RSA Posted April 21, 2021 Share Posted April 21, 2021 (edited) Does anyone have or know of a complete list of ANTIC/GTIA graphics modes, in one place, to help developers make the right choice for a particular project? One that includes not only the "originals" (as in http://gury.atari8.info/ref/graphics_modes.php for example) but also the special ones discovered over time such as APAC, HIP, RIP, TIP and whatever else. Ideally including which color registers are used, limitations, tips, and any other pros and cons of each mode. Edited April 21, 2021 by RSA 1 Quote Link to comment Share on other sites More sharing options...
zzip Posted April 21, 2021 Share Posted April 21, 2021 (edited) 14 minutes ago, RSA said: Does anyone have or know of a complete list of ANTIC/GTIA graphics modes, in one place, to help developers make the right choice for a particular project? One that includes not only the "originals" (as in http://gury.atari8.info/ref/graphics_modes.php for example) but also the special ones discovered over time such as APAC, HIP, RIP, TIP and whatever else. Ideally including which color registers are used, limitations, tips, and any other pros and cons of each mode. APAC, HIP, RIP, TIP aren't hardware modes- they are techniques that mix one or more of the ANTIC/GTIA modes and require some kind of software kernel to maintain. But it has become hard to find information on these techniques so it would be nice to have it stored in a cetral place. Edited April 21, 2021 by zzip 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 21, 2021 Share Posted April 21, 2021 (edited) A few years back I made a chart for the standard Atari graphics modes (including GTIA). [Note: There are some updates for it further down the thread.] Atari Graphics Modes - Reference Chart The Ironman Atari reference has information about some of the more modern modes. Ironman Atari (ver .3).pdf Edited April 21, 2021 by MrFish 4 1 Quote Link to comment Share on other sites More sharing options...
RSA Posted April 21, 2021 Author Share Posted April 21, 2021 Pretty neat resources. Thanks @MrFish. Quote Link to comment Share on other sites More sharing options...
Preppie Posted April 21, 2021 Share Posted April 21, 2021 There's an article on APAC here https://atariwiki.org/wiki/Wiki.jsp?page=APAC Graphics Mode This thread has some nice stuff in it 1 Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted April 22, 2021 Share Posted April 22, 2021 17 hours ago, MrFish said: The Ironman Atari reference has information about some of the more modern modes. Many thanks @MrFish I really enjoyed reading that, when I have more time I will experiment with some of the topics covered. Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted April 22, 2021 Share Posted April 22, 2021 Another thread with some interesting stuff: 1 1 Quote Link to comment Share on other sites More sharing options...
RSA Posted April 26, 2021 Author Share Posted April 26, 2021 Are there any games using TIP or GTIA 9++ or any other enhanced mode beyond the "hardware" ones? For instance, it sounds a bit cumbersome to draw things on TIP based on the docs and other comments (e.g. https://atariage.com/forums/topic/312618-large-memory-demosgames/?do=findComment&comment=4685732). I wonder what parts of Numen use TIP. Quote Link to comment Share on other sites More sharing options...
RSA Posted April 26, 2021 Author Share Posted April 26, 2021 (edited) 1 minute ago, RSA said: ... I wonder what parts of Numen use TIP. Well, it's at least some plasma https://github.com/pfusik/numen/tree/master/tiplazma Edited April 26, 2021 by RSA Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted April 26, 2021 Share Posted April 26, 2021 19 hours ago, RSA said: Are there any games using TIP or GTIA 9++ or any other enhanced mode beyond the "hardware" ones? You may check Bumpong. Source code: https://github.com/pfusik/bumpong 2 Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted April 29, 2021 Share Posted April 29, 2021 Not a game, but a playable demo of PAL blending mixed colours technique by @Xuel, mixing lines of 4 hues (black, red, green, blue) with lines of 4 luminances. Source code: https://github.com/lybrown/tiles Assembloids XE game, mixing lines of GR.9 (16 luminances) with hi-res GR.8, coded by @xeen: 3 Quote Link to comment Share on other sites More sharing options...
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