 2021 39 minutes ago, DarkLord said: Having problems here as well. I can't get JayMSA to work. When I dbl-click on it, it blanks the screen and gives the "busy-bee" icon that never ever stops. I have to manually restart using the reset button. This is version 1.08. This is on a TOS v2.06 Mega STe4 with an internal Ultrasatan. Thanks. PS Is there any other way on an ST to change the .ST format back to something actually usable? Thanks. I'd love to help but none of this means anything to me! The only ST hardware I know is the ST hardware that existed and was affordable to the common man in 1992! Quote Link to comment Share on other sites More sharing options...
CD-i Posted April 10, 2021 Share Posted April 10, 2021 I'm afraid the version 1.0 of this game is an old fashioned "bare metal" game like the boxed games you'd have bought in the 80's and early 90's - it's intended to be played on an autobooting floppy with no hardware present. Any additional hardware or drivers in memory are likely to cause you pain. We could look at fixing this for future releases but it wasn't a priority for us in the initial release.All fine, still appreciate this amazing effort and great game!Would just be nice to have a version which boots from HDD in the future but that is of course up to you Quote Link to comment Share on other sites More sharing options...
+DarkLord Posted April 10, 2021 Share Posted April 10, 2021 No problems - with help from AF members, it's solved. First, JayMSA will work on my Mega STe, if I set it to no blitter and 8mhz, no cache. Decodes the .ST file just fine then. 2nd, just get PPera's, ImageRunner from here: http://atari.8bitchip.info/imgrun.php Grab the TOS v2.06 enhanced version. All you have to do is drop most any .ST file onto the icon for ImageRunner and the game takes right off. Tried it with Lotus 1 enhanced and it worked like a charm. (and this was from the internal Ultrasatan on my Mega STe) PS OH...BTW...nice game. Quote Link to comment Share on other sites More sharing options...
chicane Posted April 11, 2021 Author Share Posted April 11, 2021 10 hours ago, DarkLord said: Tried it with Lotus 1 enhanced and it worked like a charm. (and this was from the internal Ultrasatan on my Mega STe) PS OH...BTW...nice game. Thanks for sorting that out - it's a great help to the community. Glad you enjoyed the game! Quote Link to comment Share on other sites More sharing options...
ParanoidLittleMan Posted April 11, 2021 Share Posted April 11, 2021 22 hours ago, chicane said: I'm afraid the version 1.0 of this game is an old fashioned "bare metal" game like the boxed games you'd have bought in the 80's and early 90's - it's intended to be played on an autobooting floppy with no hardware present. Any additional hardware or drivers in memory are likely to cause you pain. We could look at fixing this for future releases but it wasn't a priority for us in the initial release. Well done Mr. Chicane ! Fresh blood to old game ? Considering playing from mass storage - I have solution for it, so can make hard disk adaptation in usual way - if you agree. That will make it to run as from AUTO folder of floppy. Min RAM will be 2 MB, as is usual for 1 MB games. Question: how STE detection is done ? HW test (like ADMA presence), cookies, TOS header ? Quote Link to comment Share on other sites More sharing options...
chicane Posted April 11, 2021 Author Share Posted April 11, 2021 5 minutes ago, ParanoidLittleMan said: Well done Mr. Chicane ! Fresh blood to old game ? Considering playing from mass storage - I have solution for it, so can make hard disk adaptation in usual way - if you agree. That will make it to run as from AUTO folder of floppy. Min RAM will be 2 MB, as is usual for 1 MB games. Question: how STE detection is done ? HW test (like ADMA presence), cookies, TOS header ? Thanks Peter! Here's our loader code that contains the hardware detection: https://github.com/jonathanopalise/lotus-ste/blob/master/src/loader.s Please note that we are doing some things in Lotus STE that are probably considered to be breaking the rules - like loading a 512 block of code and data at 0x80000 without allocating or checking that memory in any way. Just something you may want to be aware of Quote Link to comment Share on other sites More sharing options...
TPAU65 Posted April 11, 2021 Share Posted April 11, 2021 Thank you so much for this great version of the game! Really appreciate your amount of work you put in there! And also thanks to Peter for considering making a hard disk version of it! ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.