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ABBUC Software contest 2021


holgibo

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1026842301_RiverRaidOnMars.gif.7cd94588d494650f96bf1e9ae765c596.gif

Hello!

 

 

The authors of "River Raid On Mars" have asked to show a small preview of the game and the introduction prepared. It will not be in competition, for reasons explained at the end of the post, and either the project will be archived, completed or finished as it is.

 

 

1986957126_RiverRaidOnMars-Screenshot3-big.thumb.png.6ccc6f467cb9d85dc3a57c3e696af812.png

 

1670981912_RiverRaidOnMars-Screenshot2-big.thumb.png.282cdcf80499581969fb0edfe101f332.png

 

Unfortunately some of the rules of the competition were misunderstood, it's not allowed to make hacks of third-party software, and also is not allowed to have official logos, like the Atari Fuji logo. Both are an essential part of this proposal in its conception, that's why this game has been retired from competition.

 

The rule that was thought to allow to be in competition is the next one:

2.3   Also allowed are:
2.3.1 submission of an already existing program if it has been extended or altered.

 

Finally, the aim of this post is not to make s discussion about the rules that certainly could be more clear, just to show a preview for those interested in new levels of this classic game, and the discussion of this thread should be in the already admitted entries.

 

 

1641187051_RiverRaidOnMars.gif.4e6067eb6e5e575df63da6532e9cb02b.gif

Bye!

 

 

Edited by tane
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Subbing out official logos etc makes sense (legal issues)

the other point listed, I can see how the confusion could exist

2.3.1 submission of an already existing program if it has been extended or altered.

Might be better as 2.3.1 submission of your original work already existing program if it has been extended or altered.

though I am not sure how they reconcile this in the past with commercial softwares that were extended... unless permission was granted by whoever owned the IP

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Hello,

another update to the contest, Date 24.8.21, 11 PM.

 

checked and in contest:

-Various (Game) / janzh

-Brushup (Softwaretool-graphics) /Scott Hayes

-Kowalskys Fury 2 / graphics and code: Kamil Trzaska (gorgh music: Michał Brzezicki

Kooky Klimber 2021 /  Anschuetz/Weisgerber/Anschuetz

Robot Dungeon 2121 / Anschuetz/Weisgerber/Anschuetz

Gacek (Game, Plattformer) / shanti77

CONTrollerTESTPRO (Testtool)/ Jakub Husak

 

In checking status:

-

 

announced:

1 program (game) / popmilo

1 program (Softwaretool ) / Kaj de Vos

 

Not in the contest:

River Raid On Mars (Game) / MDA Software - Because it fits not the rules of the contest.

 

If you are programming at this moment, please send me an e-mail or a PM. 

There are only a few days left in this year's contest. 

 

Remember the Date: 31.August 2021

 

...Holger

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So... Managed to finish my entry and send it :)

It's a logic/arcade game called "Blokz".
Inspired by Arcade (and console) game called "Quarth" or "Block Hole" outside Japan.
Goal is to fill rectangular shapes, clear falling tetris like shapes from screen and progress as much as you can.

Hope you'll like it :)

Cheers!

blokz1.thumb.png.667f87a5ed047775d0c4ea0f5e0074fd.png

 

blokz2.thumb.png.99194f1e74ad648478b8dce8cc772cc7.png

 

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Hello,

another update to the contest, Date 1. September 2021.

 

Now the deadline has come. No more new entries will be accepted.

 

checked and in contest:

-Various (Game) / janzh

-Brushup (Softwaretool-graphics) /Scott Hayes

-Kowalskys Fury 2 / graphics and code: Kamil Trzaska (gorgh music: Michał Brzezicki

Kooky Klimber 2021 /  Anschuetz/Weisgerber/Anschuetz

Robot Dungeon 2121 / Anschuetz/Weisgerber/Anschuetz

Gacek (Game, Plattformer) / shanti77

CONTrollerTESTPRO (Testtool)/ Jakub Husak

 

In checking status:

Blokz (game) / popmilo

Meta (Softwaretool ) / Kaj de Vos

Fallen Kingdom game) / matosimi

 

 

Not in the contest:

River Raid On Mars (Game) / MDA Software - Because it fits not the rules of the contest.

 

 

 

...Holger

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Hello,

another update to the contest, Date 1. September 2021, 4 PM.

 

Now the deadline has come. No more new entries will be accepted.

 

checked and in contest:

-Various (Game) / janzh

-Brushup (Softwaretool-graphics) /Scott Hayes

-Kowalskys Fury 2 / graphics and code: Kamil Trzaska (gorgh music: Michał Brzezicki

Kooky Klimber 2021 /  Anschuetz/Weisgerber/Anschuetz

Robot Dungeon 2121 / Anschuetz/Weisgerber/Anschuetz

Gacek (Game, Plattformer) / shanti77

CONTrollerTESTPRO (Testtool)/ Jakub Husak

Fallen Kingdom game) / matosimi

Blokz (game) / popmilo

 

In checking status:

Meta (Softwaretool ) / Kaj de Vos

 

 

Not in the contest:

River Raid On Mars (Game) / MDA Software - Because it fits not the rules of the contest.

 

 

 

...Holger

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1 hour ago, gorgh said:

Dear ABBUC team,
Could you tell us please when the games will be available for members as a digital download? My friend  was asking me this question today.
Thank you

Hi Kamil,

 

I think this will be happen next week.

 

Best regards, Holger

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  • 2 weeks later...

A hint to members who want to try out BrushUp (on disk C) and own an AVGCART:

 

BrushUp needs BASIC XE 4.1 to work which probably only a few people own as a real cartdrige.

 

AVG can simultaneously load a CAR and disk images, but only if all files are in the same directory of the SD card.

First assign the disk image to disk drive D1 by pressing SHIFT-1, then select the CAR file and press RETURN to boot the computer.

 

This does not work if you need to change the directory of the SD card in between.

 

tmp just now gave a workaround:

If you define a shortcut for the CAR, both files can be in different directories.

In this case use also SHIFT-1 to assign the ATR to the virtual floppy but then just press the defined shortcut of the CAR.

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5 hours ago, adam242 said:

Somebody's been playing Quarrion..  ?

I think it is closer to 2048 , but thanks for advertising :D.

 

On 9/10/2021 at 1:39 AM, rra said:

Here is a video of Kooky Klimber 2021 from the A/W/A team.

 

This reminds me Spiderman from 2600 :)

 

On 9/10/2021 at 1:39 AM, rra said:

Here is a video of Robot Dungeon 2121 from the A/W/A team.

 

I'm having an idea of (kind of) similar game in my mind for several years, but I could not start working on it due to lot of technical obstacles/decisions for the design and gameplay.

I really like the way how robots are moving 1 by 1 in kind of turn-based manner... that's really nice solution.

I'm looking forward to try this game.

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  • 2 weeks later...

Brush-Up ...  Here are some screen shots and simple summary:

image.png.a4b0f295756d7414f8ad49f5901f32b5.png image.png.a0b008a02c7d08df531158ee0380cf0a.png

 

image.png.669876f341b182ef02dfd27517e8a862.png image.png.4ce980ed985c80f8fc4dfc5a73f9d09b.png

 

image.png.960dbd74d0ca3c65fb27ac90059315cc.png image.png.de4c0d64838738b0602f05e9bf05023c.png

 

Feature Summary

* Built-in Help. Use HELP key within the program. Help screens have been
  added below for documentation reference.
* Edit, Load, Save pictures
* Search File(s) on disks feature.
* Brushup stores a brushup.cfg file on main disk that captures last edit
  picture and location. Upon launch of the program at later time it will
  attempt to load the last edited picture automatically.  
* Supports all Gr. Modes (non text)
* Drawing brushes has 94 unique built in. When using the screen draw mode.  
* Action Tools (Dup,Cut,Paste,Erase (Toggle),Line Connect,Paint Fill,Color Finder
* Draw Tools (10 major Shapes) Rectangle, Circle, Triangle, Diamond, Diamond2, Hexagon,
  Angles L/R, Star, Trapazoid, Corners
* Color Picker (palette)
* Sprite Mode is a special mode where you can capture a sprite from the screen
  and store up to 40 sprites. Each sprite can be 40 lines high. After capturing a
  sprite you can manipulate (inverse,flip horz or vertical, move left/right/up/down,
  copy merge into another sprite bucket), animate, and generate code.
  (see: Sprite mode Keys help below).  
* Sprite animation is possible to animate 40 frames. You will need to add a captured
  sprite to a Frame with Shft+G and select the next sprite and add it to the next Frame.
  Then turn on animation (shft+A) pressing shft+A again will increase the animation speed.
  Shft+Z will end animation mode. Note: you can add the same sprite to multiple frames to
  simulate a delay. Shft+V removes a frame.
* Sprite Code Gen to Display or Disk in (Basic,Action!,ASM,Rput)
* Menu <tab>, and quick key support. Press left arrow to close the tab screen or pick something
  with enter.
* Customize Brush quick keys. Using Ctrl+# to program a brush number quick reference.
* Undo/Redo (only last buffer)
* Picture header support & defined
* Customize edit/picture limits. Can define the edit area and save size of an image
  so an entire 7680 screen need not be stored on file. Useful for small screen
  size images.

Requirements

1) Basic XE 4.1 w/ext v4.11
2) LOMEM 7424  (must be set)
3) 128K memory required
4) Please read the built-in HELP (a lot of features, quick keys)

Execution

Autorun.sys will launch correctly if
Basic XE CART is available. OSS ext
v4.11 already on Brushupv40.atr disk

OR Command line:
1) Load your Basic XE version w/ext.
2) Mount Brushupv40.atr disk
3) LOMEM 7424:ENTER "D:BRUSHUP.LDR"


Help Screens:

   Screen Edit (Main Quick Keys)
START  - Main Menu
SELECT - CoLor Palette/Sprite Code Gen
OPTION - Graphics Mode Settings
HELP   - Help Screen
TAB    - Edit Menu (Toggle)
SPACE  - X/Y Toggle (Slows movement)
ESC    - Quit Menu/Tool goto Draw Mode
RETURN - Select Menu/Item or Draw
ARROWS - Menu/Pixel/Draw Shft/+Ctrl

--------

    Action Tool Quick Keys
E: Erase (Toggle)  K: Line Connect
P: Paint Fill      C; Cut/Paste
D; Duplicate/Paste F: Color Finder

         Draw Tool Keys
Ctrl+R: Rectangle  Ctrl+C: Circle
Ctrl+T: Triangle   Ctrl+D: Diamond
Ctrl+F: Diamond2   Ctrl+H: Hexagon
Ctrl+A: Angles L/R Ctrl+S: Star
Ctrl+Z: Trapazoid  Ctrl+K: Corners

---------

     Brush & Color Quick Keys
         [1 - 0]: Brush [1 - 10]
Menu Ctrl[2 - 0]: Brush Slot [2 - 10]
          < or >: Brush prev / next
    Ctrl+[2 - 0]: Color [1 - 9]
     Ctrl+< or >: Color prev / next

        Special Actions Keys
S:Sprite Mode    Bksp(Shft):Undo(Redo)
Q:Save (Reset Undo)  Shft+Q:Save Disk

----------

            Sprite Mode
   Generate/Animate from Screen Image
    Store 40 Sprites Max Height 40
      Quick Keys Shft+<key below>
   M: Mode Pixels not match color
          [C] Pixels match color
N/J: Next/Prev C: ClrCopy   T: FlipHrz
X/D: Ins/Del   F: PasteMrge Y: FlipVrt
B/H: Adj Up/Dn R: Inverse U/I: Adj L/R
Animate A/Z: OnSpd+/Off G/V: Frame +/-


-----------

         File Header Types
    BU1: <Typ><Hdr Dec><PData>
    BU2: <Typ><Hdr Hex><PData>
    BU3: <Typ><PSz><PData>
    BU4: <PSz><Set. 0-3><PData> (v3)
    N/A: <PData>
<Typ>   = <2 bytes><3 bytes>      RPUT
<Hdr>   = <2 bytes><100 bytes>    RPUT
<PSz>   = <1 byte ><(n) bytes>    RPUT
<PData> = <(n) bytes image data>  BPUT

-----------

       Hdr (100 bytes) Detail
<Gr|PSz|Bpl|eSt|eSp|sSt|sSp|Cn|Cn...|>

Gr  = GraphicsMode
PSz = PicSizeBytes Bpl = BytesPerLine
eSt = EditStartRow eSp = EditStopRow
sSt = SaveStartRow sSp = SaveStopRow
Cn  = Color 1-(n) (Based On Gr. Mode)

Final Notes

1) Gr.10 will not see color/edit icons
   Use menus<tab>,Sprite Mode <SELECT>
2) Palette has a flicker (VBI delay)
3) Cut/Paste will not allow undo/redo
4) Gr.8 brushes wider than pixels
5) Search finds 1st 40 matches of 999
6) BkSp twice will clear the undo buffer
7) It's BASIC after all. Runs well, may see speed issues w/ large
   actions of (Dup,Fill,Circle,etc.)
9) Action! port is likely. Fun Proj.


 

 

 

Edited by rsh
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Now the last program has been checked, here is the contest list:

 

Various (Game) / janzh

Brushup (Softwaretool-graphics) /Scott Hayes

Kowalskys Fury 2 / graphics and code: Kamil Trzaska (gorgh music: Michał Brzezicki

Kooky Klimber 2021 /  Anschuetz/Weisgerber/Anschuetz

Robot Dungeon 2121 / Anschuetz/Weisgerber/Anschuetz

Gacek (Game, Plattformer) / shanti77

CONTrollerTESTPRO (Testtool)/ Jakub Husak

Fallen Kingdom game) / matosimi

Blokz (game) / popmilo

Atari 8­bit remote command­line interface for the Meta programming language compiler server (Softwaretool ) / Kaj de Vos

 

 

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  • 2 weeks later...

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