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Modern graphics modes guide?


RSA

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Does anyone have or know of a complete list of ANTIC/GTIA graphics modes, in one place, to help developers make the right choice for a particular project? One that includes not only the "originals" (as in http://gury.atari8.info/ref/graphics_modes.php for example) but also the special ones discovered over time such as APAC, HIP, RIP, TIP and whatever else. Ideally including which color registers are used, limitations, tips, and any other pros and cons of each mode.

Edited by RSA
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14 minutes ago, RSA said:

Does anyone have or know of a complete list of ANTIC/GTIA graphics modes, in one place, to help developers make the right choice for a particular project? One that includes not only the "originals" (as in http://gury.atari8.info/ref/graphics_modes.php for example) but also the special ones discovered over time such as APAC, HIP, RIP, TIP and whatever else. Ideally including which color registers are used, limitations, tips, and any other pros and cons of each mode.

APAC, HIP, RIP, TIP aren't hardware modes- they are techniques that mix one or more of the ANTIC/GTIA modes and require some kind of software kernel to maintain.   But it has become hard to find information on these techniques so it would be nice to have it stored in a cetral place.

Edited by zzip
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A few years back I made a chart for the standard Atari graphics modes (including GTIA).

[Note: There are some updates for it further down the thread.]

 

Atari Graphics Modes - Reference Chart

 

 

The Ironman Atari reference has information about some of the more modern modes.

Ironman Atari (ver .3).pdf

 

Edited by MrFish
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Are there any games using TIP or GTIA 9++ or any other enhanced mode beyond the "hardware" ones? For instance, it sounds a bit cumbersome to draw things on TIP based on the docs and other comments (e.g. https://atariage.com/forums/topic/312618-large-memory-demosgames/?do=findComment&comment=4685732). I wonder what parts of Numen use TIP.

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